GDC 2009: iPhone Development: Exploring The New Frontier
by Noel Llopis on Apr 08, 2009
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By Noel Llopis, Snappy Touch
By Noel Llopis, Snappy Touch
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I’ve been working on it full time for six months.
Not the first by any means.
Small companies, large companies
Lots of games and platforms. This is my second startup.
Small companies, large companies
Lots of games and platforms. This is my second startup.
Small companies, large companies
Lots of games and platforms. This is my second startup.
Small companies, large companies
Lots of games and platforms. This is my second startup.
Small companies, large companies
Lots of games and platforms. This is my second startup.
Small companies, large companies
Lots of games and platforms. This is my second startup.
Who here has at least one?
Who here has at least one?
Amazing for a cell phone!
Amazing for a cell phone!
Amazing for a cell phone!
Amazing for a cell phone!
Amazing for a cell phone!
Amazing for a cell phone!
Amazing for a cell phone!
Amazing for a cell phone!
Amazing for a cell phone!
Amazing for a cell phone!
Just one person can do an outstanding game
Realistically, better off with a few
Just one person can do an outstanding game
Realistically, better off with a few
Just one person can do an outstanding game
Realistically, better off with a few
Fortunately the internet fixes a lot of that
Forums, twitter, etc
Fortunately the internet fixes a lot of that
Forums, twitter, etc
Fortunately the internet fixes a lot of that
Forums, twitter, etc
Fortunately the internet fixes a lot of that
Forums, twitter, etc
Fortunately the internet fixes a lot of that
Forums, twitter, etc
Controls, medium
Controls, medium
Much simpler, lightweight.
No preapproval. No portfolio.
New versions need to go through Apple’s approval process.
New business models just announced (purchase in game items, subscriptions, etc)
New business models just announced (purchase in game items, subscriptions, etc)
Except that now it’s 25,000!!
I don’t think that’s going to be that way in the future.
Tide is starting to turn with developers foregoing the chance of getting in the top 100
Notice a difference?
Lots of room for improvement.
They’ll make a difference with many more resources
Easier for small teams.
Easier for small teams.
Bigger companies, bigger games.
Is it going to kill indies?
Maybe rely on steady stream from several products
Maybe rely on steady stream from several products