Your SlideShare is downloading. ×
High-Tech Assessment
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

High-Tech Assessment

1,172
views

Published on

Using online tools to measure learning outcomes.

Using online tools to measure learning outcomes.

Published in: Education, Business

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
1,172
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
41
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • Transcript

    • 1. High-Tech Assessment The tools to use
    • 2. Objectives
      • Recognize some high-tech assessment technologies.
      • Understand how they can be used effectively.
      • Know where to go for more information.
    • 3. Traditional Pedagogy and Traditional Assessment
      • Class lectures
      • Assigned reading
      • Individual projects
      • Papers and presentations
      • Tests, tests, tests
      • Class participation
      • Portfolios
    • 4. Pedagogy and Assessment 2.0
      • Online courses
        • Online quizzes
        • Online discussion forums
      • Group projects
        • ePortfolios
        • Online Discussion Forums
      • On-demand online training
        • Online quizzes
        • Response times for online tests
      • Course management systems
        • Online quizzes
        • ePortfolios
        • Online discussion forums
        • Audience response systems
      • Podcasted lectures
        • Download rates
        • Online discussion forums
      • Gaming/Simulation
        • Game scores
        • Response Times
    • 5. On-Demand Online Tutorials
      • “ Screencasts”
      • Recorded demonstrations of using computer programs.
      • Camtasia
        • Leading screencasting system.
        • Allows audio, video, highlights, mouse-clicks, etc.
        • Includes quiz function to assess learning.
    • 6. Examples of tutorial w/quiz in Libraries
      • TILT
      • Park Library Online Tutorial
      • Colorado State
    • 7. Online Quizzes
      • Course Management Systems (CMS)
        • Blackboard
        • Moodle
      • Online survey systems
        • SurveyMonkey (base version is free)
      • Online Tutorials
        • Camtasia
      • Provides instant summaries of results.
      • Can track respondents’:
        • Answers
        • When started/completed
        • Time on quiz
        • Time on question (some, not all)
      • Assessment Uses
        • Pre-test/Post-tests
        • Knowledge retained
        • Longitudinal assessment
    • 8. Online Quiz/Test Example
    • 9. Learning Assessment
    • 10. Audience Response Systems
      • “ Clickers”
      • Enable anonymous or non-anonymous responses to ad-hoc questions during a lecture.
      • Can be used to assess learning and direct course of lecture.
      • Often integrated with MS Office programs
        • PowerPoint for presentation
        • Excel for reporting
      • … and Class Management Systems
    • 11. Demo of ARS and ARS in Libraries
      • Quizdom Remotes Demo
      • Lehigh University Library
      • Dickinson College
    • 12. Learning Assessment
    • 13. ePortfolios
      • Digital repository of work completed by student.
      • Meant to assess progress “as a whole.”
      • Often included with CMS
        • Blackboard
      • Other tools:
        • Wikis (PBWiki – cheap and easy to use)
        • Blogs (MovableType)
        • Digital Archives (DSpace – campus-wide implementation)
    • 14. Examples of ePortfolios
      • Polaris (UT)
      • ePortfolio at LaGuardia
      • Valdosta State
        • Assessment of instruction services
        • Article in Reference Services Review
      • UNISA
        • Research Information Skills in distance ed class
        • Article in Education for Information
    • 15. Gaming/Simulation
      • Simulation of real-world experiences
      • Good for assessing higher-ordered thinking skills
      • Formative assessment is better.
        • Based on choices made.
        • Can be used to compare with others.
      • Other measures
        • Completion time
        • Self-correction rates
    • 16. Examples of Gaming in Libraries
      • UNC Greensboro (a Web-based board game)
      • Ohio State – set of games to assess learning.
      • Arizona State University – developing a simulation game
        • Quarantined
    • 17. Learning Assessment
    • 18. Online Discussion Forums
      • Similar to class participation
      • Can be scheduled or unscheduled
      • Better to be synchronous
      • Assessment measures:
        • Quality of participation
        • Quantity of participation (minutes, lines, etc.)
        • Frequency of participation
    • 19. Demo of Online Discussion Forum in Libraries
    • 20. Tool Summary
      • Online Quizzes/Tests
        • Similar to paper-based.
        • CMS or SurveyMonkey
        • Good for “open-book” tests. No checks for “cheating”.
        • Better at assessing lower-ordered thinking skills
      • Recorded Demonstrations
        • Good for short segments of training.
        • Better for demonstrations.
        • Include a quiz for assessment.
        • Not good for difficult topics.
    • 21. More Tools Summary
      • ARS
        • Useful for continuous feedback from students to guide lecture.
        • Good for assessing the class/course.
      • Gaming/Simulation
        • Better at assessing higher-order thinking skills.
        • Complex to create.
    • 22. References
      • Wikipedia
        • ePortfolio
      • EDUCAUSE
        • E-Portfolios (a bit old, but still has some good background)
        • Gaming
        • Screencasting
        • ARS
      • E-Portfolios for Learning blog
      • Proof of learning: Assessment in Serious Games
      • ePortfolios: Hi-Octane Assessment
      • Bibliographic Gaming
      • Game on: Games in Libraries
    • 23. More References
      • Leach, Guy J and Tammy S. Sugarman. 2006. Play to win! Using games in library instruction to enhance student learning. Research Strategies , v. 20(3):191-203.
      • Fourie, I. and van Niekerk, D. (1999). Using portfolio assessment in a module in research information skills. Education for Information , 17(4), pp. 333-352.
      • Chapman, J. M., Perrway, C., and White, M. (2001) The portfolio: an instruction program assessment tool . Reference Services Review, 29, 294-300 . [CrossRef]
    • 24. Vendor List
      • Online Testing
        • Blackboard
        • SurveyMonkey
      • Screencasting/Online Tutorials
        • Camtasia
        • Adobe Captivate
      • ePortfolios
        • Blackboard
        • Dspace
        • OpenSource Portfolios (OSP)
      • Audience Response Systems
        • TurningPoint
        • Quizdom