Agile Infrastructure Velocity 09

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    Agile Infrastructure Velocity 09 - Presentation Transcript

    1. Agile Infrastructure A Story in Three Acts Velocity 2009
    2. Preface
    3. Andrew Clay Shafer
    4. Andrew Clay Shafer A Villager...
    5. Andrew Clay Shafer A Villager... Programmer
    6. Love working for startups Andrew Clay Shafer A Villager... Programmer
    7. Love working for startups ‘Agile’ and stuff Andrew Clay Shafer A Villager... Programmer
    8. Love working for startups ‘Agile’ and stuff Reductive Labs Andrew Clay Shafer A Villager... Programmer
    9. Love working for startups ‘Agile’ and stuff Reductive Labs Andrew Clay Shafer A Villager... People behind Puppet Programmer
    10. Love working for startups ‘Agile’ and stuff Reductive Labs Andrew Clay Shafer A Villager... People behind Puppet Programmer The rest is complicated...
    11. 50% Agile
    12. 50% Infrastructure
    13. 50% Theory
    14. 50% Practice
    15. 50% History
    16. 50% Future
    17. 50% Rant
    18. 50% Hope
    19. 100% My Perspective
    20. 100% My Perspective Your Mileage May Vary...
    21. Thanks
    22. Thanks Alistair Cockburn
    23. Thanks Alistair Cockburn Brian Marick
    24. Thanks Alistair Cockburn Brian Marick Israel Gat
    25. Thanks Alistair Cockburn Brian Marick Israel Gat Zhon Johansen
    26. Thanks Alistair Cockburn Brian Marick Israel Gat Zhon Johansen Kay Johansen
    27. Thanks Alistair Cockburn Brian Marick Israel Gat Zhon Johansen Kay Johansen Salt Lake Agile Roundtable
    28. Thanks
    29. Thanks Luke Kanies
    30. Thanks Luke Kanies Teyo Tyree
    31. Thanks Luke Kanies Teyo Tyree Paul Nasrat
    32. Thanks Luke Kanies Teyo Tyree Paul Nasrat James Turnbull
    33. Thanks Luke Kanies Teyo Tyree Paul Nasrat James Turnbull Paul Lathrop
    34. Thanks Luke Kanies Teyo Tyree Paul Nasrat James Turnbull Paul Lathrop Adam Jacob
    35. Thanks Luke Kanies Teyo Tyree Paul Nasrat James Turnbull Paul Lathrop Adam Jacob Puppet Community
    36. Act I In The Beginning...
    37. What Is Agile?
    38. Manifesto, 4 Values, 12 principles...
    39. Manifesto, 4 Values, 12 principles...
    40. Manifesto, 4 Values, 12 principles...
    41. Manifesto, 4 Values, 12 principles...
    42. Manifesto, 4 Values, 12 principles...
    43. Manifesto, 4 Values, 12 principles...
    44. Manifesto, 4 Values, 12 principles...
    45. Manifesto, 4 Values, 12 principles...
    46. Manifesto, 4 Values, 12 principles...
    47. Manifesto for Agile Software Development We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more.
    48. Principles
    49. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.
    50. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage.
    51. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.
    52. Business people and developers must work together daily throughout the project.
    53. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
    54. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.
    55. Working software is the primary measure of progress.
    56. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
    57. Continuous attention to technical excellence and good design enhances agility.
    58. Simplicity--the art of maximizing the amount of work not done--is essential.
    59. The best architectures, requirements, and designs emerge from self-organizing teams.
    60. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
    61. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. (This is the sauce...)
