“...the designers ofmany good gameshave hit onprofoundly goodmethods of gettingpeople to learnand to enjoy -James Paul Gee, University of Madison Wisconsin
Learning works best whennew challenges are“pleasantly frustrating” inthe sense of being felt bylearners to be at the outeredge of, but within their“regime of competence”.That is, these challengesfeel hard, but doable.(Gee, 2007, p. 36).
How Do Games Teach?•Social Interaction (Collaborative Learning)•Customized Experiences (Differentiation/LearnerControl)•Achievement (Mastery Learning)•Relevance (Contextual Learning)•Multimedia (Multiple Intelligences)
“Todays game designers have figured outsomething todays educators are stillsearching for: how to make learningengaging for todays kids. It would be ashame not to employ this knowledge in ourclassrooms.”