Your SlideShare is downloading. ×
Mobile Usability Testing: Theory & Pracitce
Upcoming SlideShare
Loading in...5

Thanks for flagging this SlideShare!

Oops! An error has occurred.

Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Mobile Usability Testing: Theory & Pracitce


Published on

Published in: Technology, Design

1 Comment
  • Thanks Lis and Kate for mentioning Mr. Tappy - the filming rig for capturing mobile device interaction during usability testing.
    He comes all the way from New Zealand, but Those who'd like to find out more, or watch the video can head over to Mr. Tappy's very own website:
    Are you sure you want to  Yes  No
    Your message goes here
No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

No notes for slide


  • 1. Mobile Usability Testing: Theory & Practice Lis Pardi and Kate Lawrence presentation to Simmons Usability Professional Association March 29, 2012
  • 2. Location, Location, you get the picture
  • 3. Theory:Test where people are using their phone Taken by flickr user zenturia
  • 4. Theory:Test on the participant’s device Taken by flickr user Zawezome
  • 5. Wi FiTheory:Never test on Wi Fi
  • 6. Practice:Testing can be formal in style and setting Bentley University Design and Testing Center c. 2008
  • 7. Practice:Informal, impromptu hallway testing Taken by flickr user Shopify
  • 8. Practice:Virtual testing can be done from anywhere Taken by flickr user garryknight
  • 9. Testing Tools
  • 10. How do you record a mobile device? Taken by flickr user mdiazphoto
  • 11. How do you keep the device in the camera view?CX Partners uses the post-it method
  • 12. Most adorable testing set-up, by Objective Digital
  • 13. Kaden Rushford built his solution:Attach the camera to the device
  • 14. Want.Kirk Henry’s design for Lokion Interactive
  • 15. Mr. Tappy!
  • 16. Be prepared to take lots of notes Taken by flickr user Dr Stephen Dann
  • 17. And more notes
  • 18. The Test
  • 19. Theory:Test on a prototype From the flickr Wired Photostream
  • 20. Theory:Have others observe the testing Taken by flickr user blueoxen
  • 21. Practice:The prototype might not be ready in time Taken by flickr user blue2likeyou
  • 22. Practice:Test competitors or sites with similar end goals From flickr user blueoxen
  • 23. Participants
  • 24. Theory:Identify attributes of your users and find that in participants Taken by flickr user Mesq
  • 25. Practice:Participants, participants, where are you?
  • 26. Practice:Reward participants with money or gift cards Taken by flickr user stevendepolo
  • 27. Reporting
  • 28. Theory:Everyone will be excited to read and discuss your full report Taken by flickr user timbomb
  • 29. Practice:You need to write reports that people will read