Ubi Comp Wla Ola 2008   Short Version
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Ubi Comp Wla Ola 2008 Short Version



Missing 60+ image based slides from the middle that served to enhance narrative. Slide 5 captures many of the ideas covered in those missing slides. Originally presented at the 2008 joint Oregon ...

Missing 60+ image based slides from the middle that served to enhance narrative. Slide 5 captures many of the ideas covered in those missing slides. Originally presented at the 2008 joint Oregon Library Association, Washington Library Association Conference.



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  • UBICOMP OLA/WLA Joint Conference 2008 April 17, 2008

Ubi Comp Wla Ola 2008 Short Version Presentation Transcript

  • 1. Ubicomp and Libraries: Current examples and evolving implications OLA/WLA Joint Conference April 17, 2008 Chris Peters TechSoup Michael Porter WebJunction, libraryman.com
  • 2. Ubiquitous Computing
    • "a model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities."
  • 3. Ubiquitous Computing
    • When computing and information access and interaction happens when and where we need it.
    • Enabled by “calm” technology that is everywhere, yet easily modified and controlled by the user so that it is a natural extension of ourselves.
  • 4. Ubiquitous Computing
    • Happens at the scale of:
    • The Body
    • The Room
    • The Building
  • 5. This slide replaces 62 colorful, image only slides that facilitated discussions around:
    • Moore’s Law – Flash drive size and cost over time as examples
    • Cell phone ubiquity
    • Eye-Fi card
    • Roomba/Scooba
    • Cothing/Technology mergers:
    • solar, music, biofeedback, input-output technologies
    • Ambient technology
    • Homebrew robotics
    • OpenSource potentials
    • Chumby
    • Interactive surfaces
    • VOIP library “communicators”
    • Pixel Roller
    • Design inovations
    • iPhone
    • Nike/Apple design/input-output convergence
    • Role of gaming in increasing ubiquity
    • Content access ubiquity
    • Apple TV, Sat>Go (Direct TV), Slingbox,
    • Mobile device evolution
    • Platform:Google phone FOLED Tiny projector tech
    • BUG gadget platform
    • RFID
    • Loopt
    • Digital fabrication
    • Cloud computing
    • Data portability
    • Open source (more)
  • 6. Terminology
    • Ubiquitous Computing (Ubicomp)
    • Ambient Computing
    • Pervasive Computing
    • The Internet of Things
  • 7. Visions of Ubiquitous Computing
    • Low cost, low power microprocessors embedded in everyday objects
    • The Post-P.C. Environment
    • Computers should be invisible and unobtrusive
    • Technology should create calm
  • 8. Visions of Ubiquitous Computing
    • Embedded : many networked devices are integrated into the environment
    • Context awareness : these devices can recognize you and your situational context
    • Personalized : they can be tailored to your needs
    • Adaptive : they can change in response to you
    • Anticipatory : they can anticipate your desires without conscious mediation.
  • 9. What Trends and Technologies Will Power Ubicomp?
    • Basic
      • Small, low cost processors
      • Small, low cost antennas
      • Universal identification (i.e. IPv6)
      • Interoperability and open standards
    • Advanced
      • Sensors
      • Storage
      • New inputs and outputs (gestural, voice, etc.)
  • 10. Social Networks and Libraries
    • Think like a venture capitalist – what could libraries do with all this information in social networks if it were combined with the circulation records in our ILS?
    • Anticipatory Reference?
  • 11. Library as Place
    • If content is accessible everywhere and everyone is a content mediator, then controlling access to information becomes less valued.
    • But as community becomes more and more important, and real estate becomes more expensive (in the long term), people need a place to meet and collaborate. Library as place becomes more valued.
  • 12. Space Planning in the 21 st Century
    • More group study spaces -- Integration between smartboards and laptops and mobile devices
    • Emotional Mapping of the library space