Introduction to Second Life @ Arts in Technology

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    Introduction to Second Life @ Arts in Technology - Presentation Transcript

    1. Virtual Concerts in the Park: Introduction Presenter: Linda Rogers Co-presenters (online): Jonathan A. Smith Alpha Hockett Walker Alessandro Marangoni Amy Ferguson Opening video
    2. SL BASICS: What is Second Life ?
      • The largest virtual reality environment online
      • 500,000 users per week, 13 Million users total
      • Users create objects and their own experience, own their own content
      • More information at:
      • http://www.secondlife.com
    3. SL Basics: Avatars
      • Participants in SL are represented by “avatars”
      • Avatars are customizable
      • Movement is keyboard controlled
      Kate Miranda/Linda Rogers
    4. SL Basics: Avatars are as varied as the imagination
      • Avatars can be realistically human, animal or abstract
    5. Second Life language tip
      • Avatarize
      • Definition: the point at which a participant feels comfortable in their avatar as an extension of self.
    6. SL Basics: Building
      • Participants in SL able to build objects from virtual building blocks called “prims”
    7. Second Life language tip
      • Rez
      • Definition: to bring a 3-D object into existence in virtual reality through creation or dragging from inventory. “He rezzed a few chairs for us” Also, waiting while virtual reality scenes resolve in the participants viewer. “One minute, the room is still rezzing for me.”
    8. SL BASICS: How are people using Second Life?
      • Business
      • Education and Non-profit
      • Social
      • Organizing for social change
      • Arts
    9. SL BASICS: Second Life Business
      • Promotion, marketing and sales of real and virtual products
      • Low/No cost virtual meetings and conferences
      • Investment in the virtual economy itself
    10. Second Life Business Links
      • Find Second Life Businesses
      • How businesses are using Virtual Reality
      • Some business success stories
    11. Education
      • A growing list of universities and colleges have Second Life campuses:
        • Harvard, Stanford, University of Texas, New York University, University of Saskatchewan
        • A full list on the SL wiki .
        • FAQ’s about education in SL
      University of Edinburgh in SL
    12. SL BASICS: Social
      • Meeting people, dancing, chatting
      • Hobbies, clubs, gaming
      Line-dancing
    13. SL BASICS: Organizing for Change
      • Environmentalists
      • Peace Activists
      • Union Organizing
      • Political groups
      • Anti-poverty groups
      • Faith-based groups
      Bali climate change talks: interactive sessions in SL with delegates
    14. Second Life Arts
      • Museums and Galleries
      • Graphic Artists in Second Life
      • Multi-media arts
      • Theatre
      • Dance
      • Machinama
      • Music
    15. Second Life Arts: Museums and Galleries
      • One of the best examples of art galleries in Second Life is the Dresden Museum
    16. Second Life Arts: The Arts Community
      • Art openings are a vibrant part of SL social life
    17. Second Life Arts: Graphic Artists
      • Real world art works are reproduced in SL by artists for promotion and sales of real work and virtual reproductions
    18. Second Life Arts: 3-D art
      • Second Life artists are inventing new art forms daily using SL prims, textures, animated textures, scripted objects, sounds and/or particle scripts.
    19. Second Life Arts: 3-D art with interactive scripts
      • Second Life artists are using scripting to make art interactive. In this example, “Rebirth” by Gwen Carillon, viewers enter the sculpture, view an endless corridor of whirling stars and become animated as part of the sculpture
    20. SL Arts: Scripting the viewing experience
      • An ink on 3-D cube work by Leou Aeon scripts viewers’ experience of the work by floating them meditatively through the cubes
    21. SL Arts: Multi-media arts
      • Composer Paul Kwo (Enniv Zarf) is one of the multi-media artists in SL, shown here improvising with an SL sculptor working with shape and light
    22. SL Arts: Theatre
      • 3-D virtual reality is an ideal lab for set-design and blocking productions
      • Virtual productions are popular in SL
    23. SL Arts: Dance
      • SL dance as an art form is in it’s infancy
      • Avatars are scripted from life so involve real dancers, choreographers
      “The Nutcracker” Dec. 2007
    24. SL Arts: Machinama
      • Making film within virtual reality is a new and vibrant art form Examples can be found here
    25. SL Arts: Live and Inter-active
      • Live story-telling is a popular recreation in SL
      • Participants seem eager to re-capture simple and participatory art forms
    26. SL Music: Live Music
      • A search on “Live Music” yields more than 100 events on this average day
    27. SL Music: Dance Music
      • Most live music in virtual reality serves a social function
    28. SL Music: Classical Music