    62. What Is Agile?
    63. A marketing document
    64. Act II Manifestations
    65. BUT What Is Agile???
    66. BUT What Is Agile??? PLANNING
    67. BUT What Is Agile??? PLANNING ENGINEERING
    68. BUT What Is Agile??? PLANNING ENGINEERING DEVELOPERS
    69. BUT What Is Agile??? PLANNING ENGINEERING DEVELOPERS PRODUCT OWNERS
    70. BUT What Is Agile??? PLANNING ENGINEERING DEVELOPERS PRODUCT OWNERS TESTERS
    71. BUT What Is Agile??? PLANNING ENGINEERING DEVELOPERS EXECUTIVES PRODUCT OWNERS TESTERS
    72. BUT What Is Agile??? PLANNING ENGINEERING DEVELOPERS EXECUTIVES PRODUCT SYSTEM ADMINISTRATORS OWNERS TESTERS
    73. BUT What Is Agile??? PLANNING ENGINEERING DEVELOPERS EXECUTIVES PRODUCT SYSTEM ADMINISTRATORS OWNERS DATABASE ADMINISTRATORS TESTERS
    74. BUT What Is Agile??? PLANNING ENGINEERING DEVELOPERS EXECUTIVES PRODUCT SYSTEM ADMINISTRATORS OWNERS DATABASE ADMINISTRATORS TESTERS NETWORK ENGINEERS
    75. BUT What Is Agile??? PLANNING ENGINEERING DEVELOPERS EXECUTIVES PRODUCT SYSTEM ADMINISTRATORS OWNERS DATABASE ADMINISTRATORS TESTERS NETWORK ENGINEERS DESIGNERS
    76. BUT What Is Agile??? PLANNING ENGINEERING DEVELOPERS EXECUTIVES PRODUCT SYSTEM ADMINISTRATORS OWNERS DATABASE ADMINISTRATORS TESTERS NETWORK ENGINEERS DESIGNERS USABILITY EXPERTS
    77. BUT What Is Agile??? PLANNING ENGINEERING CIRCLE OF HAPPINESS DEVELOPERS EXECUTIVES PRODUCT SYSTEM ADMINISTRATORS OWNERS DATABASE ADMINISTRATORS TESTERS NETWORK ENGINEERS DESIGNERS USABILITY EXPERTS
    78. BUT What Is Agile??? PLANNING ENGINEERING CIRCLE OF HAPPINESS DEVELOPERS EXECUTIVES PRODUCT SYSTEM ADMINISTRATORS OWNERS DATABASE ADMINISTRATORS TESTERS NETWORK ENGINEERS DESIGNERS USABILITY EXPERTS
    79. Pair Programming
    80. Continuous Pair Programming Integration
    81. Continuous Pair Programming Integration Planning Poker
    82. Continuous Pair Programming Integration Planning Poker Refactor
    83. Continuous Pair Programming Integration Planning Poker Refactor Simple Design (YAGNI)
    84. Continuous Pair Programming Integration Planning Poker Refactor Simple Design (YAGNI) Test Driven Development
    85. Continuous Pair Programming Integration Planning Poker Refactor Simple Design (YAGNI) Sustainable Pace Test Driven Development
    86. Continuous Pair Programming Integration Planning Poker Refactor Simple Design (YAGNI) Sustainable Pace Test Driven Development Small Releases
    87. Continuous Pair Programming Integration Planning Poker Refactor Simple Design (YAGNI) Sustainable Pace Test Driven Development Small Releases Shared Metaphor
    88. Continuous Pair Programming Integration Planning Poker Refactor Simple Design (YAGNI) Sustainable Pace Test Driven Development Small Releases Shared Metaphor Coding Standards
    89. Continuous Pair Programming Integration Planning Poker Refactor Simple Design (YAGNI) Sustainable Pace Test Driven Development Small Releases Shared Metaphor Coding Standards Onsite ‘Customer’
    90. Continuous Pair Programming Integration Planning Poker Refactor Simple Design (YAGNI) Sustainable Pace Test Driven Development Small Releases Shared Metaphor Coding Standards Onsite ‘Customer’ Collective Ownership
    91. Dogma Sucks
    92. Dogma Sucks Do not seek to follow in the footsteps of the wise. Seek what they sought. --
    93. The Tao that can be spoken is not the eternal Tao
    94. Hold, Break, Leave
    95. You are a special snow flake...
    96. Just like everybody else...
    97. Act III The Future is Now
    98. the way software is delivered has changed a lot...
