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20110621 Microsoft Developer Day 2011—Design Decade
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20110621 Microsoft Developer Day 2011—Design Decade

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Justin Lees's Talk on Microsoft Developer Day 2001 at TICC (http://www.bnext.com.tw/edm/2011Developer/index.html)

Justin Lees's Talk on Microsoft Developer Day 2001 at TICC (http://www.bnext.com.tw/edm/2011Developer/index.html)

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Transcript

  • 1. Design Decade
  • 2. Justin Lee UiGathering blog: www.lis186.com
  • 3. The Terminator (1984)
  • 4. Knight Rider (1984)
  • 5. Minority Report (2002)
  • 6. Iron Man 2 (2010)
  • 7. http://www.engadget.com/photos/weather-channel-and-history-channel-apps-for-windows-phone-mango-hands-on/#4158771
  • 8. 1999
  • 9. HTML Animation Web 3D PanoramaStreaming Video GIS Streaming Audio Maps
  • 10. WOW!
  • 11. Why do users never come back?
  • 12. We only focus on the technology
  • 13. http://www.flickr.com/photos/jeffanddayna/2637637797/
  • 14. http://www.flickr.com/photos/jeffanddayna/2637637797/
  • 15. Fail in the fieldhttp://www.ft.com/intl/cms/s/2/e185bce2-b76a-11df-839a-00144feabdc0.html http://www.hypertag.com/museum-guide-solutions.html
  • 16. “People don’t want technology , they do want solutions.”
  • 17. “Ugly things sell badly.” Raymond Loewy the Father of Industrial Design
  • 18. Design
  • 19. Design is styling.
  • 20. Design is styling. NOT
  • 21. “ Design ing not for art’s sake,but for the benefit of the customer.“ Phillipe Starck
  • 22. “ Design ing not for art’s sake,but for the benefit of the customer.“ Phillipe Starck
  • 23. Design begins withunderstanding people’s needs
  • 24. User Experience Design cover all aspects of the person’s experience with the system. Don Norman Co-Founder and Principal Nielsen Norman Group
  • 25. The Elements of User ExperienceJesse James Garrett (2000)
  • 26. The Elements of User ExperienceJesse James Garrett (2000)
  • 27. The Elements of User ExperienceJesse James Garrett (2000)
  • 28. The Elements of User ExperienceJesse James Garrett (2000)
  • 29. The Elements of User ExperienceJesse James Garrett (2000)
  • 30. The Elements of User ExperienceJesse James Garrett (2000)
  • 31. The Elements of User ExperienceJesse James Garrett (2000)
  • 32. Rich User Experience
  • 33. AJAX
  • 34. IXMLHTTPRequest was shipped with IE5 in 1999
  • 35. Experience is a journey User Experiencecustomer loyalty start using it purchase discuss with friends visit store online research respond to campaign time
  • 36. User Experience
  • 37. User Experience it is a subjective feeling.
  • 38. User Experience Design
  • 39. Depends on inspiration?
  • 40. Data Structures Representations + + Algorithms Processes Running Thinking Programshttp://www.smartgirl.org/brain-food/career-hubs/human-computer-interaction.html
  • 41. Data Structures Representations + + Algorithms Processes Running Programshttp://www.smartgirl.org/brain-food/career-hubs/human-computer-interaction.html
  • 42. "To design is to solve humanproblems by identifying them andexecuting the best solution." Ivan Chermayeff
  • 43. 1. Know your users
  • 44. How do you help people tofind the book?
  • 45. Search title language author publisher price
  • 46. Search & Browse title suit age language purpose author ... publisher price
  • 47. 1. Know your users
  • 48. 1. Know your users2. Test early, test often
  • 49. http://uxmag.com/uploads/pulidopaperinscreen/Step1.jpg
  • 50. http://husk.eecs.berkeley.edu/courses/cs160-sp11/images/d/d4/John_Kwon_Design1_Test1.jpg
  • 51. http://site.layar.com/company/blog/a-look-into-our-user-testing-process/
  • 52. 1. Know your users2. Test early, test often
  • 53. 1. Know your users2. Test early, test often3. Bad UX is a bug
  • 54. “Hey, this click transition is “But it’s not broken;not a good experience for I just tested the code.”the user.”
  • 55. No matter how good your backendsystems are, the users will onlyremember your front end. Fail thereand you will fail. -Tristan Louis
  • 56. Summary
  • 57. “People don’t want technology they do want solutions.”
  • 58. "To design is to solve humanproblems by identifying them andexecuting the best solution."
  • 59. Technology
  • 60. FeatureTechnology
  • 61. Experience FeatureTechnology
  • 62. Thank You!

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