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Tidy City
and other mixed reality experiences

Collaborative Virtual and Augmented Environments


                                                               Dr. Leif Oppermann




© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Fraunhofer FIT



 Fraunhofer
                   60 institutes
                   18.000 employees
                   Invented MP3


 Fraunhofer Institute for Applied
  Information Technology FIT
                   Sankt Augustin near Bonn
                   Headed by Prof. Jarke


 Goal: optimize the applicability and
  usability of IT

© Fraunhofer-Institut für Angewandte Informationstechnik FIT
What is Augmented Reality (AR)?



 Variation of Virtual Reality (VR)
      AR extends perception; VR replaces it


 Key characteristics (Azuma,1997):
      Combines real and virtual
      Interactive in real time
      Registered in 3D


 Currently often seen a bit more
  relaxed, esp. with regards to
  3D registration



© Fraunhofer-Institut für Angewandte Informationstechnik FIT
The context of our work




    Reality
                                                                                             Virtual Reality

                                                           Mixed Reality – MR




                                   Augmented Reality                  Augmented Virtuality


© Fraunhofer-Institut für Angewandte Informationstechnik FIT
What does FIT offer in this context?

 >15 years experience in building MR systems,
  novel user interfaces and interaction techniques
 Putting ideas into practice
 Cooperative prototyping


 Recent highlights
      Gandhara exhibition
      Underwater AR
      Mobile AR game „TimeWarp“
      3D Multitouch interface
      Mobile, easy to configure location-based
       game „Tidy City“




© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Example 1: Gandhara

 Interactive 3D stereo visualisation of the Bamiyan Buddha
      for the German Arts and Exhibition Hall
      Shown in Bonn and Berlin 2008-2009




© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Example 2: Timewarp


 Mobile AR Game
 Playful environment for learning about the
  historical background of cities
 Here: Cologne
      Quest for the vanished
       „Heinzelmännchen“ of Cologne in
       different epoches
      Audio visual design to give historical
       impression
      Participants aid Heinzelmännchen
 Live for a month in early 2010
 Big press coverage
      www.ipcity.eu/?page_id=10

© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Reducing the effort of staging



 Huge efforts for staging Gandhara,
  Time Warp, and similar experiences
                                                                               Mobile
          Having a venue                                      Location

          Writing the software
          Designing the content                                          Authoring

          Providing the hardware
          Orchestrating the experience
          ...

                                                                Ease of use
 Too much effort for high impact
          Democratisation of creation
           process

© Fraunhofer-Institut für Angewandte Informationstechnik FIT
TOTEM – Theories and Tools for Distributed Authoring of
Mobile Mixed Reality Games


 Project start: September 2009
 3 year duration
 Partner: Fraunhofer FIT, Germany & Carnot Institut
  TELECOM EURECOM, France
 Main Goals:
      Provide tools for creation and orchestration of
       Mobile Mixed Reality Games
      Build a community around these tools
      Explore game design and presence research
       questions concerning such games


 www.totem-games.org

© Fraunhofer-Institut für Angewandte Informationstechnik FIT
From complex to simple


         Time Warp
                                                                                 Geocaching

                                           Complex
                                           • Limited time      Simple
                                           • Expensive
                                           • Few users         • Always on
                                                               • Affordable
                                                               • Mass market



                    Gandhara


                                                                               Tidy City
        Can you see
         me now?



© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Tidy City, a mixed-reality scavenger hunt




 The world is in confusion. Landmarks have
     become dislocated, cities are in disarray. Players
     can tidy up by picking up misplaced items and
     bring them back to their proper locations. //
     Michael Straeubig
 The name of the game is a reference to the
  project “tidy up art” of the Swiss artist Ursus
  Wehrli
 Developed as part of the TOTEM project on
  authoring mobile mixed reality games


© Fraunhofer-Institut für Angewandte Informationstechnik FIT
 Solve location-based riddles
          Overview
          Pick-up
          Discover
          Solve & score

© Fraunhofer-Institut für Angewandte Informationstechnik FIT
 Preparing for a workshop in-situ
                                                                 with the location survey tool
                                                                Finishing at the desktop using
                                                                 the web-based authoring system




© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Impressions from first public stagings




Video:
    www.totem-games.org/?q=node/111


© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Tidy City facts



 Scalable location-based game concept
 Casual game, no time pressure
 Easy game mechanics
 Players interact and discover
 Works on consumer Android devices
 Comes with simple authoring tools


 Fits educational, cultural, heritage settings
      Does it fit your setting?
      We offer workshops
      Contact me


