Slideshare.net (beta)

 
Post: 
Myspace Hi5 Friendster Xanga LiveJournal Facebook Blogger Tagged Typepad Freewebs BlackPlanet gigya icons



All comments

Add a comment on Slide 1

If you have a SlideShare account, login to comment; else you can comment as a guest


Showing 1-50 of 0 (more)

Ubi Comp Wla Ola 2008 Short Version

From libraryman, 3 months ago

Missing 60+ image based slides from the middle that served to enha more

703 views  |  0 comments  |  0 favorites  |  8 downloads  |  2 embeds (Stats)
 

Tags

computing wla ubiquity computers peters chris wlaola2008 ola ubiquitous libraryman

more

 
 

Groups/Events

Not added to any group/event

 
 

Privacy InfoNew!

This slideshow is Public

 
Embed in your blog
Embed (wordpress.com)
custom

Slideshow Statistics
Total Views: 703
on Slideshare: 672
from embeds: 31* * Views from embeds since 21 Aug, 07

Slideshow transcript

Slide 1: Ubicomp and Libraries: Current examples and evolving implications LA /W ce LA onferen O nt C il 17, 2008 orter .com Joi Apr P man ael h y r Mic ion, libra s eter ris P oup ct Jun Ch echS b We T

Slide 2: Ubiquitous Computing "a model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities."

Slide 3: Ubiquitous Computing When computing and information access and interaction happens when and where we need it. Enabled by “calm” technology that is everywhere, yet easily modified and controlled by the user so that it is a natural extension of ourselves.

Slide 4: Ubiquitous Computing Happens at the scale of: The Body The Room The Building

Slide 5: This slide replaces 62 colorful, image only slides that facilitated discussions around: Moore’s Law – Flash drive size and cost over time as examples Cell phone ubiquity Eye-Fi card Roomba/Scooba Cothing/Technology mergers: solar, music, biofeedback, input-output technologies Ambient technology Homebrew robotics OpenSource potentials Chumby Interactive surfaces VOIP library “communicators” Pixel Roller Design inovations iPhone Nike/Apple design/input-output convergence Role of gaming in increasing ubiquity Content access ubiquity Apple TV, Sat>Go (Direct TV), Slingbox, Mobile device evolution Platform:Google phone FOLED Tiny projector tech BUG gadget platform RFID Loopt Digital fabrication Cloud computing Data portability Open source (more)

Slide 6: Terminology Ubiquitous Computing (Ubicomp) • Ambient Computing • Pervasive Computing • The Internet of Things •

Slide 7: Visions of Ubiquitous Computing • Low cost, low power microprocessors embedded in everyday objects • The Post-P.C. Environment • Computers should be invisible and unobtrusive • Technology should create calm

Slide 8: Visions of Ubiquitous Computing • Embedded: many networked devices are integrated into the environment • Context awareness: these devices can recognize you and your situational context • Personalized: they can be tailored to your needs • Adaptive: they can change in response to you • Anticipatory: they can anticipate your desires without conscious mediation.

Slide 9: What Trends and Technologies Will Power Ubicomp? • Basic – Small, low cost processors – Small, low cost antennas – Universal identification (i.e. IPv6) – Interoperability and open standards • Advanced – Sensors – Storage – New inputs and outputs (gestural, voice, etc.)

Slide 10: Social Networks and Libraries • Think like a venture capitalist – what could libraries do with all this information in social networks if it were combined with the circulation records in our ILS? • Anticipatory Reference?

Slide 11: Library as Place • If content is accessible everywhere and everyone is a content mediator, then controlling access to information becomes less valued. • But as community becomes more and more important, and real estate becomes more expensive (in the long term), people need a place to meet and collaborate. Library as place becomes more valued.

Slide 12: Space Planning in the 21st Century • More group study spaces -- Integration between smartboards and laptops and mobile devices • Emotional Mapping of the library space