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Using Images in Higher Education

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See full ebook in http://bit.ly/1hiDUUp

See full ebook in http://bit.ly/1hiDUUp

Published in: Education

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  • 1. Using Images in Higher Education Project Overview Leonardo Langaro
  • 2. Project Goals
    • Enhance the use of images in learning materials
    • Research on its benefits in learning
    • Provide practical support to lecturers
    • Create a user guide to advise about use of images in the learning process
  • 3. Description
    • The project should carry out:
      • a single page quick reference
      • an activities worksheet for one hour presentation
      • a video screen presentation on using software
      • a user guide
      • Test software applicability
  • 4. Characteristics
    • Strengths
      • Innovation
      • Motivation
      • Results
    • Weaknesses
      • Resistance against changes
      • Disapproval
      • Unreliable
  • 5. Technology
    • New technology being used
      • iMind Map
      • Camtasia
      • Hot potatoes
    • Standards being adopted
      • Applying images into the Virtual Learning System
  • 6. Team Work Group
    • Head of Learning Teaching and Innovation
    • Instructional Designer
    • Learning Centre Manager
    • Project Assistant
  • 7. Analysis
    • Examining existing instructional materials
    • Discuss changes and innovative methods
  • 8. Designing
    • Learning objectives
    • Storyboards and prototypes
    • Graphic design
    • User-interface
    • Content definition
  • 9. Development
    • Working outline
    • Research
    • Instructional materials
    • Learning activities
  • 10. Implementation
    • Revision
    • Applying in beta
    • Lectures feedback
    • Material distribution
  • 11. Evaluation
    • Effects
    • Motivation
    • Acceptance
    • Results
    • Approval

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