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Ubi Comp Wla Ola 2008 Short Version

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Missing 60+ image based slides from the middle that served to enhance narrative. Slide 5 captures many of the ideas covered in those missing slides. Originally presented at the 2008 joint Oregon …

Missing 60+ image based slides from the middle that served to enhance narrative. Slide 5 captures many of the ideas covered in those missing slides. Originally presented at the 2008 joint Oregon Library Association, Washington Library Association Conference.

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  • UBICOMP OLA/WLA Joint Conference 2008 April 17, 2008
  • Transcript

    • 1. Ubicomp and Libraries: Current examples and evolving implications OLA/WLA Joint Conference April 17, 2008 Chris Peters TechSoup Michael Porter WebJunction, libraryman.com
    • 2. Ubiquitous Computing
      • "a model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities."
    • 3. Ubiquitous Computing
      • When computing and information access and interaction happens when and where we need it.
      • Enabled by “calm” technology that is everywhere, yet easily modified and controlled by the user so that it is a natural extension of ourselves.
    • 4. Ubiquitous Computing
      • Happens at the scale of:
      • The Body
      • The Room
      • The Building
    • 5. This slide replaces 62 colorful, image only slides that facilitated discussions around:
      • Moore’s Law – Flash drive size and cost over time as examples
      • Cell phone ubiquity
      • Eye-Fi card
      • Roomba/Scooba
      • Cothing/Technology mergers:
      • solar, music, biofeedback, input-output technologies
      • Ambient technology
      • Homebrew robotics
      • OpenSource potentials
      • Chumby
      • Interactive surfaces
      • VOIP library “communicators”
      • Pixel Roller
      • Design inovations
      • iPhone
      • Nike/Apple design/input-output convergence
      • Role of gaming in increasing ubiquity
      • Content access ubiquity
      • Apple TV, Sat>Go (Direct TV), Slingbox,
      • Mobile device evolution
      • Platform:Google phone FOLED Tiny projector tech
      • BUG gadget platform
      • RFID
      • Loopt
      • Digital fabrication
      • Cloud computing
      • Data portability
      • Open source (more)
    • 6. Terminology
      • Ubiquitous Computing (Ubicomp)
      • Ambient Computing
      • Pervasive Computing
      • The Internet of Things
    • 7. Visions of Ubiquitous Computing
      • Low cost, low power microprocessors embedded in everyday objects
      • The Post-P.C. Environment
      • Computers should be invisible and unobtrusive
      • Technology should create calm
    • 8. Visions of Ubiquitous Computing
      • Embedded : many networked devices are integrated into the environment
      • Context awareness : these devices can recognize you and your situational context
      • Personalized : they can be tailored to your needs
      • Adaptive : they can change in response to you
      • Anticipatory : they can anticipate your desires without conscious mediation.
    • 9. What Trends and Technologies Will Power Ubicomp?
      • Basic
        • Small, low cost processors
        • Small, low cost antennas
        • Universal identification (i.e. IPv6)
        • Interoperability and open standards
      • Advanced
        • Sensors
        • Storage
        • New inputs and outputs (gestural, voice, etc.)
    • 10. Social Networks and Libraries
      • Think like a venture capitalist – what could libraries do with all this information in social networks if it were combined with the circulation records in our ILS?
      • Anticipatory Reference?
    • 11. Library as Place
      • If content is accessible everywhere and everyone is a content mediator, then controlling access to information becomes less valued.
      • But as community becomes more and more important, and real estate becomes more expensive (in the long term), people need a place to meet and collaborate. Library as place becomes more valued.
    • 12. Space Planning in the 21 st Century
      • More group study spaces -- Integration between smartboards and laptops and mobile devices
      • Emotional Mapping of the library space

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