Video Games and Learning in the Classroom
Play
Remember the  sandbox ?
Is he  learning ?
“ It is paradoxical that many educators and  parents still differentiate between a time  for  learning  and a time for  pl...
“ The opposite of  work  is not  play ,  it’s  depression .” -Stuart Brown,  National Institute for Play
This is what  engagement looks like.
Are  they   learning ?
This is what  school   looks like.
Are  they   learning ?
Video Games
The average age of a game player is 34
The percentage of women who are video game players is 40%
Videos Game sales  in 2009 generated $10.5 billion
Between 5 th  grade and graduation, students will spend  10,080 hours in the classroom .
The average young person will spend 10,000 hours , by the time they’re 21,  playing video games . Jane McGonigal, Institut...
A Parallel Curriculum?
“ ...the designers of many good games have hit on profoundly good methods of getting people  to learn and to enjoy learnin...
Learning works best when new challenges are “ pleasantly frustrating ” in the sense of being felt by learners to be at the...
<ul><li>How Do Games Teach? </li></ul><ul><li>Social Interaction (Collaborative Learning) </li></ul><ul><li>Customized Exp...
“ Today's game designers have figured out something today's educators are still searching for:  how to make learning engag...
11 Tips for Bringing Video Games Into Your Classroom
#1  Read  what the experts are saying.
#2  Talk   to your students about what games they play.
#3  Let your  own  children  teach you   about the games  they  play.
#4  Pick up a new game and  play it .
#5  Put on your  teacher lenses .
#6  Don’t overlook  off-the-shelf  games.
#7  Always start with your  instructional goals  in mind.
#8  Collaborate  and  share  with other  professionals.
#9  Make  cookies  for your  IT staff ; they can be  powerful allies .
#10  Get your  principal  on board.
#11  Remember  how to  play .
Idea Starters
“ What if? ” world history with  Civilization IV . <ul><li>Multiplayer or single-player. </li></ul><ul><li>Strategy/resear...
Nickel-and-dimed challenge in  The SIMS 2 . <ul><li>Game can be easily modified. </li></ul><ul><li>Can you play the part o...
Study  statistics  through  MLB 2K10 . <ul><li>How do players’ in-game statistics compare to the real world? </li></ul><ul...
Tell a  story  using  Neverwinter Nights 2 . <ul><li>Rich, fantasy roleplay game. </li></ul><ul><li>Includes development t...
A story about a girl...
Questions?
Lucas Gillispie @PCSTech and @wowinschool
www.edurealms.com
Photo Credits: http://www.flickr.com/photos/benmcleod/213005390/ http://www.flickr.com/photos/divinedecay/4732129949/ http...
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Video Games and Learning in the Classroom

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In this presentation, you'll connect play with learning, explore the instructional side of video games, get 11 tips for integrating video games into your classroom, and explore a few examples of games you can use in the classroom.

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  • Photo Credit: http://www.flickr.com/photos/nateone/ Source: The Entertainment Software Association - Sales &amp; Genre Data. . Retrieved August 9, 2008, from http://www.theesa.com/facts/salesandgenre.asp .
  • Video Games and Learning in the Classroom

