High-Tech Assessment

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Using online tools to measure learning outcomes.

Using online tools to measure learning outcomes.

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  • 1. High-Tech Assessment The tools to use
  • 2. Objectives
    • Recognize some high-tech assessment technologies.
    • Understand how they can be used effectively.
    • Know where to go for more information.
  • 3. Traditional Pedagogy and Traditional Assessment
    • Class lectures
    • Assigned reading
    • Individual projects
    • Papers and presentations
    • Tests, tests, tests
    • Class participation
    • Portfolios
  • 4. Pedagogy and Assessment 2.0
    • Online courses
      • Online quizzes
      • Online discussion forums
    • Group projects
      • ePortfolios
      • Online Discussion Forums
    • On-demand online training
      • Online quizzes
      • Response times for online tests
    • Course management systems
      • Online quizzes
      • ePortfolios
      • Online discussion forums
      • Audience response systems
    • Podcasted lectures
      • Download rates
      • Online discussion forums
    • Gaming/Simulation
      • Game scores
      • Response Times
  • 5. On-Demand Online Tutorials
    • “ Screencasts”
    • Recorded demonstrations of using computer programs.
    • Camtasia
      • Leading screencasting system.
      • Allows audio, video, highlights, mouse-clicks, etc.
      • Includes quiz function to assess learning.
  • 6. Examples of tutorial w/quiz in Libraries
    • TILT
    • Park Library Online Tutorial
    • Colorado State
  • 7. Online Quizzes
    • Course Management Systems (CMS)
      • Blackboard
      • Moodle
    • Online survey systems
      • SurveyMonkey (base version is free)
    • Online Tutorials
      • Camtasia
    • Provides instant summaries of results.
    • Can track respondents’:
      • Answers
      • When started/completed
      • Time on quiz
      • Time on question (some, not all)
    • Assessment Uses
      • Pre-test/Post-tests
      • Knowledge retained
      • Longitudinal assessment
  • 8. Online Quiz/Test Example
  • 9. Learning Assessment
  • 10. Audience Response Systems
    • “ Clickers”
    • Enable anonymous or non-anonymous responses to ad-hoc questions during a lecture.
    • Can be used to assess learning and direct course of lecture.
    • Often integrated with MS Office programs
      • PowerPoint for presentation
      • Excel for reporting
    • … and Class Management Systems
  • 11. Demo of ARS and ARS in Libraries
    • Quizdom Remotes Demo
    • Lehigh University Library
    • Dickinson College
  • 12. Learning Assessment
  • 13. ePortfolios
    • Digital repository of work completed by student.
    • Meant to assess progress “as a whole.”
    • Often included with CMS
      • Blackboard
    • Other tools:
      • Wikis (PBWiki – cheap and easy to use)
      • Blogs (MovableType)
      • Digital Archives (DSpace – campus-wide implementation)
  • 14. Examples of ePortfolios
    • Polaris (UT)
    • ePortfolio at LaGuardia
    • Valdosta State
      • Assessment of instruction services
      • Article in Reference Services Review
    • UNISA
      • Research Information Skills in distance ed class
      • Article in Education for Information
  • 15. Gaming/Simulation
    • Simulation of real-world experiences
    • Good for assessing higher-ordered thinking skills
    • Formative assessment is better.
      • Based on choices made.
      • Can be used to compare with others.
    • Other measures
      • Completion time
      • Self-correction rates
  • 16. Examples of Gaming in Libraries
    • UNC Greensboro (a Web-based board game)
    • Ohio State – set of games to assess learning.
    • Arizona State University – developing a simulation game
      • Quarantined
  • 17. Learning Assessment
  • 18. Online Discussion Forums
    • Similar to class participation
    • Can be scheduled or unscheduled
    • Better to be synchronous
    • Assessment measures:
      • Quality of participation
      • Quantity of participation (minutes, lines, etc.)
      • Frequency of participation
  • 19. Demo of Online Discussion Forum in Libraries
  • 20. Tool Summary
    • Online Quizzes/Tests
      • Similar to paper-based.
      • CMS or SurveyMonkey
      • Good for “open-book” tests. No checks for “cheating”.
      • Better at assessing lower-ordered thinking skills
    • Recorded Demonstrations
      • Good for short segments of training.
      • Better for demonstrations.
      • Include a quiz for assessment.
      • Not good for difficult topics.
  • 21. More Tools Summary
    • ARS
      • Useful for continuous feedback from students to guide lecture.
      • Good for assessing the class/course.
    • Gaming/Simulation
      • Better at assessing higher-order thinking skills.
      • Complex to create.
  • 22. References
    • Wikipedia
      • ePortfolio
    • EDUCAUSE
      • E-Portfolios (a bit old, but still has some good background)
      • Gaming
      • Screencasting
      • ARS
    • E-Portfolios for Learning blog
    • Proof of learning: Assessment in Serious Games
    • ePortfolios: Hi-Octane Assessment
    • Bibliographic Gaming
    • Game on: Games in Libraries
  • 23. More References
    • Leach, Guy J and Tammy S. Sugarman. 2006. Play to win! Using games in library instruction to enhance student learning. Research Strategies , v. 20(3):191-203.
    • Fourie, I. and van Niekerk, D. (1999). Using portfolio assessment in a module in research information skills. Education for Information , 17(4), pp. 333-352.
    • Chapman, J. M., Perrway, C., and White, M. (2001) The portfolio: an instruction program assessment tool . Reference Services Review, 29, 294-300 . [CrossRef]
  • 24. Vendor List
    • Online Testing
      • Blackboard
      • SurveyMonkey
    • Screencasting/Online Tutorials
      • Camtasia
      • Adobe Captivate
    • ePortfolios
      • Blackboard
      • Dspace
      • OpenSource Portfolios (OSP)
    • Audience Response Systems
      • TurningPoint
      • Quizdom