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INIXSOFT INTRO

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INIXSOFT INTRO

INIXSOFT INTRO

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  • 1. INIXSOFT Company Profile Last Revision 2010.1.2 Copyright ⓒ 2010 by INIXSOFT All materials are subject to change without notice
  • 2. Contents 1. Introduction Summary History Organization 2. Product Kal Online (Full 3D MMORPG) R&D and Achievements Project Shinru( 神淚 ) (MMORPG) 3. Contact Information VanillaGate (CASUAL)
  • 3. Introduction_Summary Company Name I NIX SOFT Co., Ltd. Established Date 13 November 1998 CEO Kim, Sun Gu Capital 725,000 USD Employees 70 (50 for R&D) Main Products Full 3D Game, Mobile Game, Network PC Game Platform MMORPG & CASUAL
  • 4. Introduction_History 1998.10 Passed Examining for Entering in KOMS (Korea Institute of Multimedia Software) 1998.11 Incorporated ‘INix Soft Co., Ltd.’(CEO Kim, Sun Gu) 1999.02 Chosen a selection of the 1st meeting for information funds in 1999 : Ministry of Information and Communication 1999.09 Made Contact & technical tie-up with Saint Hermit Studios for ‘RUSH’ in Taiwan 2000.01 Certified a Venture company application 2000.03 Won 2000 Beforehand-production Game Prize with ’Project shin-ru’ : Ministry of culture and tourism 2000.03 IL-SHIN Investment Co., Ltd & DACOM International Inc Funds(Capital $583,000 USD) 2001.03 Made Contract for Wireless internet Service with LG Telecom, KT Freetel, SK Telecom, Shinsegi Telecom 2001.03 Chosen a selection of the 1st meeting for information funds in 2001 : Ministry of Information and Communication Date History
  • 5. Introduction_History 2002.02: Made MOU with Dacom Chollian for co-marketing on the online game ‘Project Shinru’ 2002.10: Made contract of ‘Project Shinru’ with Chuangchi Soft for the service in China 2003.02: Started commercial service for “Project Shinru” in Korea 2003.05: Won 2003 beforehand-production game prize with ‘Kal Online’ - Ministry of culture and tourism 2003.08: Started commercial service for ‘Project Shinru’ in China 2003.11: Attended at KAMEX 2003 with Kal Online 2003.12: Made MOU with CJ internet for co-marketing on Full 3D MMORPG Kal Online 2004.01: Attended at China Joy with Kal Online 2004.02: Started open beta service for Kal Online in KOREA 2004.11: Started commercial service for Kal Online in KOREA 2004.11: Started Global Test Service with English Version for Kal Online 2005.03: Started commercial service for Kal Online World-Wide 2005.04: Licensing Contract of Kal Online with AEC for the service in China Date History
  • 6. Introduction_History 2005.07: Started “Project Shinru” with Lifetime free game 2005.09: Started pre open beta service in China2005 2005.10: Participated G star 2005 and export conference 2006.05: Made MOU with channel for promotion in Singapore and Malaysia 2006.05: Participated in game show "E3" and export conference 2006.05: Started open beta service of Kalonline in China 2006.06: Commercialized “Kalonline” in China 2006.12: Made MOU with Game-face in Germany for Kalonline promotion 2006.07: Made MOU with MMOSITE.COM for Kalonlione promotion 2006.08: Made MOU with SKT/LGT for Kalonline promotion 2006.09: Participated in Tokyo Game Export conference and Tokyo Game show 2006 2006.10: Participated in Game Mission hosted by U.K. embassy and London Game show 2006.11: Participated in G-Star 2006 and game export conference 2006.11: Made MOU with Twisted-Studio in U.K for Kalonline promotion Date History