      • Art Music has been increasing in popularity over the past 1-2 years
    29. SL Music: components of a live virtual concert
      • Live music webcast
      • Avatars with animated musical instruments
      • Live audience
      • Interactive engagement
    30. SL Music: How is a virtual concert different from a webcast?
      • Virtual concerts are a social experience
      • Able to text other audience members
      • Facilitators and/or artists interact with audience
      Audience members float above full concert space
    31. Meet virtual performers: Sinfonia Leeds
      • Concert Photos
      • Orchestra website
      A community orchestra in Leeds England. This was one of only three full live symphony concerts in SL between 2004-08
    32. Meet virtual performers: the Schumanns
      • David Weiss and Alpha Hockett Walker’s site
      A professional duo from Los Angeles with varied classical careers and music teaching experience and goals in SL.
    33. Meet virtual performers: Akito Kuramoto
      • Akito’s MySpace Musician page
      A highly proficient amateur violinist from France.
    34. Meet virtual performers: Winters Kanto
      • Winters’ MySpace Musician page
      A professional jazz, tango, classical fusion pianist from Uruguay. Earns significant income from virtual performances.
    35. Meet virtual performers: Thom Dowd
      • Thom’s Musician page
      An early music enthusiast, Thom teaches flute in Switzerland. He performs and engages students in performances in virtual reality
    36. Meet virtual performers: Benito Flores
      • Alessandro’s musician page
      Benito Flores is the avatar of Alessandro Marangoni, a rising-star of the piano from Italy. Alessandro is a NAXOS recording artist.
    37. Supporting virtual concerts: venues
      • Venues need to be built for high capacity
      • Simplicity in design minimizes lag
      • Creating venues in 2 or more sims is a novel approach
      The Music Island stage is set for the conference panel
    38. Supporting virtual concerts: security
      • Concerts should be supported by security protocols
      • Individual(s) with permissions to eject and ban trouble makers must be available
      • Griefer (hacker) attacks are rare but can shut down a concert
      A rare griefer attack disrupts an Early Music concert with noise and visual grafitti attacks.
    39. Supporting virtual concerts: land controls
      • Concerts need to be supported by landowners or estate managers
      • Individual(s) with permissions to alter land settings are required to re-connect sound stream or adjust settings when sim performance is threatened.
      • Simulations have crashed during performances when bandwidth and fps is not monitored
      The map of Music Island during Sinfonia Leeds concert shows 83 avatars in the sim, an above-capacity number
    40. Supporting virtual concerts: promotion
      • Signage
      • Group Notices
      • Fan Clubs
      • Promotional Items
      • Second Life Media
    41. Supporting Virtual Concerts: groups
      • Second Life groups are:
      • Opt in—participants must choose to join, some are invitation only
      • Limited—avatars can only join 25 groups
      • Communications tools—group notices are the most frequent source of news about events
      • Competitive—because of the restriction to 25 groups, participants drop low-value groups.
    42. Supporting virtual concerts: promotional items
      • Virtual T Shirts and CD tables connect participants to artists URL’s for more information, ticket and CD sales.
    43. Supporting virtual concerts: SL Media
      • Print media
      • A list of Second Life Radio and TV
      • An example of arts programming on SL TV : interview and performance with Benito Flores, piano
    44. Using SL for real world arts orgs
      • Professional development meetings
      • Audience outreach activities
      • Single event promotional appearances
      • Arts education
    45. 75% of the audience at SL concerts have never been in a real concert hall
      • What is the appeal?
      • Texting during concert
      • Coming and going without disturbing others
      • Camera controls
      • Inter-acting with artists
      • Dancing, floating during concerts
    46. Final thoughts
      • What would concerts look like if:
      • Audience could text during concerts?
      • Concert halls were designed so people could come and go without disturbing others?
      • Cameras gave a changing view of the performers on big screen?
      • There was an area in the hall for people to dance or move to the music?
      If we want to attract new audiences maybe we should think about the success of virtual concerts
    47. Contact information
      • If you want to learn more about classical music in Second Life:
      • Join the Classical Music Group in-world
      • Join other special interest classical groups in-world.
      • IM Kate Miranda in-world
      • This project is made possible through its inclusion in the Cedar Island open-learning project
      Closing video plays as we join our panelists in-world

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