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The Future is Here!
 What Current Trends in Online

    Gaming Can Tell Us About
       the Future of Learning


         ...
A brief history of me…
        Web/e-learning producer
        Academic game
         researcher: social learning
      ...
The
              future
             seldom
              looks
             like we
            expect it
              ...
Or
              hope…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
The future
               is often
              imagined
                within
               existing
              par...
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
And yes,
             the future
             is written
               in the
             present…



International Seri...
But hints often
       come from
        surprising
        corners…

       Pop culture…


International Serious Games Ev...
Sub-
              culture
                …



International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Technological
 innovations…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Early
adoption…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Apparently
       bad ideas…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Perhaps
          just before
              their
            time…


International Serious Games Event   Birmingham, UK, ...
So what
     does our
      present
     say about
        our
      future?


International Serious Games Event   Birming...
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
The face
    of work is
    changing
        …



International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
What
  skills do
  we need?

    How do
    we learn
     them?
International Serious Games Event   Birmingham, UK, June 5...
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
What about
    schools?




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Knowledge
       workers…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
We most often learn
       without meaning to…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Collateral
       learning…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Perhaps
  there are
  seeds in
    virtual
    worlds
   (not-so-
   serious
   games)
      …

International Serious Game...
International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Can games
           help us
         develop so-                   Soft skills, emotional
          called 21st         ...
Social play is
                                      particularly
                                       good for
        ...
Even single
    player games
      are often
       played
    cooperatively
         …


International Serious Games Even...
Because
   games have
   always been
     primarily
     social…



International Serious Games Event   Birmingham, UK, Ju...
How can
        online games
                                    Dede’s critical skills:
         facilitate 21st
        ...
Thriving on chaos…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Comfort with diversity…




International Serious Games Event    Birmingham, UK, June 5th & 6th, 2006
Managing information…




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
Who believes?
        The U.S. Military (Massive Multiplayer Online Gaming: A Research
         Framework for Military Tr...
Periodic
                                     Storypath/story-based curricula

            How                       (con...
Principles (Bonk and Dennen)




International Serious Games Event   Birmingham, UK, June 5th & 6th, 2006
   Join an existing group of at least 4
       Leadership                                 members. After gaining their tr...
To                 Will online games/virtual
                 ponder…                worlds become
                      ...
Much,
    much more                       Galarneau, Lisa and Melanie Zibit.
                                       (In Pr...
Thanks!

                   Slides at:
        http://www.socialstudygames.com


                       Vintage Images fro...
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International Serious Games Event - UK

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The future is here! What current trends in online gaming can tell us about the future of learning.

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Transcript of "International Serious Games Event - UK"

  1. 1. The Future is Here! What Current Trends in Online Gaming Can Tell Us About the Future of Learning Lisa Galarneau Microsoft Games User Research Ph.D. Candidate, The University of Waikato, New Zealand lisa@socialstudygames.com International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  2. 2. A brief history of me…  Web/e-learning producer  Academic game researcher: social learning in virtual worlds (anthropology/education/ media studies)  Game researcher at Microsoft: usability and playtesting  Gamer International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  3. 3. The future seldom looks like we expect it to… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  4. 4. Or hope… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  5. 5. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  6. 6. The future is often imagined within existing paradigms … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  7. 7. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  8. 8. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  9. 9. And yes, the future is written in the present… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  10. 10. But hints often come from surprising corners… Pop culture… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  11. 11. Sub- culture … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  12. 12. Technological innovations… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  13. 13. Early adoption… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  14. 14. Apparently bad ideas… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  15. 15. Perhaps just before their time… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  16. 16. So what does our present say about our future? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  17. 17. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  18. 18. The face of work is changing … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  19. 19. What skills do we need? How do we learn them? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  20. 20. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  21. 21. What about schools? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  22. 22. Knowledge workers… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  23. 23. We most often learn without meaning to… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  24. 24. Collateral learning… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  25. 25. Perhaps there are seeds in virtual worlds (not-so- serious games) … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  26. 26. International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  27. 27. Can games help us develop so-  Soft skills, emotional called 21st intelligence, enterprise skills  Problem-solving, decision- century making, team-work, skills? communication, collaboration, managing self, information literacy, relating to others, entrepreneurship International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  28. 28. Social play is particularly good for learning… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  29. 29. Even single player games are often played cooperatively … International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  30. 30. Because games have always been primarily social… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  31. 31. How can online games Dede’s critical skills: facilitate 21st century skill  Thrive on chaos development?  Comfort with diversity  Manage information International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  32. 32. Thriving on chaos… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  33. 33. Comfort with diversity… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  34. 34. Managing information… International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  35. 35. Who believes?  The U.S. Military (Massive Multiplayer Online Gaming: A Research Framework for Military Training and Education, 2005) - http://www.strategicleader.us/ExperientalLearningPapers/Gam eReport_Bonk_final.pdf  Researchers: Katie Livingston Vale, Constance Steinkuehler, Toru Fujimoto, Nick Yee, Aaron Delwiche, James Paul Gee, Marc Prensky International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  36. 36. Periodic  Storypath/story-based curricula How (content)  Team-building/cooperation/ might it communication (skills)  Research (skills) look?  Simulation/synthetic worlds (systems thinking) Ongoing  Communities of practice united around play (content/skills/ sociocultural literacy)  Lifelong learning (content/skills) International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  37. 37. Principles (Bonk and Dennen) International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  38. 38.  Join an existing group of at least 4 Leadership members. After gaining their trust and loyalty, persuade the group to hunt at a Training (as different spot. imagined by  Start a group, and then get the group to a designated location deep within a level-appropriate dungeon to get a drop Nick Yee*) from a specific mob.  The leader of a guild that is about to fracture over a long-standing issue has just stepped down from the position. Keep this leaderless guild together while keeping attrition to a minimum.  Create a guild of at least 50 active members with a weekly attrition of not more than 5%. * http://www.nickyee.com/daedalus/archives/000515.php?page=3 International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  39. 39. To  Will online games/virtual ponder… worlds become mainstream activities?  Will we all inhabit a variety of worlds?  Will we sign up for lifelong learning? Like sports, will online games be not only fun but good for us, too?  Might our educational systems develop an appreciation for informal, collateral learning? International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  40. 40. Much, much more Galarneau, Lisa and Melanie Zibit. (In Press) in The future is written in the present: Online games for 21st century competency. forthcoming In Games and simulations in online learning: Research and development frameworks. book David Gibson, Clark Aldrich, Marc Prensky chapter! (Eds.) Draft available at: http://lisa.socialstudygames.com/ Galarneau_Zibit_OnlineGames.pdf International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
  41. 41. Thanks! Slides at: http://www.socialstudygames.com Vintage Images from Tales of Future Past: http://davidszondy.com International Serious Games Event Birmingham, UK, June 5th & 6th, 2006
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