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Story      And      Game      AcademyPresented by Lucas Gillispie - www.edurealms.com
Lucas     GillispieInstructional Technology Coordinator       Pender County Schools       Burgaw, North Carolina      On T...
www.edurealms.com
What SAGA Is  About...
SAGA...   Exploring TheLearning Potential In Good Video Games
Do You Realize That Good Games Foster Many Of The      Skills That Future Employers Are Seeking?
Critical Thinking and Problem Solving
Communication and Teamwork
Creativity and Innovation
Learning works best whennew challenges are“pleasantly frustrating” in thesense of being felt by learnersto be at the outer...
Exploration           Cross-Functional TeamingInteraction                            Systems Thinking      Production     ...
SAGA...     Encouraging   Thoughtful Media     Consumption
“The Wall...”
“The opposite of work is notplay, it’s depression.”               Dr. Brian Sutton-Smith               Author: The Ambigui...
“It is paradoxical that manyeducators and parents stilldifferentiate between a time forlearning and a time for play withou...
An all too common quote from kids viewing my       Minecraft in School - Student Work video:“...But you shouldnt have fun...
Bring Back The Joys Of:                          Curiosity    Play                   ExplorationExperimentation           ...
SAGA...Encouraging CriticalMedia Consumption
Student Game   Reviews Written and  Published    Online
SAGA...   Exploring Stories
Journey
Bastion
Guild Wars 2
SAGA...     Building Stories
Portal 2 - Perpetual Testing Initiative
StarCraft II - Galaxy Editor
Little Big Planet 2
SAGA...BreakingBarriers
Any Platform!
Outreach andProfessionalDevelopment
SAGA...Re-Thinking Learning       Spaces
12 Tips for Bringing Video Games Into  Your Classroom
1. Read What The Experts Are Saying
#2 Talk to your learners about thegames they play.
#3 Let your own children teach you aboutthe games they play.
#4 Pick up a new game and play it.
#5 Put on your teacher lenses.
#6 Don’t overlook off-the-shelf games.
#7 Always start with your instructionalgoals in mind.
#8 Collaborate and share with otherprofessionals.
#9 Make cookies for your IT staff; theycan be powerful allies.
#10 Get your principal on board.
#11 Start in a safe place to fail.
#12 Remember how to play.
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SAGA (Story and Game Academy)

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This presentation introduces the SAGA (Story and Game Academy) project. A program designed to enrich students' experiences through the exploration of games and the storytelling in games.

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  • Transcript of "SAGA (Story and Game Academy)"

    1. 1. Story And Game AcademyPresented by Lucas Gillispie - www.edurealms.com
    2. 2. Lucas GillispieInstructional Technology Coordinator Pender County Schools Burgaw, North Carolina On Twitter: @PCSTech
    3. 3. www.edurealms.com
    4. 4. What SAGA Is About...
    5. 5. SAGA... Exploring TheLearning Potential In Good Video Games
    6. 6. Do You Realize That Good Games Foster Many Of The Skills That Future Employers Are Seeking?
    7. 7. Critical Thinking and Problem Solving
    8. 8. Communication and Teamwork
    9. 9. Creativity and Innovation
    10. 10. Learning works best whennew challenges are“pleasantly frustrating” in thesense of being felt by learnersto be at the outer edge of, butwithin their “regime ofcompetence.” That is, thesechallenges feel hard, butdoable.(Gee, 2007, p. 36).
    11. 11. Exploration Cross-Functional TeamingInteraction Systems Thinking Production Distributed KnowledgeRisk-Taking Challenge and Consolidation Customization Well-Ordered Problems “Just in Time” Learning Agency IdentitySituated Meaning Performance-Based Competence
    12. 12. SAGA... Encouraging Thoughtful Media Consumption
    13. 13. “The Wall...”
    14. 14. “The opposite of work is notplay, it’s depression.” Dr. Brian Sutton-Smith Author: The Ambiguity of Play
    15. 15. “It is paradoxical that manyeducators and parents stilldifferentiate between a time forlearning and a time for play withoutseeing the vital connectionbetween them.” Leo F. Buscaglia, USC
    16. 16. An all too common quote from kids viewing my Minecraft in School - Student Work video:“...But you shouldnt have fun during school. They mightget used to having fun everyday during school. This cancause much less studying and which will result in lowgrades. Low grades will decrease the chance of finding agood job. The school needs to show them that life getsharder every single day of their lives and not preparingthem by playing computer games during lecture time...”
    17. 17. Bring Back The Joys Of: Curiosity Play ExplorationExperimentation Creating
    18. 18. SAGA...Encouraging CriticalMedia Consumption
    19. 19. Student Game Reviews Written and Published Online
    20. 20. SAGA... Exploring Stories
    21. 21. Journey
    22. 22. Bastion
    23. 23. Guild Wars 2
    24. 24. SAGA... Building Stories
    25. 25. Portal 2 - Perpetual Testing Initiative
    26. 26. StarCraft II - Galaxy Editor
    27. 27. Little Big Planet 2
    28. 28. SAGA...BreakingBarriers
    29. 29. Any Platform!
    30. 30. Outreach andProfessionalDevelopment
    31. 31. SAGA...Re-Thinking Learning Spaces
    32. 32. 12 Tips for Bringing Video Games Into Your Classroom
    33. 33. 1. Read What The Experts Are Saying
    34. 34. #2 Talk to your learners about thegames they play.
    35. 35. #3 Let your own children teach you aboutthe games they play.
    36. 36. #4 Pick up a new game and play it.
    37. 37. #5 Put on your teacher lenses.
    38. 38. #6 Don’t overlook off-the-shelf games.
    39. 39. #7 Always start with your instructionalgoals in mind.
    40. 40. #8 Collaborate and share with otherprofessionals.
    41. 41. #9 Make cookies for your IT staff; theycan be powerful allies.
    42. 42. #10 Get your principal on board.
    43. 43. #11 Start in a safe place to fail.
    44. 44. #12 Remember how to play.
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