Your SlideShare is downloading. ×
ACTS 2011
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Saving this for later?

Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime - even offline.

Text the download link to your phone

Standard text messaging rates apply

ACTS 2011

2,509
views

Published on

Presentation at ACTS 2011, Boise

Presentation at ACTS 2011, Boise

Published in: Education, Technology

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
2,509
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
6
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • Using a protocol known as “RapidSMS,” Unicef worked with Nepali radio to create a project called “Chatting with my best friend,” allowing millions of Nepali youth’s to join the radio conversation through texting to allow their voices to be heard. Research question: what impact does it have on youth to be able to voice their opinions to a national audience?
  • move, use, remix, edit, build, change, click, interact, change, create, share, rate, record...!
  • Transcript

    • 1. Trends in Online and Blended Learning
      L. Dawley, S. Johnston & M. Caldwell
    • 2. Trends
      Growth in Online & Blended Learning
      Mobile Learning
      Engagement & Interactivity
      Re-mixable/Flexible Content
    • 3. Growth
      Exponential Increase of Technology
    • 4. Growth in Online Education
      Learning on Demand, 2010
    • 5. Growth Trend is among tweens and teens
    • 6. Virtual World Popularity by Age
    • 7. Mobile
      Over 1 Billion Mobile Devices
      Main interface used to access the internet
      iPhone is most popular camera on Flicker
      Half of cell phone users download apps
      Apps downloaded: 3B in 2010  10B in 2011
      83% have played a mobile game in the last week
    • 8. Communicate!
      What Teens Do on Their Phones
      Pew, 2010
    • 9.
    • 10. Holographic Mobiles
    • 11. Engagement & Interaction
    • 12. Meta-Branding
    • 13. The Future…is here now?
    • 14. Construction & Creation Opportunities
      Social media creation
      Blogging/tweeting
    • 15. Mobile Data Collection for Social Impact
    • 16. Remixable/Flexible Content
      Online learning can be enhanced by giving learners control of their interactions with media
      http://openreflections.files.wordpress.com/2008/12/rip-a-remix-manifesto.jpg
    • 17. Quest-Based Learning
    • 18. Where to Learn More?