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Eon Foundation Summit - Games and Learning
 

Eon Foundation Summit - Games and Learning

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EON Foundation Summit

EON Foundation Summit

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    Eon Foundation Summit - Games and Learning Eon Foundation Summit - Games and Learning Presentation Transcript

    • “The best way to predict the future is to invent it.” - Alan Kay
    • The future seldom looks like we expect it to…
    • Or hope…
    • The future is often imagined within existing paradigms…
    • And yes, the future is written in the present…
    • But hints often come from surprising corners… Pop culture…
    • Sub-culture…
    • Technological innovations…
    • Early adoption…
    • Apparently bad ideas…
    • Perhaps just before their time…
    • So what does our present say about our future?
    • Where are people learning the most?
    • The face of work is changing
    • Knowledge workers…
    • What skills do we need? How do we learn them?
    • What about schools?
    • The OECD Competencies  Managing Self  Relating to Others  Belonging (Participating and Contributing)  Using Knowledge and Information  Using Language/Symbols and Texts
    • Key questions…  What technologies/trends in our present should we pay attention to?  Where is learning happening?  Where are kids/people developing the compentencies?  Where/how could they develop these competencies, either formally or informally?
    • An example… We most often learn without meaning to…
    • Social play is particularly good for learning…
    • Even single player games are often played cooperatively
    • Because games have always been primarily social…
    • Collateral learning…
    • City of Heroes: A massively multiplayer online game (MMOG)
    • Key competencies: language/symbols and texts, relating to others
    • Key competencies: relating to others/managing self
    • Key competencies: managing information, language, symbols, text
    • Key competencies: Belonging/contributing, language, symbols, text
    • Let’s Imagine!