SAGA (Story and Game Academy)
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SAGA (Story and Game Academy)

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This presentation introduces the SAGA (Story and Game Academy) project. A program designed to enrich students' experiences through the exploration of games and the storytelling in games.

This presentation introduces the SAGA (Story and Game Academy) project. A program designed to enrich students' experiences through the exploration of games and the storytelling in games.

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  • A survey was reported in 2006 in which over 400 human resources officers for companies across the US were surveyed and asked about the characteristics they’re seeking in new hires. teamwork, critical thinking, and communication as well as creativity and innovation were the traits most widely sought\n
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SAGA (Story and Game Academy) SAGA (Story and Game Academy) Presentation Transcript

  • Story And Game AcademyPresented by Lucas Gillispie - www.edurealms.com
  • Lucas GillispieInstructional Technology Coordinator Pender County Schools Burgaw, North Carolina On Twitter: @PCSTech
  • www.edurealms.com
  • What SAGA Is About...
  • SAGA... Exploring TheLearning Potential In Good Video Games
  • Do You Realize That Good Games Foster Many Of The Skills That Future Employers Are Seeking?
  • Critical Thinking and Problem Solving
  • Communication and Teamwork
  • Creativity and Innovation
  • Learning works best whennew challenges are“pleasantly frustrating” in thesense of being felt by learnersto be at the outer edge of, butwithin their “regime ofcompetence.” That is, thesechallenges feel hard, butdoable.(Gee, 2007, p. 36).
  • Exploration Cross-Functional TeamingInteraction Systems Thinking Production Distributed KnowledgeRisk-Taking Challenge and Consolidation Customization Well-Ordered Problems “Just in Time” Learning Agency IdentitySituated Meaning Performance-Based Competence
  • SAGA... Encouraging Thoughtful Media Consumption
  • “The Wall...”
  • “The opposite of work is notplay, it’s depression.” Dr. Brian Sutton-Smith Author: The Ambiguity of Play
  • “It is paradoxical that manyeducators and parents stilldifferentiate between a time forlearning and a time for play withoutseeing the vital connectionbetween them.” Leo F. Buscaglia, USC
  • An all too common quote from kids viewing my Minecraft in School - Student Work video:“...But you shouldnt have fun during school. They mightget used to having fun everyday during school. This cancause much less studying and which will result in lowgrades. Low grades will decrease the chance of finding agood job. The school needs to show them that life getsharder every single day of their lives and not preparingthem by playing computer games during lecture time...”
  • Bring Back The Joys Of: Curiosity Play ExplorationExperimentation Creating
  • SAGA...Encouraging CriticalMedia Consumption
  • Student Game Reviews Written and Published Online
  • SAGA... Exploring Stories
  • Journey
  • Bastion
  • Guild Wars 2
  • SAGA... Building Stories
  • Portal 2 - Perpetual Testing Initiative
  • StarCraft II - Galaxy Editor
  • Little Big Planet 2
  • SAGA...BreakingBarriers
  • Any Platform!
  • Outreach andProfessionalDevelopment
  • SAGA...Re-Thinking Learning Spaces
  • 12 Tips for Bringing Video Games Into Your Classroom
  • 1. Read What The Experts Are Saying
  • #2 Talk to your learners about thegames they play.
  • #3 Let your own children teach you aboutthe games they play.
  • #4 Pick up a new game and play it.
  • #5 Put on your teacher lenses.
  • #6 Don’t overlook off-the-shelf games.
  • #7 Always start with your instructionalgoals in mind.
  • #8 Collaborate and share with otherprofessionals.
  • #9 Make cookies for your IT staff; theycan be powerful allies.
  • #10 Get your principal on board.
  • #11 Start in a safe place to fail.
  • #12 Remember how to play.