    99. the way software is delivered has changed a lot... ...AND THINGS ARE CHANGING FAST RIGHT NOW .
    100. The End of Shrink Wrap
    101. The End of Shrink Wrap The infrastructure is the application.
    102. The End of Shrink Wrap The infrastructure is the application. The application is the infrastructure.
    103. The End of Shrink Wrap The infrastructure is the application. The application is the infrastructure.
    104. DEVELOPERS OPERATIONS
    105. DEVELOPERS OPERATIONS
    106. DEVELOPERS OPERATIONS
    107. DEVELOPERS OPERATIONS
    108. DEVELOPERS OPERATIONS
    109. Infrastructure is Code!!!
    110. Infrastructure is Code!!! Give me an API or give me DEATH!
    111. Infrastructure is Code!!! Give me an API or give me DEATH! Please?
    112. Infrastructure is Code!!! Give me an API or give me DEATH! Please? Do it for the children...
    113. DEVELOPERS OPERATIONS
    114. DEVELOPERS OPERATIONS
    115. BOUNDARY OBJECTS DEVELOPERS OPERATIONS
    116. BOUNDARY OBJECTS DEVELOPERS OPERATIONS COMMUNITY OF INTEREST
    117. BOUNDARY OBJECTS DEVELOPERS OPERATIONS COMMUNITY OF INTEREST
    118. WWW .VISIBLEWORKINGS.COM/ANALOGYFEST/MARICK-BOUNDARY-OBJECTS.PDF BOUNDARY OBJECTS DEVELOPERS OPERATIONS COMMUNITY OF INTEREST
    119. Lack of awareness of other disciplines is bad...
    120. Lack of awareness of other disciplines is bad... Leads to over engineering...
    121. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures...
    122. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline
    123. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline Automated Infrastructure
    124. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline Automated Infrastructure Version Control Everything!
    125. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline Automated Infrastructure Version Control Everything! Collaborate
    126. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline Automated Infrastructure Version Control Everything! Collaborate Shared Version Control
    127. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline Automated Infrastructure Version Control Everything! Collaborate Shared Version Control Don’t do work you don’t have to...
    128. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline Automated Infrastructure Version Control Everything! Collaborate Shared Version Control Don’t do work you don’t have to... Monitor Everything
    129. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline Automated Infrastructure Version Control Everything! Collaborate Shared Version Control Don’t do work you don’t have to... Monitor Everything Don’t be fingerpointy
    130. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline Automated Infrastructure Version Control Everything! Collaborate Shared Version Control Don’t do work you don’t have to... Monitor Everything Don’t be fingerpointy Always Ship Trunk
    131. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline Automated Infrastructure Version Control Everything! Collaborate Shared Version Control Don’t do work you don’t have to... Monitor Everything Don’t be fingerpointy Always Ship Trunk Don’t Stereotype
    132. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline Automated Infrastructure Version Control Everything! Collaborate Shared Version Control Don’t do work you don’t have to... Monitor Everything Don’t be fingerpointy Always Ship Trunk Don’t Stereotype Shared Metrics
    133. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline Automated Infrastructure Version Control Everything! Collaborate Shared Version Control Don’t do work you don’t have to... Monitor Everything Don’t be fingerpointy Always Ship Trunk Don’t Stereotype Shared Metrics The business requires change
    134. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline Automated Infrastructure Version Control Everything! Collaborate Shared Version Control Don’t do work you don’t have to... Monitor Everything Don’t be fingerpointy Always Ship Trunk Don’t Stereotype Shared Metrics The business requires change Lower risk through tools and culture
    135. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline Automated Infrastructure Version Control Everything! Collaborate Shared Version Control Don’t do work you don’t have to... Monitor Everything Don’t be fingerpointy Always Ship Trunk Don’t Stereotype Shared Metrics The business requires change Lower risk through tools and culture One Step Build and Deploy
    136. Lack of awareness of other disciplines is bad... Leads to over engineering... Leads to catastrophic failures... Tools, knowledge, experience, discipline Automated Infrastructure Version Control Everything! Collaborate Shared Version Control Don’t do work you don’t have to... Monitor Everything Don’t be fingerpointy Always Ship Trunk Don’t Stereotype Shared Metrics The business requires change Lower risk through tools and culture One Step Build and Deploy Ops job is to enable the business
