Schools and Social Software Appropriation

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    Favorites, Groups & Events

    Schools and Social Software Appropriation - Presentation Transcript

    1. Schools and Social Software Appropriation Luís Simões, PhD Student (UFP) Luís Borges Gouveia, Associate Professor (UFP)
    2. Main Goal To discuss the role that appropriation has on social software adoption and use
    3. Appropriation, defined Appropriation is the use of cognitive and physical resources by individuals in their daily practices.
    4. Mastering a tool: acquiring the skills needed to operate a specific technology. Appropriation goes beyond that: includes the development of competence to use that tool in a social context .
    5. Distinction between the user and the designer becomes blurred at the time of practical use of the object The sole act of using it is already a modification of its design
    6. Young people, culture and technology Perceived power of the Internet + “ Web 2.0” tools Increasing number of people seeking to become “prosumers” (Producers + Consumers)
    7. Example Students using tools like wikis and blogs: - chance to work independently, without being subject to any form of recognized authority.
    8. The anachronism of the classroom People on traditional classroom settings Resemble workers on a factory Who suddenly realize they can make valid products with their own means of production Not needing the factory's machinery
    9. Dynamics of Tech Use by the Young Early adopters of social software Tech use is spontaneous Not prompted by adults
    10. Major features of tech appropriation 1- Sense of identity / e.g. social inclusion 2- Power / e.g. control over who participates on a chat 3- Fragmentation management / life cohesion Carroll, Howard, Vetere and Murphy (2001)
    11. Appropriation... attractors (convenience, utility, fashion) repellents (cost, difficulty, spam) Carroll, et al (2001)
    12. Vygotsky Cultural Artifacts Mediate relationship between human beings and objects on the environment
    13. Vygotsky Technology Shaped by social forces Shapes the social world
    14. The Individual is A Socio-Culturally Embedded Agent
    15. The Individual is not ... A “processor” or a “system component”
    16. Community Mediates Human Activity (Rules, and Division of Labor)
    17.  
    18. School Cannot be a restrictive schooling environment
    19. Example 1: School required to participate in the struggle against info-exclusion
    20. Example 2: Democratic societies require formal and informal education of citizens
    21. Portuguese Universities (Small) number of teachers exploring ICT tools (specially Moodle) Web 2.0 is still in a phase of “early adoption” (Fonseca & Gomes, 2007)
    22. Web 2.0 as Participatory Media 1. Many-to-many relationship 2. Power (derived from participation) 3. Enhanced coordination
    23. Education and Web 2.0 Making “digital natives” to realize that Publishing online is intrinsically related to The power of the individual (In a democratic society)
    24. Blurring of Distinction Between “high” and “low” forms of culture Between work, leisure, rest and learning
    25. Beyond Moodle (and other LMS's) Collaborative nature of learning with LMS's Has been emphasized many times, but...
    26. Beyond Moodle (and other LMS's) Traditional LMS's Lack the cues that are important to enable activity to shape learning through social interaction (Amelung, Laffey & Turner, 2007)
    27. Web 2.0 and Informal Learning Web 2.0 is pervasive (even if unauthorized)
    28. Web 2.0 and Informal Learning Vast majority of Web 2.0 services Not designed within an educational framework Use is outside Institutional control
    29. Web 2.0 is challenging Should we radically change: a) Learning Spaces (The walled classroom & LMS vs the Internet) b) Learning Structures (Is any kind of structure really needed? Again LMS vs Web 2.0)
    30. Final Remarks - 1 Technology appropriation is a dynamic process Complex psychological and socio-cultural factors Preclude normative models
    31. Final Remarks - 2 People are not just “end users” They are “end designers” (This is what appropriation is about)
    32. Final Remarks - 3 The ultimate word on how a technology is used is given by the individual
    33. Final Remarks - 4 Social software can play crucial role in transforming old information ecologies and in preparing new ones

    + Luis Borges GouveiaLuis Borges Gouveia, 5 months ago

    custom

    282 views, 0 favs, 2 embeds more stats

    Paper presented at Challenges 2009, University of M more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 282
      • 277 on SlideShare
      • 5 from embeds
    • Comments 0
    • Favorites 0
    • Downloads 0
    Most viewed embeds
    • 3 views on http://fulldream.blogspot.com
    • 2 views on http://wildfire.gigya.com

    more

    All embeds
    • 3 views on http://fulldream.blogspot.com
    • 2 views on http://wildfire.gigya.com

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories