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Ubi Comp Wla Ola 2008   Short Version
Ubi Comp Wla Ola 2008   Short Version
Ubi Comp Wla Ola 2008   Short Version
Ubi Comp Wla Ola 2008   Short Version
Ubi Comp Wla Ola 2008   Short Version
Ubi Comp Wla Ola 2008   Short Version
Ubi Comp Wla Ola 2008   Short Version
Ubi Comp Wla Ola 2008   Short Version
Ubi Comp Wla Ola 2008   Short Version
Ubi Comp Wla Ola 2008   Short Version
Ubi Comp Wla Ola 2008   Short Version
Ubi Comp Wla Ola 2008   Short Version
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Ubi Comp Wla Ola 2008 Short Version

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Missing 60+ image based slides from the middle that served to enhance narrative. Slide 5 captures many of the ideas covered in those missing slides. Originally presented at the 2008 joint Oregon …

Missing 60+ image based slides from the middle that served to enhance narrative. Slide 5 captures many of the ideas covered in those missing slides. Originally presented at the 2008 joint Oregon Library Association, Washington Library Association Conference.

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  • UBICOMP OLA/WLA Joint Conference 2008 April 17, 2008
  • Transcript

    • 1. Ubicomp and Libraries: Current examples and evolving implications OLA/WLA Joint Conference April 17, 2008 Chris Peters TechSoup Michael Porter WebJunction, libraryman.com
    • 2. Ubiquitous Computing
      • "a model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities."
    • 3. Ubiquitous Computing
      • When computing and information access and interaction happens when and where we need it.
      • Enabled by “calm” technology that is everywhere, yet easily modified and controlled by the user so that it is a natural extension of ourselves.
    • 4. Ubiquitous Computing
      • Happens at the scale of:
      • The Body
      • The Room
      • The Building
    • 5. This slide replaces 62 colorful, image only slides that facilitated discussions around:
      • Moore’s Law – Flash drive size and cost over time as examples
      • Cell phone ubiquity
      • Eye-Fi card
      • Roomba/Scooba
      • Cothing/Technology mergers:
      • solar, music, biofeedback, input-output technologies
      • Ambient technology
      • Homebrew robotics
      • OpenSource potentials
      • Chumby
      • Interactive surfaces
      • VOIP library “communicators”
      • Pixel Roller
      • Design inovations
      • iPhone
      • Nike/Apple design/input-output convergence
      • Role of gaming in increasing ubiquity
      • Content access ubiquity
      • Apple TV, Sat>Go (Direct TV), Slingbox,
      • Mobile device evolution
      • Platform:Google phone FOLED Tiny projector tech
      • BUG gadget platform
      • RFID
      • Loopt
      • Digital fabrication
      • Cloud computing
      • Data portability
      • Open source (more)
    • 6. Terminology
      • Ubiquitous Computing (Ubicomp)
      • Ambient Computing
      • Pervasive Computing
      • The Internet of Things
    • 7. Visions of Ubiquitous Computing
      • Low cost, low power microprocessors embedded in everyday objects
      • The Post-P.C. Environment
      • Computers should be invisible and unobtrusive
      • Technology should create calm
    • 8. Visions of Ubiquitous Computing
      • Embedded : many networked devices are integrated into the environment
      • Context awareness : these devices can recognize you and your situational context
      • Personalized : they can be tailored to your needs
      • Adaptive : they can change in response to you
      • Anticipatory : they can anticipate your desires without conscious mediation.
    • 9. What Trends and Technologies Will Power Ubicomp?
      • Basic
        • Small, low cost processors
        • Small, low cost antennas
        • Universal identification (i.e. IPv6)
        • Interoperability and open standards
      • Advanced
        • Sensors
        • Storage
        • New inputs and outputs (gestural, voice, etc.)
    • 10. Social Networks and Libraries
      • Think like a venture capitalist – what could libraries do with all this information in social networks if it were combined with the circulation records in our ILS?
      • Anticipatory Reference?
    • 11. Library as Place
      • If content is accessible everywhere and everyone is a content mediator, then controlling access to information becomes less valued.
      • But as community becomes more and more important, and real estate becomes more expensive (in the long term), people need a place to meet and collaborate. Library as place becomes more valued.
    • 12. Space Planning in the 21 st Century
      • More group study spaces -- Integration between smartboards and laptops and mobile devices
      • Emotional Mapping of the library space

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