Social media tools and apps in HE

1,707 views

Published on

Slides used in a lecture in IT College, Estonia

Published in: Education, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
1,707
On SlideShare
0
From Embeds
0
Number of Embeds
800
Actions
Shares
0
Downloads
9
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Social media tools and apps in HE

  1. 1. Social Media Tools and apps in Higher Education: the case of Second Life IT College, Estonia | 06.04.2009 Luís Pedro, Carlos Santos, Pedro Almeida Dep. Communication and Art – Univ. Aveiro
  2. 2. 1 Second Life and Education MUVEs and Second Life brief overview 2 Second.ua project – Univ. of Aveiro SL presence 3 Pedagogical activities
  3. 3. MUVEs and Second Life brief overview
  4. 4. What is Second Life? [1] Metaverse (Snow crash – Neal Stephenson) Social and economic interaction Avatars Technology (evolution  integration)
  5. 5. What is Second Life? [2] Developments:   The Metaverse (MOO) – Steve Jackson Games   SnowMoo – SenseMedia   Active Worlds   WoW   Croquet Project   Second Life   Kaneva   There   PS3 Home Emphasis in social networking development, in content creation and in interaction with collective/institutional purposes
  6. 6. What is Second Life? [3] Business – money and transactions Marketing –institutional presence, product launching... Society– parties and events… Technology  Web 3D? Education
  7. 7. Pedagogical build-up Flexible environment (time, space and technology) Distance learning Professional training (role-playing and serious games) CSCW Simulation New Media Content (?)
  8. 8. Some numbers Numbers: 15.000.000 registered users ~ 735.000 logged in the last 30 days US $1.300.000 worth transactions/day 70.000 avatars simultaneously logged-on  Europe  54% of users
  9. 9. Business [1]
  10. 10. Business [2]
  11. 11. Business [3]
  12. 12. Business [4]
  13. 13. Business [5] Marketing Product experiencing  usability, tryouts, ... Direct sale Institutional presence Finance ... and media splash
  14. 14. Business [6]
  15. 15. Para onde vamos?
  16. 16. (from left to right) Pedro Almeida Antero Eun Samuel Almeida Sanko Voom Luís Pedro Zes Garfield Simão Oliveira Marca Falta João Delicado Supermaxi Paine Pedro Correia Neozgul Rossini Carlos Santos Carlosss Lukas João Vasco Zen Wilder
  17. 17. What is it? Conceptualisation, development and exploration of an University presence in SL Curricular research project launched by the social media research team
  18. 18. Motivations? Institutional presence in Second Life Multi-purpose environment for teachers, students, reseachers and staff (communication, etc..) Technology hacking (3D modelling and scripting)
  19. 19. How was it born? Informal meeting with students from a Masters course; Experience Results  Challenge  Project
  20. 20. Concept
  21. 21. Functional requirements InfoZone  meeting point, info point Aularium  regular classrooms Showroom  exhibitions, scientific dissemination Second Caffé  informal meetings and events Auditorium  shows, lectures Scriptorium  private meetings and... soccer stadium :-)
  22. 22. The future? Perpetual beta: LUA, AAUAv, ... New spaces result from new pedagogical approaches (ex: serious games), new needs, new technologies, ... Inter-institutional partnerships
  23. 23. Shall we visit?
  24. 24. pedagogical activities
  25. 25. Which tools? LMS Blogs Wikis Social Bookmarking Aggregation/RSS … Second Life
  26. 26. SL used in curricular activities? Lots of problems :-( Processing problems Graphic cards Broadband
  27. 27. Slow start Weekly informal meetings Debates about non-curricular themes Talks with specialists to enrich discussions Informal learning mechanisms !!
  28. 28. The meetings Several themes Several sims External staff to enrich and motivate At night :-)
  29. 29. Some themes Web 2.0 Interaction design SL 3D modelling and scripting Multimedia Communication MsC SL in educational contexts Usability tests Social relationships in SL Cef^SL Workshop cef^sl ...
  30. 30. nada vinculativo ... the blog nadavinculativo.blogs.ca.ua.pt
  31. 31. Results Informality Participation Dilution of traditional roles and ranks Enthusiasm Less time to sleep...
  32. 32. Thank you Luís Pedro | Zes Garfield | lpedro@ua.pt | nitratodocaos.blogs.ca.ua.pt Carlos Santos | Carlosss Lukas |carlossantos@ua.pt| napraia.blogs.ca.ua.pt Pedro Almeida | Antero Eun | almeida@ua.pt | intouch.blogs.ca.ua.pt Dep. Communication and Art University of Aveiro

×