Virtual Concerts in the Park Click for Narration
Intrepid musicians in virtual reality
Who are they?
What can we learn?
Sinfonia Leeds Feb. 07
A Cedar Island project
Leeds—a model of SL collaboration click for Sinfonia Leeds concert slide show
A growing virtual music community
How? Why? Who?
How?
Performance Venues
Non-profit rates available
Many existing venues for artists
Venue challenges: lag
Venue challenges: tech support
Many venues are built principally to attract virtual shoppers to virtual businesses
Consultation on building a new non-profit music venue
Music Island launched
Weekly Live Concerts
Why present classical concerts in Second Life?
The Second Life audience
Open to new musical experiences
Accessibility of Artists
Music Education Opportunities
International Musical Networking
External Media Promotion
Second Life Promotion
Fun factor for artists
Who is performing in SL?
Expanding or Building Skills
Rewarded by appreciation
Connecting to real careers
Vehicles for RL connections
Not Possible in Real Life Concerts
Multi-media collaborations
New art forms in development
In Conclusion
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Virtual Concerts In The Second Life Park

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November 15, 2008 presentation made as part of Ohio State University Women Studies conference on Women Leaders in Virtual Reality

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  • Time was when orchestras and ensembles wanted to reach out to new audiences, they took their instruments out to the park and shopping malls where teens and young families tended to gather. In today's world, increasingly, people are meeting online.
  • Virtual Concerts In The Second Life Park

    1. 1. Virtual Concerts in the Park Click for Narration
    2. 2. Intrepid musicians in virtual reality
    3. 3. Who are they?
    4. 4. What can we learn?
    5. 5. Sinfonia Leeds Feb. 07
    6. 6. A Cedar Island project
    7. 7. Leeds—a model of SL collaboration click for Sinfonia Leeds concert slide show
    8. 8. A growing virtual music community
    9. 9. How? Why? Who?
    10. 10. How?
    11. 11. Performance Venues
    12. 12. Non-profit rates available
    13. 13. Many existing venues for artists
    14. 14. Venue challenges: lag
    15. 15. Venue challenges: tech support
    16. 16. Many venues are built principally to attract virtual shoppers to virtual businesses
    17. 17. Consultation on building a new non-profit music venue
    18. 18. Music Island launched
    19. 19. Weekly Live Concerts
    20. 20. Why present classical concerts in Second Life?
    21. 21. The Second Life audience
    22. 22. Open to new musical experiences
    23. 23. Accessibility of Artists
    24. 24. Music Education Opportunities
    25. 25. International Musical Networking
    26. 26. External Media Promotion
    27. 27. Second Life Promotion
    28. 28. Fun factor for artists
    29. 29. Who is performing in SL?
    30. 30. Expanding or Building Skills
    31. 31. Rewarded by appreciation
    32. 32. Connecting to real careers
    33. 33. Vehicles for RL connections
    34. 34. Not Possible in Real Life Concerts
    35. 35. Multi-media collaborations
    36. 36. New art forms in development
    37. 37. In Conclusion

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