    137. Newsflash: Everyones job is to enable the business...
    138. What are the Best Practices?
    139. What are the Best Practices? Robert Mecklenburg
    140. What are the Best Practices? Robert Mecklenburg
    141. What are the Best Practices? How about ‘better than we did yesterday’ practices? Robert Mecklenburg
    142. What are the Best Practices? How about ‘better than we did yesterday’ practices? Or ‘seems like a good idea right now’ practices? Robert Mecklenburg
    143. http://www.techdarkside.com/ David Christiansen
    144. http://www.techdarkside.com/ David Christiansen
    145. We believe Agile software development is being dumbed down, commodified, and is losing its spirit. We seek to replace the current name with one having two virtues: first, that it capture more exactly the attitudes originally behind Agile; second, that it be obscure enough that no one will assume they already know what it means and that—amazingly enough!—they are already doing it. arxta.net
    146. Agile Manifesto’s Missing Values Skill Discipline Ease Joy Heretic
    147. AR⊗TA Artisanal Retro-Futurism crossed with Team-Scale Anarcho-Syndicalism
    148. AR⊗TA Artisanal Retro-Futurism crossed with Team-Scale Anarcho-Syndicalism care about the cheese
    149. AR⊗TA Artisanal Retro-Futurism crossed with Team-Scale Anarcho-Syndicalism care about the cheese a genuine fascination with technology
    150. AR⊗TA Artisanal Retro-Futurism crossed with Team-Scale Anarcho-Syndicalism care about the cheese a genuine fascination with technology focus on the team
    151. AR⊗TA Artisanal Retro-Futurism crossed with Team-Scale Anarcho-Syndicalism care about the cheese a genuine fascination with technology focus on the team emphasis on direct action
    152. AR⊗TA Artisanal Retro-Futurism crossed with Team-Scale Anarcho-Syndicalism care about the cheese a genuine fascination with technology focus on the team emphasis on direct action
    153. AR⊗TA Artisanal Retro-Futurism crossed with Team-Scale Anarcho-Syndicalism care about the cheese a genuine fascination with technology focus on the team emphasis on direct action
    154. Artisanal Retro-Futurism
    155. Team-Scale Anarcho-Syndicalism Artisanal Retro-Futurism
    156. Awesome Sauce! Team-Scale Anarcho-Syndicalism Artisanal Retro-Futurism
    157. Awesome Sauce! Team-Scale Anarcho-Syndicalism Artisanal Retro-Futurism
    158. Awesome Sauce! Team-Scale Anarcho-Syndicalism Artisanal Retro-Futurism
    159. My Advice...
    160. My Advice... Steal everything...
    161. My Advice... Steal everything... But don’t forget who you are...
    162. My Advice... Steal everything... But don’t forget who you are... Plenty of good ideas to go around...
    163. THE MOST IMPORTANT STATEMENT FROM THE MANIFESTO...
    164. THE MOST IMPORTANT STATEMENT FROM THE MANIFESTO... ...ISN’T THE VALUES...
    165. THE MOST IMPORTANT STATEMENT FROM THE MANIFESTO... ...ISN’T THE VALUES... ...OR THE PRINCIPLES...
    166. ‘We are uncovering better ways of developing software by doing it and helping others do it.’
    167. ‘We are uncovering better ways of developing software by doing it and helping others do it.’
    168. ‘We are uncovering better ways of developing software by doing it and helping others do it.’
    169. Keep Uncovering
    170. Keep Uncovering Keep Helping Each Other
    171. andrew@reductivelabs @littleidea
    172. Questions? andrew@reductivelabs @littleidea

    + Andrew ShaferAndrew Shafer, 5 months ago

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