Web 2.0 What is it? What does it rely on? What impact has it had?Examples of Web 2.0 applications?
Make notes whilst watching each of the following video clips: David Gauntlett - Media and everyday life video Xtra normal on David Gauntlett made by Reigate College studentsWorking with the people next to you, sum up Gauntlett’s ideas in one sentence. Wesch video - Web 2.0 ... The Machine is Us/ing Us Working with the people next to you, sum up Wesch’s ideas in one sentence.
Web 2.0 is:interactiveweb 2.0 is the advance of media technologies where people are no longer the consumers butthe creators.USpeople working togetherAn individualist anarchist approach to the internet, in which all contribute and take to createweb 2.0 independent from ownership or copyright.web 2.0 is a shared community in which everyone can express their ideas and expand
Defining Web 2.0 – not easy! ‘Web 2.0 is a loosely defined intersection of web application features that facilitate participatory information sharing, interoperability, user-centereddesign, and collaboration on the World Wide Web. A Web 2.0 site allows usersto interact and collaborate with each other in a social media dialogue as creators (prosumers) of user-generated content in a virtual community, in contrast to websites where users (consumers) are limited to the passive viewing of content that was created for them. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, hosted services, web applications, mashups and folksonomies.’ (Wikipedia, 2012)See this link for a useful overview: http://www.techterms.com/definition/web20
What is needed in order for Web 2.0 to work /What does Web 2.0 rely on?people us an audience consumerssharing internet
The impact of Web 2.0 on: Increased access e.g. wikileaks Access Interactive - e.g. tweet celebs etc. More Colaborative - many people working on same thing e.g. hit record. Individuals can own media content not just institutions e.g. Ownership e.g. blogs, FB. and power Issues of ownership, no central point of power. Expanded creativity - individuals able to express using everyday, cheaper technology, etc. Creativity Entering an era of creativity - more individuals making stuff e.g. YouTube. Crowdfunding e.g. KickstarterAnything else Challenges traditional media industry structure
Individual task1. Create a blog post titled ‘Web 2.0’2. Provide a definition of ‘Web 2.0’3. Provide a definition of ‘Prosumer’4. Give examples of Web 2.0 applications, including an explanation for each of what makes them an example of Web 2.0.5. Summarise Gauntlett’s ideas about Web 2.06. Summarise Wesch’s ideas about the Web7. If you complete the above, do some research into the future of web technology.