  • 7. Introduction_History Date History 2007.01: Made MOU with Netmarble for Kalonline promotion 2007.02: Made MOU With Kalonline global advetisement UK agency 2007.03: Interwviewed with global website mmosite.com 2007.04: Carried out cooperative promotion with "Click and Buy“ 2007.06: Carried out cooperative promotion with "PayByCash“ 2007.07: Carried out cooperative promotion with "Netmarble“ 2007.09: Awarded Venture Enterprise Grand Prize 2007.10: Made MOU with payment gateway partner "NET3D" in Venezuela 2007.11: Participated in G Star 2007 and publisher export conference 2007.12: Made MOU with payment gateway partner “URGAME" in Hongkong 2008.01: Made MOU with payment gateway partner “RPGSHOP” in Poland 2008.02: Carried out the campaign for the South Gate Restoration 2008.03: VanillaGate, featured TV program of “SBS Game Show Funny World” broadcasted 2008.04: Participated in publisher export conference 2008.05: Made contract for payment gateway partner in Middle East 2008.06: Started the advertisement business with Google AdSense
  • 8. Introduction_History Date History 2008.07: Made contract with GGC for payment gateway partner in Turkey 2008.08: Carried out massive promotion with Googlel Adwords 2008.09: Made contract with X-legend for KalOnline service in Taiwan 2008.10: Made contract with United Corporation of Latino America C.A. for KalOnline service in Latin America 2008.11: Korean KalOnline, turned to independent service from Netmarble’s publishing service Participated in G Star 2008 and publisher export conference 2008.12: Made contract with PlaySpan for payment gateway partner in America 2009.01: Made contract with MolePoint for payment gateway partner in Singapore and Malaysia 2009.02: KalOnline won 1 st at the real-time search ranking in Naver 2009.03: Carried out cooperative event with MMOSITE for VanillaGate 2009.04: Participated in publisher export conference 2009.05: Started close beta service of KalOnline in Taiwan 2009.06: Commercialized of KalOnline in Taiwan Carried out promotion for KalOnline with Twitter 2009.08: Made contract with G10 for prepaid card payment gateway partner in North America
  • 9. Introduction_Achivements 1999.07 Made Contact & technical tie-up with Saint Hermit Studios for ‘RUSH’ in Taiwan 2002.10 Licensing contract of ‘Project Shinru’ with Chuangchi Soft for the service in China 2005.04 Licensing contract of KalOnline with AEC for the service in China 2008.09 Licensing contact of Kalonline with X-legend for the service in Taiwan 2008.10 Licensing contract of Kalonline with United corporation for the service in South America 1999.12 Won the prize at “3rd Korea Digital Contents festival” 2000.03 Won at “Beforehand- production game prize” on ‘Project shin-ru’ : Ministry of culture and tourism 2003.05 Won at “Beforehand-production game prize” on ‘Kal Online’ : Ministry of culture and tourism 2007.09:Awarded Venture Enterprise Grand Prize 2. Prizes 1. Expert Licensing 2000.09 Released PC game ‘RUSH’ (Network play supported ) 2000.12 Released ‘Mobile RUSH’’ (Mobile game) 2001.07 Released ‘School Zzang’ (Mobile game) 2001.09 Released ‘Mobile RUSH’ 2 : Second Saga’ (Mobile game) 2002.01 Released ‘Project Shinru( 神淚 )’(MMORPG) 2004.02 Released Full 3D MMORPG “Kal Online” 3. Products
  • 10. Introduction_Technology 1999.07   INix 3D Isometric Terrain Editor : Program Deliberation &Mediation Committee 1999.07   INix Sprite Animation Editor : Program Deliberation &Mediation Committee 2000.04   INix Isometric Object Editor(ver 1.0) : Program Deliberation &Mediation Committee 2000.04   RUSH Battle Sever : Program Deliberation &Mediation Committee 2000.07   RUSH : Program Deliberation &Mediation Committee 2000.11   Mobile RUSH : Program Deliberation &Mediation Committee 2001.02   INix 3DOE : Program Deliberation &Mediation Committee 2001.08   School Zzang : Program Deliberation &Mediation Committee 2002.07   Project Shinru : Program Deliberation &Mediation Committee 2004.04 Kal Online : Program Deliberation &Mediation Committee 2004.04 X 3D Engine : Program Deliberation &Mediation Committee Date History 1. Registered Programs
