• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
1 Introducation
 

1 Introducation

on

  • 750 views

 

Statistics

Views

Total Views
750
Views on SlideShare
747
Embed Views
3

Actions

Likes
0
Downloads
3
Comments
0

1 Embed 3

http://usability404.wordpress.com 3

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    1 Introducation 1 Introducation Presentation Transcript

    • PRINCIPLES OF USABILITY
      • Lauralee Flores, M.S.
    • About Me
      • Masters in Applied Psychology, Human Factors
      • My usability experience
      • What I do now
      • What I love about usability
      • What I think you’ll love about this class...
    • what I think you’ll love about this class
      • No tests or quizzes!
      • No tricks or secrets
      • Short lectures
      • Work at your own pace with a little bit of structure from me
      • Experience that will make you more marketable
    • COURSE DESCRIPTION
      • Usability: ease of use, learnability, memorability, error prevention, overcoming errors,
      • What are the top 10 mistakes of Web design?
      • In a car how does the placement of the steering wheel, shifter, radio controls and locks influence driver satisfaction and ability to control the vehicle?
    • COURSE OBJECTIVES
      • Learn the principles of usability
        • Theoretical
        • Application
    • COURSE AUDIENCE
      • Everyone!
        • We all use products after-all
      • Designer of products
        • Information Systems, Computer Science, Art, Graphic Design, Industrial Engineering, Human Factors, etc.
      • Those interested in understanding the user
        • Psychology, Sociology, Marketing, Economics, etc.
    • COURSE AUDIENCE
      • Those who will design documentation, help systems, training courses, etc.
        • English, Secondary Education, etc.
      • Software engineering process
        • Business, Industrial Technology, Computer Science, Management, Engineering and Human Resources
    • PREREQUISITES
      • Formally: Undergraduate Research Methods
        • Helpful courses
          • Cognitive Psychology
          • Human Computer Interaction
          • Engineering Psychology
          • Ergonomics & Biomechanics
      • Informally:
        • Your best work
        • NEVER MISS AN OPPORTUNITY TO BE FABULOUS
    • READING ASSIGNMENT
      • Jakob Nielsen, Usability Engineering . Morgan Kaufmann, San Francisco, 1994. ISBN 0-12-518406-9 (paperback) or ISBN 0-12-518405-0 (hardcover)
      • Dondal A. Norman, The Design of Everyday Things . Basic Books; 1st Basic edition (September 2002), ISBN 0-465-06710-7 (paperback) [updated from the original 1988]
      • Papers and articles that will be assigned on a topic by topic basis.
    • ASSIGNMENTS
      • Week by week assignments
      • The online lectures and the reading assignments will help you complete your homework assignments
      • Turning in your assignments
        • Upload them don’t put them in the text box
        • Save them in this format “last_first_#” (e.g., flores_lauralee_1.doc)
      • Late assignments:
        • 2 points off every day it’s late
    • GRADING
      • Assignments
      • Final Report - required of everyone
      • Final Presentation - only required of the 504 students
      • Grades:
        • A: 100 - 90%
        • B: 89 - 80%
        • C: 79 - 70%
        • D: 69 - 60%
      • To reward hard work:
        • all assignments can be re-done for 1/2 the points missed ONE TIME
    • TENTATIVE SCHEDULE
      • What is Usability
      • Know thy user
        • Survey
        • Interview, Contextual Inquiry/Ethnographic study
        • Task Analysis
        • Personas
      • Interface Analysis
        • Heuristic Evaluations
        • Competitive Analysis
    • TENTATIVE SCHEDULE
      • Design & Test
        • Prototyping - Low-Fidelity
          • Basic Introduction to:
            • Information Design
            • Visual Design
            • Accessibility
            • Cognitive Psychology and Design Principles such as: affordances, mapping, memory/chunking, recognition vs. recall, mental models, etc.
        • Cognitive Walkthrough (Usability Testing)
        • Iterative Design
      • Reporting & Presenting
    • CONTACTING ME
      • Email: [email_address]
    • ASSIGNMENT #1
      • Look on blackboard to find your assignment.
      • Remember:
        • Upload the assignment (don’t write it in the text box)
        • Save the file “last_first_1.doc”