Building Social Web Experience - Euroia 2008

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Building Social Web Experience - Euroia 2008 - Presentation Transcript

  1. BUILDING SOCIAL WEB EXPERIENCE Euro IA summit Amsterdam 25.9.2008
  2. LAURENT GOFFIN
    • Strategy Director Emakina Brussels
    • 10 years Usability & information architect
    • Have worked on 5 social media / network projects last 2 years
    • I love good food and I run the largest French speaking blog network (2100+)
    • my blog : http://www.gwix.net
  3. MY HUMBLE ROLE TODAY Sharing with you some key elements and findings identified to build successful social web experience
  4.  
  5.  Emakina group social network
  6. WE HAVE ALL TO EMBRACE PRINCIPLES
    • Applications are multiple
    • social shopping
    • customer support communities
    • intranet, knowledge management, employees networks
    • and much more…
  7. "People have been interacting with other people for much longer than the internet has been around, so give them the tools, and set them free" Rolf Skyberg
  8. SIZE MATTER * because a social website without member is worth nothing * Community or network size
  9. MEMBER ACQUISITION
    • traffic generation
    • social value definition & expression
    • persuasive architecture skills
    • registration process usability
    • viral dimension & member get member process
    • eyetracking, web analytics
  10. Members are not connected to each other
  11. Capitalize on people who knows already each other
  12. Connectors allows friends of my friends to be my friends
  13. MEMBER PROFILE IS ESSENTIAL
    • Individual metadata
    • each attribute is a connection element allowing connecting individuals
    • good member search engine
    • shared connections identification
  14. Propose connecting / socializing activities
  15. Building a conversation
  16. SOCIALIZING ACTIVITIES
    • each element is one more connection element
    • authoring content (UGC)
    • conversation
    • tagging
    • sharing
    • bookmarking
    • each activity has different engagement quality
  17. WHICH ACTIVITIES ?
    • Social Technographics
    • Participate to community
    Forrester - http://www.forrester.com/Groundswell/profile_tool.html
  18. USER INTERFACE KEY QUALITIES
    • Persuasive user interface expressing very clearly activities you want to push
    • User interface elements must be able to evolve
    • Pushed activities will change across the time, according member maturity or just number of members
    • Requires planning & strategies
  19. FOLKSONOMIES & SOCIAL WISDOM
    • Is really much more than showing a tag cloud
    • Deep understanding of interface ensuring a correct input of tags
    • Ability to use this input into something meaningfull on an individual level and collective level
  20. INFORMATION ARCHITECTURE
    • Everything is potentially a page
    • Very flat information architecture
    • Every page connect to an other
    • Entry mode by individual, by collective activity, by topics, etc..
  21. profile #1 THE STAR
    • Very high number of connection, everyone wants to be his friend
    • example : Jakob in our community
    • Needs to be pushed on homepage to show his popularity
    • he just needs visibility
  22. profile #2 THE OPINION LEADER
    • very high quality of content production
    • example : number of reference made to his content
    • Must be involved in the official editorial line of social website
    • He needs recognition
  23. profile #3 THE CONNECTOR
    • A key person who links 2 group of person
    • example : the only guy who can speak IT & marketing
    • Requires to be pushed in the 2 groups
  24. profile #4 THE CURRATOR
    • Not qualitative in producing content but highly qualitative in finding best contents
    • example : Jakob weekly usability book selection
    • Must be involved in the official editorial line of social website
  25. profile #5 THE ADDICT
    • Spend his life in the community, answer on everything, participate a lot
    • Must be involved in community management or community moderation
    • needs an extra status some involvment
  26. MEMBER EGO
    • Leverage individuals ego to create community value
    • Community benefit from member who want to develop their ego
    • Ego of some member benefit of community visibility
  27. individual value maintain the tension community value
  28. RESEARCH
    • Real size testing, place new elements live and see how it reacts
    • Use web analytics for quantitative insights
    • Just ask community to get qualitative insights
    • Data mining !!!
    • Field research : be a member of your social system & watch real life
  29. Touchgraph
  30. Touchgraph
  31. Touchgraph
    • Online community stand during SIBOS financial event In Boston
    SOCIAL WEB PRESENCE DURING CONFERENCE
  32. Microsoft surface Ubiquitous computing http://www.microsoft.com/surface/
  33. I Bar Illustrate connexion between people
  34. WE Information architects
    • User centricity
    • User observation
    • We can make it usable
    • It’s not enough
  35. Thanks… your questions are welcome
  36. WE ARE HIRING
    • http://www.emakina.com
    • http://www.usablityday.be
    • submit your papers

+ Goffin LaurentGoffin Laurent, 2 years ago

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