How can online games facilitate 21st
century skill development?
Dede’s critical skills:
Thrive on chaos
The U.S. Military (Massive
Multiplayer Online Gaming: A
Research Framework for
Military Training and Education,
Who believes? /ExperientalLearningPapers/
Researchers: Katie Livingston
Vale, Constance Steinkuehler,
Toru Fujimoto, Nick Yee, Aaron
Delwiche, James Paul Gee,
How might it Simulation/synthetic worlds
Communities of practice united
around play (content/skills/
Lifelong learning (content/skills)
Join an existing group of at least 4
members. After gaining their trust and
loyalty, persuade the group to hunt at a
Start a group, and then get the group to
Leadership a designated location deep within a
level-appropriate dungeon to get a drop
Training (as from a specific mob.
imagined by Nick The leader of a guild that is about to
fracture over a long-standing issue has
Yee*) just stepped down from the position.
Keep this leaderless guild together while
keeping attrition to a minimum.
Create a guild of at least 50 active
members with a weekly attrition of not
more than 5%.
To ponder… Will online games/virtual
worlds become mainstream
Will we all inhabit a variety
Will we sign up for lifelong
learning? Like sports, will
online games be not only
fun but good for us, too?
Might our educational
system develop an
appreciation for informal,
Galarneau, Lisa and Melanie Zibit.
The future is written in the present:
Online games for 21st century
In Games and simulations in online
more in learning: Research and development
book chapter! David Gibson, Clark Aldrich, Marc Prensky
Draft available at:
Vintage Images from Tales of Future Past: http://davidszondy.com