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  • 1. SIMPLE CREATIONS REPORTERS Abellano, Jeraldyn C. Almada, Ruth Plaza, Sally Ruiz, Ronilyn Verano, Jerome Zarzua, Analyn
  • 2. DESCRIPTION• Students can be assigned to create their software materials to supplement the need for relevant and effective materials.
  • 3. There are available softwarematerials such as creative writer (byMicrosoft) on writing, KidWorkDeluxe (by Davidson) on drawing andpainting, and Mediaware (byHumanities software) on multimedia.
  • 4. EXAMPLE When providing instruction tostudents, often it is helpful to provide asimple recorded demonstration of aspecific task or activity in addition totextual documentation.
  • 5. Such educational tutorials, also oftenreferred to as screen casts, can be createdusing a software capture program thatrecords cursor movement, typing, or otheron-screen activity as well as narration. This hands-on workshop willintroduce the free screen casting tool andexplore several practical applications forimplementing simple educational tutorialsin the classroom.
  • 6. Participants will create a shortinstructional screen cast and learnhow to post it in Blackboard.
  • 7. What is Screen casting? Screen casting is becoming an increasinglycommon tool for online instruction. Theworkshop introduction will focus on the processof conceptualizing educational tutorials, askingimportant pedagogical questions, story boardingideas, and deciding on the most appropriatemethod for distribution of content.
  • 8. Learners will use Camtasia Studio,a Screen casting program offeringfeatures and options that enhanceinstruction by capturing lectures,recording and highlighting interactionwith website tours or softwareapplications, and using closed captioningto expand accessibility.
  • 9. Participants will create a briefinstructional screencast demonstratingvarious features.
  • 10. Example:
  • 11. Screen Casting Software
  • 12. ABILITIES OF CREATIVITY1. ANALYZING Distinguishing similarities and differences/ seeing the project as a problem to be solved.
  • 13. 2. SYNTHESIZING Making spontaneousconnections among ideas, thusgenerating interesting or new ideas.3. PROMOTING Selling of new ideas to allowthe public to test the ideas themselves.
  • 14. Purpose Its purpose is to develop the creativityskill of the students by creative andconstructive thinking. To develop their skill of analyzing,synthesizing, and promoting.
  • 15. Teaches the student to evaluatethe completed work. Gives whole hearted purposefulactivity.
  • 16. ADVANTAGES Students can create their softwarematerials to supplement the need forrelevant and effective materials.
  • 17. The creativity of the students will beenhance by providing an activity/project that involves simple creation. It develops the student’s skill inplanning and implementing theassigned project through a creative way. It also develops the student’s way ofassembling, designing or building aproject assigned by the teacher.
  • 18. DISADVANTAGES It would be hard for the passive learnerto adopt this kind of learning task.However, it’s a challenge for him. Computer illiterate child would havedifficulties in performing the task.
  • 19. ROLE OF THE TEACHERThe teacher gives the task. She is an engineer.She is a provider.She is a guide/ facilitator.She is a designer.
  • 20. How to develop creativity?1. Define the task. Clarify the goal of the completed project to the student.
  • 21. 2. Brainstorm The students themselves will beallowed to generate their own ideas onthe project. Rather than shoot downideas, the teacher encourages ideaexchange.
  • 22. 3. Judge the ideas. The students themselves makean appraisal for or against any idea.Only when students are completelyoff track should the teacherintervene.
  • 23. 4. Act. The students do their work withthe teacher as a facilitator.5. Adopt flexibility. The students should be allowedto shift gears and not follow anaction path rigidly.
  • 24. REFERENCEhttp://www.niu.edu/facdev/programs/descriptions/basic.shtml EDUCATIONAL TECHNOLOGY 2 BOOK