  • 11. Introduction_Technology 2001.07   Product registration (Registration No. 0497426)   2001.07   Product registration (Registration No. 0497427)   2001.07   Service registration (Registration No. 0069224)   2001.07   Service registration (Registration No. 0069223)   2001.10   Service registration (Registration No. 0070751)   2002.09   Product & Service registration (Registration No. 0006240) 2. Registration (Industrial Property) Date History
  • 12. Product_Lineup_Kalonline 1. Summary of Kal Online - Genre : Full 3D MMORPG     - Platform : PC, Online - Intention : Oriental Fantasy - Service : On open beta service(Feb. 2004) - Prize : Year 2003 Beforehand-production Game Prize 2. Intro of Kal Online - ‘KAL-Online’ brings a new genre of Oriental Fantasy to the players and has oriental sentiment and culture in a fantasy world. - The characters are made between 1,000~1,500 polygons a1nd 52x512 textures in current MMORPGs but Kal-online’s characters are made with over 3,500 polygons with 1280x1024 textures. 3. Main Characters - Knight : is standard character that uses sword and shield - Archer : uses bow to make a long-range attack - Magician : uses elemental (fire/ ice/ lightening) and non-elemental magic to attack 4. Minimum Spec. - CPU : PⅢ - 500Mhz - RAM : 128M - VGA : 16M(3D with Accelerator) 5. Recommended Spec. - CPU : PⅢ - 800Mhz or higher - RAM : 256M or more - VGA : Geforce2 or compatible 6. ‘Kal Online’ Web Site (Korean & English) - www.kalonline.co.kr / www.kalonline.com
  • 13. Product_Lineup_VanillaGate
    • 1. Summary of VanillaGate
    • - Genre : Casual Game    
    • - Platform : PC, Online
    • - Intention : Shooting Action game
    • - Service : Closed Beta Service
    • 2. Main Characters
    • - Male & female character
    • 3. Features
    • Supporting up to 8 players
    • Lobby Quiz system
    • - Various game mode, Single mode, Team match
    • 3. Minimum Spec.
    • - CPU : Higher than Pentium 3 800 Mhz
    • - RAM : Larger than 256 MB
    • - VGA : Higher than 32 MB
    • - OS: Window98, ME, 2,000, XP, VISTA
    • 4. Recommended Spec.
    • - CPU : Higher than Pentium 4 1Ghz
    • - RAM : 512M
    • - VGA : Higher than RAM 128MB
    • - OS: Window98, ME, 2,000, XP, VISTA
    • 5. ‘VanillaGate’ Web Site (Korean & English)
    • - www.vanillagate.co.kr / www.vanillagate.com
  • 14. Product_Lineup_Project Shinru
    • 1. Summary of Project Shinru
    • Genre : 3D MMORPG
    • Platform : PC, Online
    • Service : on a Commercial Service both in Korea(Feb 2003) & China(Aug 2003)
    • - Prize : Year 2000 Beforehand-production game prize
    • 2. Introduction of Project Shinru
    • Project Shinru is a fusion style that means Western, Eastern, future,
    • and etc are mixed together.
    • The players can ride big robots and fight with enemies in the game.
    • Players can also upgrade their robots.
    • The guild can be made and numerous players can fight for the castle or the honor.
    • 3. Main Characters
    • 7 jobs for male/female characters(total of 14characters)
    • - Ninja : uses the quickness of attack and throwing darts .
    • - Fencer : is most stable character of all and has skill called critical attack to
    • make 1.5 times damages of normal attack.
    • - Lancer : is similar to the fencer but it also has long-distance attack.
    • - SSaulabi : has high mind-defense rate and high percentage of evasion rate.
    • - Soldier : uses powerful and long-distance attack
    • but it takes some time to reload the rifle.
    • - Geomancer : uses wind, lightning, and earth elemental magic.
    • - Wizard : Uses water & fire elemental magic .
    • 4. Recommended Spec.
    • - CPU : PⅢ500Mhz
    • - RAM : 128MB
    • - VGA : 16MB
    • 5. ‘Project Shinru” Official Website (Korean & English)
    • www.shinru.co.kr
  • 15. Contact Person Overseas Business Manager / Mr. Andrea Email: [email_address] TEL : +82-2-857-4930 FAX : +82-2-857-4940 http://www.inixsoft.com http://www.kalonline.co.kr http://www.kalonline.com http://www.vanillagate.co.kr http:// www.shinru.co.kr Official web pages Contact Person