Video Games and Learning in the Classroom
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Video Games and Learning in the Classroom

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In this presentation, you'll connect play with learning, explore the instructional side of video games, get 11 tips for integrating video games into your classroom, and explore a few examples of games ...

In this presentation, you'll connect play with learning, explore the instructional side of video games, get 11 tips for integrating video games into your classroom, and explore a few examples of games you can use in the classroom.

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  • Photo Credit: http://www.flickr.com/photos/nateone/ Source: The Entertainment Software Association - Sales & Genre Data. . Retrieved August 9, 2008, from http://www.theesa.com/facts/salesandgenre.asp .

Video Games and Learning in the Classroom Presentation Transcript

  • 1. Video Games and Learning in the Classroom
  • 2. Play
  • 3. Remember the sandbox ?
  • 4. Is he learning ?
  • 5. “ It is paradoxical that many educators and parents still differentiate between a time for learning and a time for play without seeing the vital connection between them.” Leo F. Buscaglia, USC
  • 6. “ The opposite of work is not play , it’s depression .” -Stuart Brown, National Institute for Play
  • 7. This is what engagement looks like.
  • 8. Are they learning ?
  • 9. This is what school looks like.
  • 10. Are they learning ?
  • 11. Video Games
  • 12. The average age of a game player is 34
  • 13. The percentage of women who are video game players is 40%
  • 14. Videos Game sales in 2009 generated $10.5 billion
  • 15. Between 5 th grade and graduation, students will spend 10,080 hours in the classroom .
  • 16. The average young person will spend 10,000 hours , by the time they’re 21, playing video games . Jane McGonigal, Institute for the Future
  • 17. A Parallel Curriculum?
  • 18. “ ...the designers of many good games have hit on profoundly good methods of getting people to learn and to enjoy learning .” -James Paul Gee, University of Madison Wisconsin
  • 19. Learning works best when new challenges are “ pleasantly frustrating ” in the sense of being felt by learners to be at the outer edge of, but within their “regime of competence”. That is, these challenges feel hard, but doable . (Gee, 2007, p. 36).
  • 20.
    • How Do Games Teach?
    • Social Interaction (Collaborative Learning)
    • Customized Experiences (Differentiation/Learner Control)
    • Achievement (Mastery Learning)
    • Relevance (Contextual Learning)
    • Multimedia (Multiple Intelligences)
  • 21. “ Today's game designers have figured out something today's educators are still searching for: how to make learning engaging for today's kids. It would be a shame not to employ this knowledge in our classrooms.” -Marc Prensky
  • 22. 11 Tips for Bringing Video Games Into Your Classroom
  • 23. #1 Read what the experts are saying.
  • 24. #2 Talk to your students about what games they play.
  • 25. #3 Let your own children teach you about the games they play.
  • 26. #4 Pick up a new game and play it .
  • 27. #5 Put on your teacher lenses .
  • 28. #6 Don’t overlook off-the-shelf games.
  • 29. #7 Always start with your instructional goals in mind.
  • 30. #8 Collaborate and share with other professionals.
  • 31. #9 Make cookies for your IT staff ; they can be powerful allies .
  • 32. #10 Get your principal on board.
  • 33. #11 Remember how to play .
  • 34. Idea Starters
  • 35. “ What if? ” world history with Civilization IV .
    • Multiplayer or single-player.
    • Strategy/research/decision-making.
    • Rich world history information.
    • This game is currently only $6.10 on
    • Amazon!
  • 36. Nickel-and-dimed challenge in The SIMS 2 .
    • Game can be easily modified.
    • Can you play the part of a single mother with no marketable skills whose only goal is to raise one or more children to high school graduation?
    • Teaching point-of-view and perspective.
  • 37. Study statistics through MLB 2K10 .
    • How do players’ in-game statistics compare to the real world?
    • Predict outcomes of a game based on known statistics.
    • Are game statistics accurate?
  • 38. Tell a story using Neverwinter Nights 2 .
    • Rich, fantasy roleplay game.
    • Includes development tools allowing players to completely build and script their own world that other players can experience.
    • Strong writing/literacy connection.
  • 39. A story about a girl...
  • 40. Questions?
  • 41. Lucas Gillispie @PCSTech and @wowinschool
  • 42. www.edurealms.com
  • 43. Photo Credits: http://www.flickr.com/photos/benmcleod/213005390/ http://www.flickr.com/photos/divinedecay/4732129949/ http://www.flickr.com/photos/superhua/ http://www.psychologytoday.com/files/authors/stuart-brown.jpg?0 http://upload.wikimedia.org/wikipedia/commons/5/58/Leo_Buscaglia,_1987.jpg http://www.flickr.com/photos/mommylicious/4445019534/ http://www.flickr.com/photos/hrdrck/4515090284/ http://www.flickr.com/photos/zizzy/89581233/ http://www.flickr.com/photos/trojanguy/3402405468/ http://www.flickr.com/photos/takeda/3786428050/ http://www.pandorajewelrydenver.com/_product_73690/Spectacular_Cat_Eye_Spectacles http://www.flickr.com/photos/martinlukk/110883674/ http:// icoblog.wordpress.com / http://www.flickr.com/photos/betsyweber/4962298166/ http://www.flickr.com/photos/ecastro/3016899799/ http://www.flickr.com/photos/brianauer/2136995371/