Boise	  State	  University	  Designing for Serendiptyin Educational InnovationLisa Dawley, Dept. of Educational Technology
“I	  feel	  myself	  ge5ng	  smarter.”	  
“To	  innovate	  is	  not	  to	  reform”                                                                                 	...
1            	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	                                                   ...
Educa?onal	  Innova?on	  •  Innova?ve	  breakthroughs	  require	  years	     of	  intensive	  prepara?on	  •  Enthusias@c	...
How:	  	  Deliberate	  Prac?ce	  &	  Opportunity	    •  A	  lifelong	  period	  of	  deliberate	  effort	  to	       improv...
2            	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	                   Importance	  of	  serendipity	  ...
A trip to Finland??
Serendipity	  is	  a	  major	  component	  of	  scien@fic	  discoveries	  and	                                        •    ...
How	  do	  we	  go	  off-­‐course	  when	  curriculum	  is	  standardized,	  accountable,	  and	  tested?	  
3            	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	  	                                                   ...
Personal	  Learning	  Networks	  
Personal	  Learning	  Environment	  
Why	  PLNs?	  •  Supports	  connec?ons	  among	  teachers/learners	  •  Supports	  serendipitous	  knowledge	  construc?on...
Organizing	  Informa?on	  in	  the	  Network	  
Social	  Network	  Knowledge	  Construc?on	  
Construc@on	  &	  Crea@on	  Opportuni@es	  •  Blogging/twee?ng	         •  Social	  media	  crea?on	  
Construc@on	  &	  Crea@on	  Opportuni@es	    •  Simula?ons	            •  3D	  prin?ng	  
Construc@on	  &	  Crea@on	  Opportuni@es	  •  Virtual	  Worlds 	         	  	  
Growth	  Trend	  in	  virtual	  worlds:	  	  tweens	  and	  teens	  
Virtual	  World	  Popularity	  by	  Age	      • Poptropica	  144M	         • Stardoll	  94M	            • Habbo	  200M	   ...
Virtual	  World	  Types	  by	  Age	                      HAND:	                   movement	                    (somato-­‐ ...
Learner	  Choice	  to	  Demonstrate	  Competencies	                             •  Quest-­‐Based	  Learning	              ...
To	  sum	  it	  up	  •  Excellence	  and	  innova?on	  come	     through	  deliberate	  prac?ce	  •  Serendipity	  is	  a	...
Keynote:  Iowa Distance Learning Association #iacon2011
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Keynote: Iowa Distance Learning Association #iacon2011

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Keynote: Iowa Distance Learning Association #iacon2011

  1. 1. Boise  State  University  Designing for Serendiptyin Educational InnovationLisa Dawley, Dept. of Educational Technology
  2. 2. “I  feel  myself  ge5ng  smarter.”  
  3. 3. “To  innovate  is  not  to  reform”    Edmund  Burke     1 2 3 How  we   become                                          innovators               Importance  of                             serendipity   serendipitous                 Design   f or                             learning              
  4. 4. 1                                         How  do  we  become   educa?onal  innovators?              
  5. 5. Educa?onal  Innova?on  •  Innova?ve  breakthroughs  require  years   of  intensive  prepara?on  •  Enthusias@c  immersion  in  a  domain   results  in  deep,  rich  knowledge  •  New  ideas  spur  on  more  new  ideas,   networks  generate  cycles  of  innova?on  •  Give  freedom  to  innovate    Geoff  Colvin  
  6. 6. How:    Deliberate  Prac?ce  &  Opportunity   •  A  lifelong  period  of  deliberate  effort  to   improve  performance  in  a  specific  domain     Geoff  Colvin     1.  Know  where  you  want  to  go,  and  iden?fy  next  steps   2.  Prac?ce  directly,  master  what  you  don’t  know   3.  Self-­‐regulate:  set  concrete  goals,  observe  in  ac?on,  evaluate   4.  Deepen  your  knowledge  with  mental  models     **Mul@plier  effect:    improvement  over  ?me  increases  drive.     Extrinsic  mo?vators  can  be  useful  in  early  stages.  
  7. 7. 2                                         Importance  of  serendipity   making  fortunate  discoveries  while  looking  for  something  unrelated              
  8. 8. A trip to Finland??
  9. 9. Serendipity  is  a  major  component  of  scien@fic  discoveries  and   •  Penicillin  inven@ons   •  Silly  puYy       •  Mauve       •  Teflon     •  Scotchguard    Key  component  of   •  Cellophane  business  intelligence     •  Chocolate  chip  cookies   •  Christopher  Columbus   •  Grounded  theory  (paYerns)   •  Used  in  business  intelligence  
  10. 10. How  do  we  go  off-­‐course  when  curriculum  is  standardized,  accountable,  and  tested?  
  11. 11. 3                                         3  Design  Ideas  for   Serendipitous  Learning     and  innova?on              
  12. 12. Personal  Learning  Networks  
  13. 13. Personal  Learning  Environment  
  14. 14. Why  PLNs?  •  Supports  connec?ons  among  teachers/learners  •  Supports  serendipitous  knowledge  construc?on   through  distributed  nodes  and  networks  •  Empowers  learners  to  become  self-­‐led,   independent  knowledge  seekers  and  creators  •  Allows  customiza?on  of  learning  paths  specific  to   individual  interests  or  needs  •  It’s  fun  and  you  can  take  it  with  you!  
  15. 15. Organizing  Informa?on  in  the  Network  
  16. 16. Social  Network  Knowledge  Construc?on  
  17. 17. Construc@on  &  Crea@on  Opportuni@es  •  Blogging/twee?ng   •  Social  media  crea?on  
  18. 18. Construc@on  &  Crea@on  Opportuni@es   •  Simula?ons   •  3D  prin?ng  
  19. 19. Construc@on  &  Crea@on  Opportuni@es  •  Virtual  Worlds      
  20. 20. Growth  Trend  in  virtual  worlds:    tweens  and  teens  
  21. 21. Virtual  World  Popularity  by  Age   • Poptropica  144M   • Stardoll  94M   • Habbo  200M   • Barbie  Girls  22M   • Neopets  65M   • IMVU  50M   • Buildabearville   • Club  Penguin  63M   • WeeWorld  40M   21M   • Whyville  7M   • Gaia  36M   • Jumpstart  4M   5-­‐10   10-­‐15   15-­‐25   • Second  Life  25M   • Utherverse  7.5M   • eRepublic  2M   25-­‐35  
  22. 22. Virtual  World  Types  by  Age   HAND:   movement   (somato-­‐ sensorymotor   system)   HEART:   rela@onships,   emo@ons,  long-­‐term   memory   (limbic  system)   HEAD:   Intellect,  decision  making,   planning,  impulse  control   (frontal  cor@cal  networks)  
  23. 23. Learner  Choice  to  Demonstrate  Competencies   •  Quest-­‐Based  Learning   3dgamelab.org!
  24. 24. To  sum  it  up  •  Excellence  and  innova?on  come   through  deliberate  prac?ce  •  Serendipity  is  a  necessary  aspect  of   innova?on  •  Opportuni?es  for  serendipity  can  be   designed  into  learning   environments  and  curriculum   –  PLNs,  content  crea?on,  learner  choice  

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