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Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
Mobile Learning 2010
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Mobile Learning 2010

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Overview of Mobile Learning Technologies in Education. …

Overview of Mobile Learning Technologies in Education.

Presentation to SA Emergency Service Commision Conference in Adelaide Jan 29, 2010

Published in: Education, Technology
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  • show of hands to see which devices people use: mobile smartphone  netbook tablet digital camera
  • Transcript

    • 1. 11/1/2009 Mobile Learning 2010   Look Mum! - No Wires ... Leo Gaggl - Chief Propellerhead Brightcookie.com Educational Technologies SA Fire and Emergency Services Commission Adelaide - 29th January 2010
    • 2. 11/1/2009 WHAT IS MOBILE LEARNING:
        • No clear definitions
          • Learning while in a mobile state
          • Learning using mobile devices 
        • Anything, Anywhere, Any time
      • Any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies. [Wikipedia.org]
      Photo credit (Creative Commons): http://www.flickr.com/photos/curiouslee/
    • 3. 11/1/2009
        • Expensive
        • Limited portability
        • Poor usability
        • Limited to text
        • Used to have wheels...
      THE PAST (HISTORY) Photo credit (Creative Commons): http://www.flickr.com/photos/miyagi/106756240/
    • 4. 11/1/2009 THE PRESENT Photo credit (Creative Commons): http://www.flickr.com/photos/krijn/4287828104/
        • Times are changing ...
        • iPhone / Google Phone as 'game changer'
        • Usage is sky-rocketing
        • Full multimedia capabilities
        • Sensors (GPS, Movement, ...)
    • 5. 11/1/2009
        • Augmented reality
        • Image recognition
        • Advanced sensors
        • Embedded devices
      THE LEADING EDGE Photo credit (Creative Commons): http://www.flickr.com/photos/paulamarttila/
    • 6. 11/1/2009 THE FUTURE
        • Ubiquitous
        • Wearable
        • Embedded
        • Just in time
        • Not intrusive (?)
        • Low cost 
    • 7. 11/1/2009   M-LEARNING MYTHS
        • Needs lots of $$$
        • Needs software development
        • Needs expensive hardware 
        • Need to hand out devices
      Photo credit (Creative Commons): http://www.flickr.com/photos/91524358@N00/
    • 8. 11/1/2009 M-LEARNING ON A SHOESTRING
        • Open Tools (Mobile Moodle)
        • Free "Cloud" Services
          • Flickr
          • Google Apps
          • Wikitude
          • U-Stream
        • Mobile web
        • Collaborate
      Photo credit (Creative Commons): http://www.flickr.com/photos/pip_r_lagenta/
    • 9. 11/1/2009 INSTITUTIONAL (CORPORATE) M-LEARNING
        • Learning management 
        • Security
        • Homogenous environment
        • Standards
      Photo credit (Creative Commons): http://www.flickr.com/photos/laurenmanning/
    • 10. 11/1/2009 DELIVERY VS USER GENERATED CONTENT Photo credit (Creative Commons): http://www.flickr.com/photos/misshepeshu/
        • Content delivery 
        • Assessments
        • Communications
        • Collaboration
        • Knowledge transfer/gathering
        • e-Portfolio (life-long learning)
        • Informal learning 
    • 11. 11/1/2009 NATIVE VS MOBILE WEB  Native Device  Mobile Web Content / Development High cost Need to redevelop Low entry cost Reuse existing systems / content Advantages Fast, works perfect for each device Games, graphics Quick to develop Deployment across large number of devices Disadvantages Development times Development and testing for each device (group Performance Need for data connection
    • 12. 11/1/2009 THE DEVICES Photo credit (Creative Commons): http://www.flickr.com/photos/umpcportal/
        • Smart phones
        • Feature phones
        • Laptop, notebook
        • Netbooks, tablets
        • Camera devices
        • Video devices (POV, USB)
        • Sensors (GPS, movement, ...)
    • 13. 11/1/2009 THE TOOLS Photo credit (Creative Commons): http://www.flickr.com/photos/leonardlow/
        • Mobile browsers
        • Camera (POV)
        • QR-Codes (2D barcodes)
        • RFID
        • AR (video)
        • GPS
        • Sensors 
    • 14. 11/1/2009 CHALLENGES
        • Batteries, batteries, batteries, ...
        • Screen size
        • No internet connection?
        • Privacy? 
        • Technological change
      Photo credit (Creative Commons): http://www.flickr.com/photos/johnson7/
    • 15. 11/1/2009 WHAT'S ON THE HORIZON
    • 16. 11/1/2009 LIVE DEMOS
        • QR-Codes
        • Using Google Docs mobile data gathering
        • Google Goggles
        • Wikitude
        • U-Stream
      Photo credit (Creative Commons): http://www.flickr.com/photos/erikwdavis/
    • 17. 11/1/2009 Practical Educational 'Mashups'
        • Wikipedia: http://en.wikipedia.org/wiki/MLearning
        • Wikitude: http://wikitude.org
        • Layar: http://www.layar.com
        • MobileMoodle: http://www.mobilemoodle.org
        • U-Stream: http://www.ustream.com 
        • Point of View Video: http://www.edupov.com
        •  
      LINKS & REFERENCES
    • 18. Practical Educational 'Mashups'
        • Twitter: leogaggl
        • