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What Is Panteon?
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What Is Panteon?

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Panteon is an experimental, web based tool for collaborative problem solving.

Panteon is an experimental, web based tool for collaborative problem solving.

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What Is Panteon? What Is Panteon? Presentation Transcript

  • see your world through a different perspective
  • Theory of Cognitive Flexibility
    • Non-linearity of Hypertexts:
      • Human mind does not work linearly
      • The order of presentation of pieces of information affect how we reason.
    A + B + C + D + E B + A + D C + A + B A + C + E
  • Theory of Cognitive Flexibility
    • Meaningful Learning Requirements
    INTER ACTION REFLECTION COLLABORATION Authentic Problem Environment
  • What is Panteon
    • Pan + Theos
      • “ All the Gods”
      • Multi-perspective analysis of business problems with a non linear, collaborative interface
  • The Panteon Interface 4. Desktop 5. Accessories 3. Analysis Menu 2. Process Menu 1. Current Environment
  • The Analysis Menu
    • Affects Desktop Display
    • Using a SEARCH ENGINE,
    • students can learn each character’s perception of organizational problems, commenting and criticizing each view in a non-linear navigational environment
    Analysis Room
    • Each fragment analysed is fed into user’s personal data-base, with individual diagnosis and plan of action for each character perception
    Analysis Room
    • As more perceptions are analysed, users develop an overview of how problems are perceived and how they can be solved.
    • Progress indicators facilitate cognitive goals:
    Getting the “Big Picture”
    • Individual Analysis
      • A “ diagnosis generator ” automatically gathers all the fragments of analysed perceptions and facilitates the construction of an individual synthesis.
    Writing Final Analysis
    • Groups of users compare and share their individual solutions and produce a synthesis, either face-to-face or at a distance
    Collaborative Synthesis
    • Hundreds of users can converge to a consensual solution in multiple-level analytical groups
    “ Groups of Groups” Analysis
  • Panteon in Action
    • in a Brazilian Business School
  • Panteon in Action
    • in a Brazilian Business School
  • Results Obtained
    • Panteon is now adopted as a development platform by the Education Department of Bahia (SEC);
    • A project recently submitted by SEC to the Ministry of Education of Brazil has recently raised €200.000 for future development
    • The Panteon creator, Prof. Marcos Lima, is currently looking for academic partners outside Brazil.
    • Prof. Rand Spiro, Marcos Lima’s advisor at Michigan State University and the creator of the Cognitive Fleixibility concept, is willing to cooperate to spread the adoption of Panteon-based case studies in the United States and Europe.
  • Appendix
    • Selected Articles about the Panteon in ENGLISH
      • LIMA, M.; KOEHLER, M.; SPIRO, R (2004). Collaborative Interactivity and Integrated Thinking in Brazilian Business Schools Using Cognitive Flexibility Hypertexts: The Panteon Project. JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, Amityville, NY - EUA, vol 31 (4), p. 371-406.
      • LIMA, M.; KOEHLER, M.; SPIRO, R (2004). Cognitive Flexibility Hypertexts and the Development of Creative and Critical Thinking in Business Education: The Panteon Project. FACEF PESQUISA, v. 7. N. 3.
      • LIMA, M.; CARDOSO, C. (2004) Cognitive Flexibility Hypertexts: An Alternative To Harvard-Style Case Studies. In: CONGRESSO ANUAL DE TECNOLOGIA DA INFORMAÇÃO, I CATI. São Paulo.
      • LIMA, M.; SPIRO, R.; KOEHLER, M. (2002). Organizational Learning with a Multi-Perspective Hypertextual Interface for Knowledge Management. In: 5TH INTERNATIONAL SYMPOSIUM ON KNOWLEDGE MANAGEMENT, Proceedings of the 5th ISKM. Curitiba.
  • Appendix
    • Selected Articles about the Panteon in PORTUGUESE
      • MOTTA, G. (2007); LIMA, M. Indicações para a gestão da qualidade em serviços turísticos para consumidores da terceira idade: uma análise qualitativa com a interface Panteon.. Caderno Virtual de Turismo (UFRJ), Rio de Janeiro, v. 07, n. 01, p. 52-62.
      • MOTTA, G.; LIMA, M.; WANDERLEY, Y. B (2007). O uso do Sistema Panteon para a pesquisa qualitativa em análise organizacional. Diálogos Possíveis (FSBA), v. 6, n. 2.
      • LIMA, M.; CARDOSO, C. (2004) Hipertextos de Flexibilidade Cognitiva como Suporte à Gestão do Conhecimento: o Caso Condor. In: XXIII SIMPÓSIO DE GESTÃO DAINOVAÇÃO TECNOLÓGICA. Anais do XXIII SGIT. Curitiba.
      • LIMA, M. (2004)Estimulando a Interatividade Colaborativa e o Raciocínio Integrado em Escolas de Gestão Através de Interfaces Hipertextuais Dinâmicas. In: JAMBEIRO, Othon. (Org.). e-Learning e Mídias Contemporâneas. Salvador.
      • LIMA, M. (2004)Tecnologias Interativas de Comunicação e a Construção de Interfaces Hipertextuais Dinâmicas para a Gestão do Conhecimento. In: CARDOSO, Claudio (Org.). Comunicação Organizacional II: Novos Desafios, Novas Perspectivas. Salvador.
      • LIMA, M. (2003) Potencial de Suporte Cognitivo das Tecnologias Interativas de Comunicação: Desenvolvimento de uma Interface Hipertextual Dinâmica para Análise Organizacional Baseada em Estudos de Casos. Tese de Doutorado. UFBA, Faculdade de Comunicação.
  • Further Information and Contact
    • Marcos Lima, PhD
      • [email_address] +33 6 42 99 39 41
    • Site
      • www.panteonweb.com.br