Ulearn 06 New Zealand - Keynote

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Ulearn 06 New Zealand - Keynote

  1. 1. Welcome to the Future… What Current Trends in Online Gaming Can Tell Us About the Future of Learning Lisa Galarneau Ulearn 06 Ph.D. Candidate, The University of Waikato, New Zealand ChCh,New Zealand E-mail: lisa@socialstudygames.com Sept. 06
  2. 2. A brief history of me…
  3. 3. Or hope…
  4. 4. The OECD Five Key Competencies for Life and Learning
  5. 5. What are virtual worlds? Characteristics:  Persistence  Freedom  Characters  Guilds/clans/ teams  Cooperative and competitive play  Economies  Virtual property
  6. 6. Complex Social Systems
  7. 7. Robust Economies
  8. 8. Buying/Selling Avatars
  9. 9. * From MMOGchart.com
  10. 10. The World-wide WoW Phenomenon
  11. 11. Who’s playing?
  12. 12. hriving on chaos, managing self, relating to others
  13. 13. Comfort with diversity, participating/contributing
  14. 14. Managing information, thinking, participating/ contributing, using language, symbol and text
  15. 15. Who believes?  The U.S. Military (Massive Multiplayer Online Gaming: A Research Framework for Military Training and Education, 2005) - http://www.strategicl eader.us/ExperientalL earningPapers/GameRep ort_Bonk_final.pdf  Researchers: Katie Livingston Vale, Constance Steinkuehler, Toru Fujimoto, Nick Yee, Aaron Delwiche, James Paul Gee, Marc Prensky
  16. 16. Periodic  Storypath/story-based curricula (content)  Team-building/cooperation/ communication (skills) How  Research (skills)  Simulation/synthetic worlds might (systems thinking) Ongoing it  Communities of practice united around play (content/ look? skills/ sociocultural literacy)  Lifelong learning (content/skills)
  17. 17. Principles (Bonk and Dennen)
  18. 18. Leadership Training (as imagined by Nick Yee*) *http://www.nickyee.com/daedalus/archives/000515.php?page=3
  19. 19. Much, much more in forthcoming book chapter! Galarneau, Lisa and Melanie Zibit. (2006) Online games for 21st century skills . In Games and simulations in online learning: Research and development frameworks. David Gibson, Clark Aldrich, Marc Prensky (Eds.) Draft available at: http://lisa.socialstudygames.com/ Galarneau_Zibit_OnlineGames.pdf
  20. 20. Vintage Images from Tales of Future Past: http://davidszondy.com

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