Interaction Design & Industrial Design In 3C Industry

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    2 Favorites

    Interaction Design & Industrial Design In 3C Industry - Presentation Transcript

    1. Interaction Design & Industrial Design in 3C Industry Justin Lee
    2. Why do industrial designers need to know more about interaction design?
    3. 1
    4. source: gizmodo, 2009
    5. Product complexity continues to Increase.
    6. 2
    7. It is one of the 50 greatest gadgets of the past 50 years. source: PC World, 2005
    8. “Although I dig their physical styling, I really really really HATE RAZR phones, or most Motorola phones for that matter. Two words: user interface.” a RAZR user on his phone source: nutmac, 2006
    9. user journey experience customer loyalty start using it purchase discuss with friends visit store online research respond to campaign time
    10. bad experience leads low satisfaction. 100% mobile phone satisfaction 82% (very satisfied) rating 51% 46% 44% 36% 36% 35% 33% 31% 0% p ple RIM ny o LG o kia un g alm rol a s so n A Sa N ms P oto E ric Sa M y source: Seeking Alpha, 2007 S on
    11. If user had bad experience, they will never buy again. customer loyalty start using it purchase discuss with friends visit store online research respond to campaign time
    12. Motorola could never repeat the success of the original RAZR. 40% phone over next 6 months % of planning on buying a new Motorola mobile 0% 0 5 05 05 06 6 6 7 7 7 7 20 20 20 20 2 00 00 00 00 00 00 an , ct, ec , pr, ul, t, 2 n, 2 r, 2 ul, 2 t, 2 J O D A J Oc Ja Ap J Oc source: Seeking Alpha, 2007
    13. When technology delivers basic needs, user experience dominates. product performance level of p erformance equired by av erage users r technology is good enough time source: Don Norman, 1998
    14. Don Norman on User Experience Design I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person’s experience with the system including industrial design, graphics, user interface, the physical interaction, and the manual.
    15. Beautiful outlooking is not enough.
    16. 3
    17. ratio of screen size to overall interaction area in mobile phones is increasing. 100% % of interaction area occupied by the screen 50% 0% 1980 1985 1990 1995 2000 2005 2010 source: Marek Pawlowski, 2008
    18. source: petitinvention, 2008
    19. source: petitinvention, 2008
    20. source: Marek Pawlowski, 2008 source: petitinvention, 2008
    21. source: blog of technology, 2009
    22. source: petitinvention, 2008
    23. The move from physical to virtual
    24. Interaction design play an increasingly important role
    25. What is interaction design?
    26. Interaction design defines the structure and behavior of interactive products and services. source: Robert Reimann, 2007
    27. Exploring the dialogue between products, people, and contexts. product task people context source: Robert Reimann, 2007
    28. Interaction design is not “graphical user interface design”.
    29. You have two voicemail. To listen new voicemail, press 1.
    30. Who is the user?
    31. source: Steven H. Meyer , 2008
    32. source: NY Times , 2008
    33. In what context?
    34. source: giant ant , 2007
    35. What is the relationship between industrial design and interaction design?
    36. source: Dan Saffer, 2007
    37. Industrial Design Interaction Design form behavior
    38. Industrial Design Interaction Design Form Factor User Centered Design Research Ergonomics Thinking Interactivity Human Factors Context of Use Interactive Prototyping reference: David Malouf, 2008
    39. Iterate Form and Behavior Together
    40. source: Kim Goodwin, Designing for the Digital Age ,2009
    41. Concept Map source: Jon Kolko
    42. Process Flow Diagram source: Jon Kolko
    43. Scenario source: Luna Gasparini , 2009
    44. Wireframe
    45. source: Brian McGrath, 2005
    46. source: Brian McGrath, 2004
    47. As far as the customer is concerned, the interface is the product. Jef Raskin Creator of the Macintosh computer project
    48. Don’t forget...
    49. Help user to achieve their goal.
    50. usability usefulness desirability
    51. Thank You!
    52. Q&A
    53. Backup Slides
    54. source: Gizmodo, 2009
    55. source: David Court, Dave Elzinga, Susan Mulder, and Ole Jørgen Vetvik, 2009
    56. credit: About Face 3, page 12
    57. credit: About Face 3

    + Justin LeeJustin Lee, 3 weeks ago

    custom

    1003 views, 2 favs, 9 embeds more stats

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 1003
      • 584 on SlideShare
      • 419 from embeds
    • Comments 0
    • Favorites 2
    • Downloads 73
    Most viewed embeds
    • 366 views on http://www.lis186.com
    • 25 views on http://uiclub.blogbus.com
    • 19 views on http://tiw
    • 3 views on http://lis186.com
    • 2 views on http://reader.youdao.com

    more

    All embeds
    • 366 views on http://www.lis186.com
    • 25 views on http://uiclub.blogbus.com
    • 19 views on http://tiw
    • 3 views on http://lis186.com
    • 2 views on http://reader.youdao.com
    • 1 views on http://209.85.229.132
    • 1 views on http://m137.mail.qq.com
    • 1 views on http://www.zhuaxia.com
    • 1 views on http://www.usercentered.de

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories