TheRedCritterGamification of the enterprise is also showing great promise as well. Companies can benefit from greater employee engagement and high quality of work. There is a video or a real-world gamification of project management here. http://www.redcrittertracker.com
1 year ago
Are you sure you want to
Fanminds at FanmindsGreat presentation! Also check out our presentation on gamification on http://www.slideshare.net/fanminds/110712-fanmindsslidesharexl1 year ago
Gaming in business models and daily interactionsUsing games as a template for engagement
Digital media and content creation = All are digital imagesCar commercials are predominately digitally created
NokiaNikeSeikoFord ExplorerHondaLouis Vuitton
DevHub – increased website design from 10% to 80%Huffington Post – 23 million readers, 800k now part of Huffington Social News NetworkNissan Leaf – Health meter measures eco-friendly driversMaxMara – The company’s first iPhone app Decode the Cube -win a trip to MilanEpicWin – Levels up your life with choresMint.com – 1.5 million users, Intuit acquired them for $170m
11 Gamification Companies ConsultantsAgencies
User Engagement – 44%Brand Loyalty – 33%Brand Awareness – 22%
Entertainment – 42%Publishers –18%Consumer Goods – 15%Healthcare/Wellness – 10%Financial – 6%Retail – 5%Education – 3% Telecom – 1%= Reluctance in not seeing direct ROI. Look who is doing it in retail = Target.
Subscription - 55%Fixed Fee – 24%Other – 14% - staged production, test and evaluatePercent of Revenue – 7%
Gamification:2011 - $100m - 2016 - $2.8b2012 - $196m2013 – $434m2014 - $860m2015 - $1.6bSocial Media Marketing – over $2b in 2011, $9.2b by 2016 Social Media Enterprise Solutions – over $700m in 2011
Is this taking us to Web 3.0Taking us beyond current design and interaction
Tbe gamification summit 2011 M2 Research presentationPresentation Transcript
Gamification - LEVEL 1 Presented at Gamification Summit by Wanda Meloni, January 20, 2011 M2 Research
M2 Research Overview Company Overview M2 Research Covers:
Content Creation
Games and Entertainment
User/Consumer Segmentation: Profiles and Demographics
Emerging Trends: Mobile, Microtransactions, Cloud
Technology: Platforms, Tools, Production Pipelines
Our Analysis Includes :
Market Reports, Newsletters, and Briefs
Industry Surveys
Customized Market Profiles and Analysis
Assist Clients with Marketing, Competitive and Growth Strategies
M2’sView of Markets Industrial Consumer
Consumer Engagement and Loyalty Customize products, collect points, spend on more products Source: M2 Research
Gamification Today Devhub Huffington Post EpicWin Mint.com Nissan Leaf MaxMara
Gamification Survey – Level 1 Survey Findings Source: M2 Research
M2 Industry Study -Vendors Badgeville Big Door Media Bunchball Cynergy Gamify SpectrumDNA Reputely Leapfrog Builders iActionable SCVNGR Manumatix
Gamification Features What are your clients currently asking for with game mechanics? Source: M2 Research
Gamification Adoption Cycle What is the current breakdown of your clients on the gamification adoption curve? Source: M2 Research
Gamification Industries How does your client base currently break down by industry? Source: M2 Research
Gamification Business Models How do you charge for your service? Source: M2 Research
Gamification Market Size
Additional Survey Findings Gamification projects – almost entirely from marketing 80% are completely focused on gamification Average growth rate for next 2 years – 150% Investment in market still a big play for 2011/2012 Source: M2 Research
Level 1 - Observations Need to move beyond a pure marketing play:
Gamification budgets – almost entirely from marketing
Engagement must be built in at product development level
Done properly requires understanding:
Game mechanics
Real-time data analysis and social networks
There is risk:
Trial and error is part of learning curve
Keep “player” in mind when building
There are skeptics (but):
Emerging markets always require education
Build products responsibly
Co-op FTW Help us discover and define the market Metrics? How do we measure this? The sky might be the limit What is the potential opportunity for ROI?
1 year ago