Fostering Academic Competition­ Ecs

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  • Fostering Academic Competition­ Ecs

    1. 1. Gail Braddock Briarcrest Christian School Memphis, TN [email_address] Fostering Academic Competition Through Games
    2. 2. All templates and this presentation Can be found at http://gailsgames.wikispaces.com Fostering Academic Competition Through Games
    3. 3. Learning by Designing <ul><li>If you want to learn something well, teach it! </li></ul><ul><li>Teaching is but one form of designing </li></ul><ul><li>Designing activities takes time! </li></ul><ul><li>The challenge is to develop activities that students find authentic and compelling. </li></ul><ul><li>Research shows that game design is an excellent strategy for students as young as third grade. </li></ul>
    4. 4. <ul><li>Teacher finds existing PPT templates </li></ul><ul><li>and inserts his/her own content. </li></ul><ul><ul><li>(Jeopardy, Who Wants to Be a Millionaire, etc.) </li></ul></ul>Teacher adapts another teacher’s PPT game. Teacher makes an original PPT game. Students create their own games! Instructionist Constructionist
    5. 5. Prepping students for a constructionist experience Students play an existing PPT game As a class project, students modify an existing PPT game Students create their own PPT game in teams 1. 2. 3.
    6. 6. Structure of a PPT Game <ul><li>Game Fantasy </li></ul><ul><ul><li>Where will the game take place? </li></ul></ul><ul><ul><li>Give your game a title. </li></ul></ul><ul><ul><li>Write a story for your game. </li></ul></ul><ul><li>Game Objects </li></ul><ul><ul><li>What/who are the game characters and game objects? </li></ul></ul><ul><li>Game Goal </li></ul><ul><ul><li>How does someone win the game? </li></ul></ul><ul><ul><li>Will anything special happen when someone wins or loses? </li></ul></ul><ul><li>Game Rules </li></ul><ul><ul><li>What are the 2 or 3 most important rules of the game? </li></ul></ul><ul><li>Game Directions </li></ul><ul><ul><li>The goal of the game is to… </li></ul></ul><ul><ul><li>To play the game you have to… </li></ul></ul><ul><ul><li>To win the game you have to… </li></ul></ul><ul><li>Artwork </li></ul>
    7. 7. Benefits of a PPT Game <ul><li>Is a visually-based, behavior-oriented teaching strategy </li></ul><ul><li>Contains self-paced instructional content </li></ul><ul><li>Offers specific, logical, systematic objectives that foster individualized instruction and sequential learning. </li></ul><ul><li>Is student-initiated and student-controlled learning </li></ul><ul><li>Embraces all phases of the Mastery Learning instructional technique. </li></ul>
    8. 8. KID DESIGNER Approach <ul><li>Students start by … </li></ul><ul><ul><li>Interesting theme </li></ul></ul><ul><ul><li>Being Creative </li></ul></ul><ul><ul><li>Involve putting school knowledge to use </li></ul></ul><ul><li>Design teams form </li></ul><ul><ul><li>Identifying individual roles </li></ul></ul><ul><li>Initial design </li></ul><ul><ul><li>Must be educational </li></ul></ul><ul><li>Design/development cycle </li></ul><ul><ul><li>Academic standards </li></ul></ul><ul><ul><li>Social negotiation </li></ul></ul><ul><li>Game day! </li></ul>Prototype Development Redesign Game Play
    9. 9. Assessment PowerPoint Game Rubric Comments: Total _____/100 ________/15 The game involves few or no strategic components that enhance thinking and decision-making skills. (0-7) The game involves some strategic component that enhance thinking and decision-making skills. (8-12) The game involves significant strategic components that enhance thinking and decision-making skills. (13-15) Thinking skills ________/20 Few of the materials, the directions, the story and the objectives are accessible via the PowerPoint presentation. Significant explanation is needed. (0-13) Some of the materials, the directions, the story and the objectives are accessible via the PowerPoint presentation. Some things are not clear. (14-17) All of the materials, the directions, the story and the objectives are accessible via the PowerPoint presentation. Everything is clear and easy to understand. (18-20) User-friendly ________/20 The game has little or no educational value in the classroom. (0-13) The game has moderate educational value in the classroom. (14-17) The game is valuable enough to devote classroom time to playing the game. (18-20) Educational Value ________/20 The game is not designed to specifically enhance the topic. (0-13) The game has the potential to enhance the specific topic.(14-17) The game greatly enhances the students’ understanding of the specific topic. (18-20) Enhances Education ________/15 Students in the targeted grade levels will be interested in few or no aspects of this game. (0-7) Students in the targeted grade levels will be interested in some of the aspects of this game. (8-12) Students in the targeted grade levels will be interested in all of the aspects of this game. (13-15) Student Appeal ________/10 On Time Total points Unsatisfactory Average Excellent
    10. 10. Web Page <ul><li>http://gailsgames.wikispaces.com </li></ul>

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