Eon Foundation Summit - Games and Learning

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EON Foundation Summit

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Eon Foundation Summit - Games and Learning

  1. 1. “The best way to predict the future is to invent it.” - Alan Kay
  2. 2. The future seldom looks like we expect it to…
  3. 3. Or hope…
  4. 4. The future is often imagined within existing paradigms…
  5. 5. And yes, the future is written in the present…
  6. 6. But hints often come from surprising corners… Pop culture…
  7. 7. Sub-culture…
  8. 8. Technological innovations…
  9. 9. Early adoption…
  10. 10. Apparently bad ideas…
  11. 11. Perhaps just before their time…
  12. 12. So what does our present say about our future?
  13. 13. Where are people learning the most?
  14. 14. The face of work is changing
  15. 15. Knowledge workers…
  16. 16. What skills do we need? How do we learn them?
  17. 17. What about schools?
  18. 18. The OECD Competencies  Managing Self  Relating to Others  Belonging (Participating and Contributing)  Using Knowledge and Information  Using Language/Symbols and Texts
  19. 19. Key questions…  What technologies/trends in our present should we pay attention to?  Where is learning happening?  Where are kids/people developing the compentencies?  Where/how could they develop these competencies, either formally or informally?
  20. 20. An example… We most often learn without meaning to…
  21. 21. Social play is particularly good for learning…
  22. 22. Even single player games are often played cooperatively
  23. 23. Because games have always been primarily social…
  24. 24. Collateral learning…
  25. 25. City of Heroes: A massively multiplayer online game (MMOG)
  26. 26. Key competencies: language/symbols and texts, relating to others
  27. 27. Key competencies: relating to others/managing self
  28. 28. Key competencies: managing information, language, symbols, text
  29. 29. Key competencies: Belonging/contributing, language, symbols, text
  30. 30. Let’s Imagine!

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