© Fraunhofer-Institut für Angewandte Informationstechnik FIT
Further information



 Fraunhofer FIT
  Schloss Birlinghoven
  53754 Sankt Augustin
  Germany
 Contact:
  Leif Oppermann
  leif.oppermann@fit.fraunhofer.de
  +49(0)2241 – 14 27 24


 www.totem-games.org
 www.fit.fraunhofer.de/cvae




© Fraunhofer-Institut für Angewandte Informationstechnik FIT

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2011 03 fraunhofer fit @ mobile cultural sector

  • 1. Tidy City and other mixed reality experiences Collaborative Virtual and Augmented Environments Dr. Leif Oppermann © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 2. Fraunhofer FIT  Fraunhofer  60 institutes  18.000 employees  Invented MP3  Fraunhofer Institute for Applied Information Technology FIT  Sankt Augustin near Bonn  Headed by Prof. Jarke  Goal: optimize the applicability and usability of IT © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 3. What is Augmented Reality (AR)?  Variation of Virtual Reality (VR)  AR extends perception; VR replaces it  Key characteristics (Azuma,1997):  Combines real and virtual  Interactive in real time  Registered in 3D  Currently often seen a bit more relaxed, esp. with regards to 3D registration © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 4. The context of our work Reality Virtual Reality Mixed Reality – MR Augmented Reality Augmented Virtuality © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 5. What does FIT offer in this context?  >15 years experience in building MR systems, novel user interfaces and interaction techniques  Putting ideas into practice  Cooperative prototyping  Recent highlights  Gandhara exhibition  Underwater AR  Mobile AR game „TimeWarp“  3D Multitouch interface  Mobile, easy to configure location-based game „Tidy City“ © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 6. Example 1: Gandhara  Interactive 3D stereo visualisation of the Bamiyan Buddha  for the German Arts and Exhibition Hall  Shown in Bonn and Berlin 2008-2009 © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 7. Example 2: Timewarp  Mobile AR Game  Playful environment for learning about the historical background of cities  Here: Cologne  Quest for the vanished „Heinzelmännchen“ of Cologne in different epoches  Audio visual design to give historical impression  Participants aid Heinzelmännchen  Live for a month in early 2010  Big press coverage  www.ipcity.eu/?page_id=10 © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 8. Reducing the effort of staging  Huge efforts for staging Gandhara, Time Warp, and similar experiences Mobile  Having a venue Location  Writing the software  Designing the content Authoring  Providing the hardware  Orchestrating the experience  ... Ease of use  Too much effort for high impact  Democratisation of creation process © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 9. TOTEM – Theories and Tools for Distributed Authoring of Mobile Mixed Reality Games  Project start: September 2009  3 year duration  Partner: Fraunhofer FIT, Germany & Carnot Institut TELECOM EURECOM, France  Main Goals:  Provide tools for creation and orchestration of Mobile Mixed Reality Games  Build a community around these tools  Explore game design and presence research questions concerning such games  www.totem-games.org © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 10. From complex to simple Time Warp Geocaching Complex • Limited time Simple • Expensive • Few users • Always on • Affordable • Mass market Gandhara Tidy City Can you see me now? © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 11. Tidy City, a mixed-reality scavenger hunt  The world is in confusion. Landmarks have become dislocated, cities are in disarray. Players can tidy up by picking up misplaced items and bring them back to their proper locations. // Michael Straeubig  The name of the game is a reference to the project “tidy up art” of the Swiss artist Ursus Wehrli  Developed as part of the TOTEM project on authoring mobile mixed reality games © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 12.  Solve location-based riddles  Overview  Pick-up  Discover  Solve & score © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 13.  Preparing for a workshop in-situ with the location survey tool  Finishing at the desktop using the web-based authoring system © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 14. Impressions from first public stagings Video: www.totem-games.org/?q=node/111 © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 15. Tidy City facts  Scalable location-based game concept  Casual game, no time pressure  Easy game mechanics  Players interact and discover  Works on consumer Android devices  Comes with simple authoring tools  Fits educational, cultural, heritage settings  Does it fit your setting?  We offer workshops  Contact me © Fraunhofer-Institut für Angewandte Informationstechnik FIT
  • 16. Further information  Fraunhofer FIT Schloss Birlinghoven 53754 Sankt Augustin Germany  Contact: Leif Oppermann leif.oppermann@fit.fraunhofer.de +49(0)2241 – 14 27 24  www.totem-games.org  www.fit.fraunhofer.de/cvae © Fraunhofer-Institut für Angewandte Informationstechnik FIT