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Social Software in Education

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Presentation for the Masters of Education students\' Residency at Norwich University

Presentation for the Masters of Education students\' Residency at Norwich University

Published in Technology , Education
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Transcript

  • 1. Social Software in Education
    • Meredith Farkas
    • Norwich University
  • 2. Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach . -Mark Prensky, “Digital Natives, Digital Immigrants.”
  • 3. At the same time… The Web has also changed
  • 4. Web 1.0 Democratized Access to Information
  • 5. Web 2.0: Democratized Participation
  • 6. Social Software
    • To be defined as social software, a tool must meet at least two of the following conditions:
    • it allows people to communicate, collaborate and build community online.
    • it can be syndicated, shared, reused or remixed, or it facilitates syndication.
    • it allows people to easily learn from and capitalize on the behavior or knowledge of others.
  • 7. Characteristics of Social Software
  • 8. Easy content creation and sharing
  • 9. Online Collaboration
  • 10. Conversations
  • 11. Conversations
  • 12. Capitalizing on the wisdom of crowds
  • 13. Transparency
  • 14. Transparency
  • 15. Personalization
  • 16. Portability
  • 17. Social Software Applications in Education
  • 18. Blogs
    • How do you define a medium used by teenagers, Nobel Prize-winners, car companies, rock bands and educators?
  • 19. Blogs
    • Frequently updated website where postings are displayed in reverse chronological order.
    • Uses
    • Course management system
            • Faculty communication with students/parents
            • Reflective learning
            • Discussion
            • Language or writing practice
            • Share ideas/get feedback
  • 20. Course Management System
  • 21. Faculty Communication with Students/Parents
  • 22. Faculty Communication with Students/Parents
  • 23. Reflective Learning
  • 24. Reflective Learning
  • 25. Reflective Learning
  • 26. Reflective Learning
  • 27. Discussion
  • 28. Discussion
  • 29. Discussion
  • 30. Language or Writing Practice
  • 31. Language or Writing Practice
  • 32. Share Ideas/Get Feedback
  • 33. Wikis
    • Allow a group of people to develop a website without any web design skills
    • Uses:
    • Courseware
            • Group Projects
            • Collaboratively-developed resource guides
  • 34. Courseware
  • 35. Courseware
  • 36. Courseware
  • 37. Group Projects
  • 38. Collaborative Resource Guides
  • 39. Social Networking Software
    • Online community with the goal of building identity and publicly articulating one’s social network.
    • Uses:
    • Courseware
    • Feedback mechanism
    • Portal to library/school content
  • 40. Courseware
  • 41. Feedback Mechanism
  • 42. Feedback Mechanism
  • 43. Portal to Library/School Content
  • 44. Portal to Library/School Content
  • 45. Portal to Library/School Content
  • 46. Podcast
            • Audio broadcast in MP3 format syndicated through RSS.
            • Uses:
            • Lectures and guest speakers
            • Student projects
            • News and marketing
            • Language classes
  • 47. Lectures and Guest Speakers
  • 48. Student Projects
  • 49. Student Projects
  • 50. News and Marketing
  • 51. Language Classes
  • 52. Screencasting
            • Movie taken of one’s desktop.
            • Uses:
            • Recording lectures
            • Commenting on student papers
            • Tutorials
  • 53. Recording Lectures
  • 54. Comments on Student Papers
  • 55. Tutorials
  • 56. Things to Consider
  • 57. Avoid technolust
  • 58. Don’t assume all of your students are tech-savvy
  • 59. Play with technology! Kick the tires!
  • 60. Don’t be afraid to try things out with your students
  • 61. Don’t be afraid to let your students “drive”
  • 62. Consider the maintenance burden and sustainability of any technology
  • 63.
    • These are just tools!
  • 64. Thanks!