Your SlideShare is downloading. ×
Technology Challenges of Virtual Worlds in Education & Training - Research directions
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Technology Challenges of Virtual Worlds in Education & Training - Research directions

289
views

Published on

Talk at VS-GAMES 2013, Bournemouth University, closing the SLACTIONS workshop on Technology Challenges of Virtual Worlds in Education & Training towards widespread adoption. Roadmap towards the …

Talk at VS-GAMES 2013, Bournemouth University, closing the SLACTIONS workshop on Technology Challenges of Virtual Worlds in Education & Training towards widespread adoption. Roadmap towards the special issue on the same topic of the Journals of Educational Technology and Society, call open until November 2013.

Published in: Education, Technology

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
289
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
1
Comments
0
Likes
1
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Technology Challenges of Virtual Worlds in Education & Training - Research directions
  • 2. Technology Challenges of Virtual Worlds in Education & Training - Research directions Leonel Morgado leonelm@utad.pt
  • 3. Spacewar! 1962
  • 4. MUD 1978
  • 5. 1985
  • 6. 1 Access 3 Deployment 2 Production
  • 7. 1 Access 3 Deployment 2 Production Interligação Software Networking Interconnection
  • 8. 1 Acesso 3 Operacionalização 2 Production Walkad – Varvello, Diot, & Biersack, 2009 – Badumna VastPark Networking
  • 9. 1 Acesso 3 Operacionalização 2 Production Walkad – Varvello, Diot, & Biersack, 2009 – Badumna VastPark Networking There is but a handful of studies on network behaviour of these applications Almost no vulnerability studies
  • 10. 2 Production 1 Acesso 3 Operacionalização Stage3D/Molehill
  • 11. 2 Production 1 Acesso 3 Operacionalização Stage3D/Molehillon plug-ins/add-ins similar issues to those above (albeit simpler due to widespread use of some) Adequate graphics hardware Administrative access for installation, maintenance… Limited support for WebGL Possibility of operational conflicts Streaming quite demanding in terms of latency
  • 12. 2 Production 1 Acesso 3 Operacionalização Interconnection
  • 13. 2 Production 1 Acesso 3 Operacionalização Interconnection Choosing a world limits educational activity to its users esources are limited to those available within that world ent approaches (e.g. Hypergrid) have scalability issues in their design Space decomposition is a promising path
  • 14. 1 Access 3 Deployment 2 Production Professionals Amateurs
  • 15. 3 Deployment 2 Produção 2 1 Acesso Amateurs Professionals Game engines OLIVE Artificial agents engines Quagents BEcool Virtual world platforms
  • 16. 3 Deployment 2 Produção 2 1 Acesso Amateurs Professionals Game engines OLIVE Artificial agents engines Quagents BEcool Virtual world platforms Common approach in serious game development Users seen as player/trainer with strict roles Greater control over user experience Greater implementation flexibility Greater resource requirements Pre-planned educational process and events
  • 17. 2 Produção 2 1 Acesso 3 Deployment Professionals Amateurs
  • 18. 2 Produção 2 1 Acesso 3 Deployment Professionals Amateurs Can be done in many worlds (varying degrees) Less resource requirements Spaces can be adapted by non-developers for context and customization Enables “ordering” of components to developers (instead of entire systems) Definition of behaviours by end-users remains a challenge Choreographies still cannot be shared as easily as images, videos, documents, models, etc.
  • 19. 3 Deployment 1 Acesso 2 Production
  • 20. 3 Deployment 1 Acesso 2 Production Enable regular & sustained use by educational actors in general, not just occasionaly nor just by enthusiasts.
  • 21. 3 Deployment 1 Acesso 2 Production Defining methods, practices, & processes
  • 22. 3 Deployment 1 Acesso 2 Production
  • 23. 3 Deployment 1 Acesso 2 Production Identity of each student? Using a new set of credentials or the institution’s? How to prevent intrusions and have guests? How to archive tasks & results? How to distribute resources & components? How to provide support to participants?
  • 24. 3 Deployment 1 Acesso 2 Production
  • 25. 3 Deployment 1 Acesso 2 Production 4 problems
  • 26. 3 Deployment 1 Acesso 2 Production MULTIS Store virtual world content (proprietary formats) in the LMS/information system
  • 27. 3 Deployment 1 Acesso 2 Production MULTIS Place content from the LMS/information system into the virtual world platform
  • 28. 3 Deployment 1 Acesso 2 Production MULTIS Send to the LMS/information system the events and data from the virtual worlds
  • 29. 3 Deployment 1 Acesso 2 Production MULTIS Use the LMS/information system to control the behaviour of the virtual worlds platform
  • 30. 1 Access 3 Deployment 2 Production Future perspectives?
  • 31. Thank you! Let’s discuss this! leonelm@utad.pt

×