International Serious Games Event - UK
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The future is here! What current trends in online gaming can tell us about the future of learning.

The future is here! What current trends in online gaming can tell us about the future of learning.

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  • 1. The Future is Here! What Current Trends in Online Gaming Can Tell Us About the Future of Learning Lisa Galarneau Microsoft Games User Research Ph.D. Candidate, The University of Waikato, New Zealand lisa@socialstudygames.com International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 2. A brief history of me…  Web/e-learning producer  Academic game researcher: social learning in virtual worlds (anthropology/education/ media studies)  Game researcher at Microsoft: usability and playtesting  Gamer International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 3. The future seldom looks like we expect it to… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 4. Or hope… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 5. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 6. The future is often imagined within existing paradigms … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 7. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 8. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 9. And yes, the future is written in the present… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 10. But hints often come from surprising corners… Pop culture… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 11. Sub- culture … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 12. Technological innovations… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 13. Early adoption… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 14. Apparently bad ideas… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 15. Perhaps just before their time… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 16. So what does our present say about our future? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 17. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 18. The face of work is changing … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 19. What skills do we need? How do we learn them? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 20. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 21. What about schools? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 22. Knowledge workers… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 23. We most often learn without meaning to… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 24. Collateral learning… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 25. Perhaps there are seeds in virtual worlds (not-so- serious games) … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 26. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 27. Can games help us develop so-  Soft skills, emotional called 21st intelligence, enterprise skills  Problem-solving, decision- century making, team-work, skills? communication, collaboration, managing self, information literacy, relating to others, entrepreneurship International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 28. Social play is particularly good for learning… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 29. Even single player games are often played cooperatively … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 30. Because games have always been primarily social… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 31. How can online games Dede’s critical skills: facilitate 21st century skill  Thrive on chaos development?  Comfort with diversity  Manage information International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 32. Thriving on chaos… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 33. Comfort with diversity… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 34. Managing information… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 35. Who believes?  The U.S. Military (Massive Multiplayer Online Gaming: A Research Framework for Military Training and Education, 2005) - http://www.strategicleader.us/ExperientalLearningPapers/Gam eReport_Bonk_final.pdf  Researchers: Katie Livingston Vale, Constance Steinkuehler, Toru Fujimoto, Nick Yee, Aaron Delwiche, James Paul Gee, Marc Prensky International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 36. Periodic  Storypath/story-based curricula How (content)  Team-building/cooperation/ might it communication (skills)  Research (skills) look?  Simulation/synthetic worlds (systems thinking) Ongoing  Communities of practice united around play (content/skills/ sociocultural literacy)  Lifelong learning (content/skills) International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 37. Principles (Bonk and Dennen) International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 38.  Join an existing group of at least 4 Leadership members. After gaining their trust and loyalty, persuade the group to hunt at a Training (as different spot. imagined by  Start a group, and then get the group to a designated location deep within a level-appropriate dungeon to get a drop Nick Yee*) from a specific mob.  The leader of a guild that is about to fracture over a long-standing issue has just stepped down from the position. Keep this leaderless guild together while keeping attrition to a minimum.  Create a guild of at least 50 active members with a weekly attrition of not more than 5%. * http://www.nickyee.com/daedalus/archives/000515.php?page=3 International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 39. To  Will online games/virtual ponder… worlds become mainstream activities?  Will we all inhabit a variety of worlds?  Will we sign up for lifelong learning? Like sports, will online games be not only fun but good for us, too?  Might our educational systems develop an appreciation for informal, collateral learning? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 40. Much, much more Galarneau, Lisa and Melanie Zibit. (In Press) in The future is written in the present: Online games for 21st century competency. forthcoming In Games and simulations in online learning: Research and development frameworks. book David Gibson, Clark Aldrich, Marc Prensky chapter! (Eds.) Draft available at: http://lisa.socialstudygames.com/ Galarneau_Zibit_OnlineGames.pdf International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  • 41. Thanks! Slides at: http://www.socialstudygames.com Vintage Images from Tales of Future Past: http://davidszondy.com International Serious Games Event Birmingham, UK, June 5th & 6th, 2006