There are 3 programs that your student’s will encounter when playing Knowledge‐First.
Each student must master the first program before they can move on to the next.
The program names are as follows: “Get Ready”, “Get Set”, and “Go”!
A child from age 5 and up can achieve “mastery level” on all three programs in Knowledge‐
First, if given 80 to 100 hours of usage time within a school year.
Our programs are scientifically based around how the brain is attracted to, and retains new
and useful information. We assist children with building a balanced brain through online
activities that are rich in real world contexts and curriculum; our learning activities contain
photos, video, voice over, and positive reinforcement. Our activities can help teachers develop
important learning skills within their students; stimulate brain activity, improve vocabulary for
learning success, measure intellectual development, promote a love for learning and a
readiness for school and life experiences. Our programs also collect individualized, quantifiable
data, which will show teachers, principals, and parents the progress of both classes and
• Each Student must log into the program using the unique User ID and password they have
been given. If a student has trouble logging in on their own, you have the ability to log
your student in for them. To do so, please login using your Login ID and password on the
computer that the student is going to use and then click on “User Login” near the bottom
of the home page.
• This will take you to your students’ login page. Click “login” under the student’s name that
is waiting to play. The child’s map will appear allowing them to start playing the program
right where they left off.
• The “Get Ready” activity map has 21 squares which link to the different learning activities
in the program. Your student’s and the school bus token will start on the first square. They
must complete each activity before their bus will move on to the next square. As a student
progresses through “Get Ready” you will notice that each of the previous squares have
changed color to reflect the mastery level of that activity.
• While on the map, a student can roll over each of the squares to see the name of that
• On the top of the map is a top bar with the student’s name, time on the program, their
score, and an exit tab. The “time” represents the student’s total number of hours and
minutes on the program. The “score” is based on a total number of points received for the
567questions in “Get Ready”. The majority of the questions answered correctly are worth
5 points but some questions are worth 10 or 15 points. The maximum possible points a
student can receive on “Get Ready” is 3,120. The “exit” tab will take the student back to
the login page where if need be they will re‐enter their User ID and Password to log back
into their map.
• When it’s time for your student’s to log off of Knowledge‐First, please remember that if
they are in the middle of playing an activity, they must click on the green circle with the
house at the bottom of their screen. Clicking on the blue circle with the arrow will skip the
introduction to the activity. Please make sure each student listens to the introduction
enough times to assure that they understand how to play that activity. Clicking on the red
circle with the X will take the child back to the login screen.
Reviewing Student Data
• To view student performance data please login under your User ID and Password, click on
"Student Performance Charts" near the bottom of your screen.
• All of the quantifiable data is recorded in real time and viewable at any time. This means
that once a student has played activities and then logs off of the program, you can then log
in to view their progress immediately.
• There are 21 activities within “Get Ready”. Near the top of the chart you will see a key that
will explain that if you click on any of the numbers 1‐21 it will bring up the name of that
activity as well as the skills that the activity covers.
• This chart will show you the mastery level that a student has achieved on each activity. At
the top of the chart, you will find a color key that will explain the mastery level that a
student may reach.
• The numbers within a student’s colored squares represent how many times they’ve
completed that activity. Once as student reaches a green square they will not have to play
that activity again. The first line of the colored squares represents their first round of play
through the 21 activities. The second line below the student’s name represents their
continued progress through the 21 activities. (If a student does not have a second line that
means they have not finished their first round of play) On the progress line, the first faded
square represents what activity that child is currently on. The following faded squares are
showing you that they have not played those activities for a second time.
Reviewing Individual Student Data
• Click on a student’s name while in the Student Performance Data, it will bring up their
individual Student Report Card. This document is printable and often used by teachers
during parent /teacher conferences.
Student Report Card
• The left hand column on the report shows the 30 goals in one or more of the 21 “Get
Ready” learning activities. You can see progress on each of these goals by looking at the
percentages and the small colored circles to the right of the goals. The number inside of
the circle indicates the number of times that student practiced/revisited that goal.
• The top chart in the right hand column shows Class Ranking. Class Ranking shows the
students class ranking by hour vs. class progress at X hours
• The Middle chart shows State Standards. The percentage shown represents progress on
activities mastered to date in math and language standards.
• The third chart in the right hand column shows Accuracy and Processing Speed. This
represents a student’s speed (processing speed) in answering questions against his/her
accuracy (number of questions selected correctly) at each proceeding hour on the program
Student Report Card
• Go back to the classroom report by clicking on the Left arrow at the top of your screen on
your tool bar, or the classroom report tab on the top of the page. Click on “Front” link
underneath the student’s name. This will bring up the front of your student’s Intellectual
Intellectual Growth Certificate/Chart‐front
• This chart shows progress in intellectual growth. There are 1,000 questions in “Get Ready”
that deal with growth in eight cognitive categories. The current intellectual status is
measured by the percentage of the mastered activities within those eight cognitive
• This Certificate is given to every student once they have achieved 100% mastery on each
• There are two sides to the Intellectual Growth Certificate. To see the back of the chart, go
back to the classroom report by clicking on the Left arrow at the top of your screen on
your tool bar, or by clicking the Classroom repot tab at the top of the chart. Click on “Back”
underneath the student’s name. This will bring up the back of your student’s Intellectual
Intellectual Growth Certificate/Chart‐back
• This chart shows detailed progress in intellectual growth. There are 11 Cognitive
categories that the child must deal with in the 21 “Get Ready” activities. The first blue line
(light blue) on the chart shows the percentage they received on each particular category
their first time through the program.
• The second blue line (dark blue) on the chart shows the percentage they received on each
particular category at each additional attempt at the program, (2nd – 6th attempt)
Within the 21 activities in “Get Ready” a student has two possible ways of achieving mastery
level on the program. Mastery level can be reached by getting 17 green squares and 4 blue
squares on their map. Mastery level can also be achieved if they have played each of the 21
activities 6 times through, whichever one comes first.
Once a student reaches mastery level on “Get Ready” their teacher can print out their
Intellectual Certificate front/back and walk through the students achievements with them.
The teacher also has the option of scheduling a parent/teacher conference to go over the
student report card along with the certificate front to back.
When a student masters “Get Ready” they will then move on to our next program, “Get Set”.
Each program continues to challenge the students at higher level.
We are always here to answer questions and encourage feedback. If you would like to know
more about the science behind the brain, we will be scheduling teacher trainings within the
For questions or feedback, please contact:
Created By the Reality Works Company