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UPA Boston 2012: My iPhone or Yours? Usability testing on mobile devices
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UPA Boston 2012: My iPhone or Yours? Usability testing on mobile devices



Published in Technology , Design
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  • Hi Lis, a great summary of mobile usability testing. thanks for including the Mr. Tappy filming rig, here's the website with all the gory details.
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  • 1. Our humble beginnings: Mobsmart
  • 2. These slides cover:1. What to do when there’s no prototype2. Why it’s very important that you shop at work3. How many participants to include in yourstudy4. The best way to record a mobile device5. Who will read your report and watch your
  • 3. Move over, television.There are more mobile phones than TVs. Taken by flickr user Marxpix
  • 4. Mobile is about movement – therefore unpredictable. Taken by flickr user TheeErin
  • 5. There are vast differences between mobile devices. Taken by flickr user csaila
  • 6. Testing an app?Run a round of testing for each device you support. Taken by flickr user Jason Unbound
  • 7. Testing a mobile site? Test 50% more people than youusually would. Roughly 3 per device. Taken by flickr user Steve Rhodes
  • 8. Don’t wait for the prototype. Test whatever you have. Taken by flickr user Tom Hirt
  • 9. Test sites with similar goals as your site, even if they’re not competitors. sprint-and-verizon-talk-shared-data-plans/pile- of-smartphones/
  • 10. Possible pitfalls of testing wireframes on a phone(Using the photo gallery to display them)1. Screenshots that look good on one device, won’tlook good on all of your devices.2. Phones fall asleep and require lots of power if youwant to keep them on for the whole test.3. If users touch the screen, gallery options show andcan be confusing to participants. sprint-and-verizon-talk-shared-data-plans/pile- of-smartphones/
  • 11. Testing can be formal in style and setting… Bentley University Design and Testing Center c. 2008
  • 12. …or more informal. Taken by flickr user Shopify
  • 13. Up close and personal. Be aware that mobile testingrequires you get very close to the participant. Taken by flickr user lucamascaro
  • 14. Warm ups aren’t just for athletes. Warm up yourparticipants to make sure they can use the devices. Taken by flickr user leeander
  • 15. Pre-test questions can be just as important as the test itself. Taken by flickr user Mesq
  • 16. Don’t just ask – capture answers and responses. Template design courtesy of Dan Berlin, Mad*Pow
  • 17. How do you record a mobile device? This looks uncomfortable. Taken by flickr user mdiazphoto
  • 18. How do you keep the device in the camera view?CX Partners uses the post-it method.
  • 19. Most adorable testing set-up, by Objective Digital
  • 20. Kaden Rushford built his solution: Attach the camera to the device.Light, portable, and captures the users’ movements.
  • 21. Want.Kirk Henry’s design for Lokion Interactive
  • 22. Mr. Tappy!A great alternative to DIY mobile usability test sleds.
  • 23. Be prepared to take lots of notes.Technology can fail and those notes will be important. Taken by flickr user Dr Stephen Dann
  • 24. Write reports people will actually read –Make them visual.
  • 25. Eat This, Not That! Use this as inspiration for your reports.
  • 26. Design this, not that!
  • 27. New EBSCOhost siteOld EBSCOhost mobile site (launching Summer 2012) Every test tells a story; with a beginning and an end
  • 28. 1. Don’t wait for a prototype2. Find sites that are like yours3. Increase your sample size by 40-50%4. Make a mobile testing sled5. Capture and record, even though no one willwatch (except maybe the CIO)