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Plugging in: GaETC 2010


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Twitter summary of this presentation: "To engage students, let them create content that matters and contributes. Use digital tools to connect them constructively to the world."

Twitter summary of this presentation: "To engage students, let them create content that matters and contributes. Use digital tools to connect them constructively to the world."

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  • 1. Plugging In Leveraging Technology for Student Engagement Shelley Paul | GaETC 2010 | November 4, 2010
  • 2. “To teach is to learn twice.” - Joseph Joubert
  • 3. “Student work must ‘have wings;’ it has to have life outside the classroom.” - Marco Torres, teacher and founder of Alas Media
  • 4. shelley (dot) paul @ | @lottascales
  • 5. Engagement concepts in this presentation are derived from the WOW framework.
  • 6. This is not a session about tools.
  • 7. It’s about instructional design.
  • 8. It’s not about adding onto your already full plate.
  • 9. It’s about seeing with fresh eyes.
  • 10. It’s not about “integrating” technology.
  • 11. It’s about lighting up learners.
  • 12. What is engagement?
  • 13. A willing immersion.
  • 14. Deeper Understanding Better Retention Successful Transference Engaged Learners...
  • 15. Schlechty’s Five Types Engagement Strategic Compliance Passive Compliance Retreatism Rebellion
  • 16. Strategic Compliance Passive Compliance
  • 17. You, as a learner...
  • 18. What motivates you to learn? What must you have in order for your learning to be successful? What causes you to pay attention, even if the topic you are studying is not your favorite? What makes you shut down? Adapted from:
  • 19. How can we create/avoid those conditions in our classrooms?
  • 20. What motivates people?
  • 21. ?Not so much...
  • 22. “When it comes to motivation, there’s a gap between what science knows and what education does. Our current school operating system–which is built around external, carrot-and-stick motivators–doesn’t work and often does harm. We need an upgrade. And the science shows the way.” changes in red by @lottascales
  • 23. “This new approach has three essential elements: 1. Autonomy – the desire to direct our own lives. 2. Mastery – the urge to get better and better at something that matters. 3. Purpose – the yearning to do what we do in the service of something larger than ourselves.”
  • 24. Engaged learners are AMPed up!
  • 25. Schlechty’s Ten Design Qualities of Engagement
  • 26. Define the what... ‣ Content & Substance ‣ Organization ‣ Product standards ‣ Safe to fail / take risks
  • 27. Deliver the why... ‣ Product focus ‣ Affiliation ‣ Affirmation of performance ‣ Authenticity
  • 28. Design for the brain... ‣ Choice ‣ Novelty &Variety
  • 29. We Don’t Pay Attention to Boring Things. Brain Rule # 4:
  • 30. Design Qualities + Digital Tools
  • 31. It’s not about technology, but technology does matter...
  • 32. ...because our learners are ever more digital.
  • 33. ...because now the world is our classroom.
  • 34. Content & Substance ‣ May be mostly non-negotiable ‣ Look for ways to let students create content... (Extreme Biology; BrainPop Parody)
  • 35. Organization (instructional approach) ‣ Digital Learning Farm (Alan November) ‣ Flipped Learning ‣ Organizers & Scaffolding Webquest, Backchannel,Wallwisher, Pathfinders
  • 36. Product Standards ‣ Let students help define assessments: ‣ TED Talks for presentations ‣ Podcast & Wiki critiques ‣ Search for examples & non-examples ‣ Rubric generators ‣ Ask them what matters!
  • 37. Safe to Fail / Take Risks “If you aren't making mistakes, you're not learning — or, at least, you're not learning enough.” -V. Nayar “When blogging with students, gauge the quality of the ideas, not the quality of the writing.” - @braddo ‣ Online Galleries of Thought - @dkuropatwa ‣ Mindset - Carol S. Dweck
  • 38. Product Focus ‣ Zoe’s Story... ‣ Help with Bowdrill ‣ International Cooking Show ‣ Scratch Community
  • 39. Affiliation ‣ Skype to experts & peers - 50 Ways ‣ Wiki projects - Great Debate 2008 ‣ Peer mentors - WN News,TechYes ‣ Voicethread - Learning Languages ‣ Produce videos or podcasts - Room 208
  • 40. Affirmation of Performance ‣ Publish, share and spread the word! PS22 Chorus, Grace Lin, Jack’s Monster Cards ‣ Teach others - Our City Podcast, MathtrainTV ‣ Contests: Be a Famous Writer; Green Cup ‣ Invite feedback - School community, experts, partner classes; Twitter, Comments4Kids
  • 41. Authenticity ‣ Remember Zoe’s Story... ‣ 25 Days to Make a Difference ‣ Building Legacy with Wikipedia ‣ Aerial Hunting of Wolves ‣ Green Cup Challenge
  • 42. Novelty &Variety ‣ This is an easy one! Change it up! ‣ Vocabulary: Comics,Video, Poster, Flickr, Animoto, Quizlet, Google News ‣ It’s about what you do, too! (Remember Brain Rule #4)
  • 43. Choice ‣ Offer choices (digital & non-digital) ‣ Not too many ‣ If you can’t offer choice of content, aim for choice in process and/or product ‣ Remember “Product Standards”
  • 44. “To teach is to learn twice.” - Joseph Joubert What will you and your students “learn twice” together?
  • 45. Developing ExpertVoices Collaborative project by Darren Kuropatwa & students Example: Survivor: Calculus Islands
  • 46. “Students’ work must have wings.” - Marco Torres How will you help your students create work that has wings?
  • 47. “Work that has wings...” Digital film festival by Marco Torres & students Example: Ham and Eggs
  • 48. Twitter Summary (with a nod to Dan Pink) To engage students, let them create content that matters and contributes. Use digital tools to connect them constructively to the world.