    1. 1. Video Games and Learning in the Classroom
    2. 2. Play
    3. 3. Remember the sandbox ?
    4. 4. Is he learning ?
    5. 5. “ It is paradoxical that many educators and parents still differentiate between a time for learning and a time for play without seeing the vital connection between them.” Leo F. Buscaglia, USC
    6. 6. “ The opposite of work is not play , it’s depression .” -Stuart Brown, National Institute for Play
    7. 7. This is what engagement looks like.
    8. 8. Are they learning ?
    9. 9. This is what school looks like.
    10. 10. Are they learning ?
    11. 11. Video Games
    12. 12. The average age of a game player is 34
    13. 13. The percentage of women who are video game players is 40%
    14. 14. Videos Game sales in 2009 generated $10.5 billion
    15. 15. Between 5 th grade and graduation, students will spend 10,080 hours in the classroom .
    16. 16. The average young person will spend 10,000 hours , by the time they’re 21, playing video games . Jane McGonigal, Institute for the Future
    17. 17. A Parallel Curriculum?
    18. 18. “ ...the designers of many good games have hit on profoundly good methods of getting people to learn and to enjoy learning .” -James Paul Gee, University of Madison Wisconsin
    19. 19. Learning works best when new challenges are “ pleasantly frustrating ” in the sense of being felt by learners to be at the outer edge of, but within their “regime of competence”. That is, these challenges feel hard, but doable . (Gee, 2007, p. 36).
    20. 20. <ul><li>How Do Games Teach? </li></ul><ul><li>Social Interaction (Collaborative Learning) </li></ul><ul><li>Customized Experiences (Differentiation/Learner Control) </li></ul><ul><li>Achievement (Mastery Learning) </li></ul><ul><li>Relevance (Contextual Learning) </li></ul><ul><li>Multimedia (Multiple Intelligences) </li></ul>
    21. 21. “ Today's game designers have figured out something today's educators are still searching for: how to make learning engaging for today's kids. It would be a shame not to employ this knowledge in our classrooms.” -Marc Prensky
    22. 22. 11 Tips for Bringing Video Games Into Your Classroom
    23. 23. #1 Read what the experts are saying.
    24. 24. #2 Talk to your students about what games they play.
    25. 25. #3 Let your own children teach you about the games they play.
    26. 26. #4 Pick up a new game and play it .
    27. 27. #5 Put on your teacher lenses .
    28. 28. #6 Don’t overlook off-the-shelf games.
    29. 29. #7 Always start with your instructional goals in mind.
    30. 30. #8 Collaborate and share with other professionals.
    31. 31. #9 Make cookies for your IT staff ; they can be powerful allies .
    32. 32. #10 Get your principal on board.
    33. 33. #11 Remember how to play .
    34. 34. Idea Starters
    35. 35. “ What if? ” world history with Civilization IV . <ul><li>Multiplayer or single-player. </li></ul><ul><li>Strategy/research/decision-making. </li></ul><ul><li>Rich world history information. </li></ul><ul><li>This game is currently only $6.10 on </li></ul><ul><li>Amazon! </li></ul>
    36. 36. Nickel-and-dimed challenge in The SIMS 2 . <ul><li>Game can be easily modified. </li></ul><ul><li>Can you play the part of a single mother with no marketable skills whose only goal is to raise one or more children to high school graduation? </li></ul><ul><li>Teaching point-of-view and perspective. </li></ul>
    37. 37. Study statistics through MLB 2K10 . <ul><li>How do players’ in-game statistics compare to the real world? </li></ul><ul><li>Predict outcomes of a game based on known statistics. </li></ul><ul><li>Are game statistics accurate? </li></ul>
    38. 38. Tell a story using Neverwinter Nights 2 . <ul><li>Rich, fantasy roleplay game. </li></ul><ul><li>Includes development tools allowing players to completely build and script their own world that other players can experience. </li></ul><ul><li>Strong writing/literacy connection. </li></ul>
    39. 39. A story about a girl...
    40. 40. Questions?
    41. 41. Lucas Gillispie @PCSTech and @wowinschool
    42. 42. www.edurealms.com
    43. 43. Photo Credits: http://www.flickr.com/photos/benmcleod/213005390/ http://www.flickr.com/photos/divinedecay/4732129949/ http://www.flickr.com/photos/superhua/ http://www.psychologytoday.com/files/authors/stuart-brown.jpg?0 http://upload.wikimedia.org/wikipedia/commons/5/58/Leo_Buscaglia,_1987.jpg http://www.flickr.com/photos/mommylicious/4445019534/ http://www.flickr.com/photos/hrdrck/4515090284/ http://www.flickr.com/photos/zizzy/89581233/ http://www.flickr.com/photos/trojanguy/3402405468/ http://www.flickr.com/photos/takeda/3786428050/ http://www.pandorajewelrydenver.com/_product_73690/Spectacular_Cat_Eye_Spectacles http://www.flickr.com/photos/martinlukk/110883674/ http:// icoblog.wordpress.com / http://www.flickr.com/photos/betsyweber/4962298166/ http://www.flickr.com/photos/ecastro/3016899799/ http://www.flickr.com/photos/brianauer/2136995371/
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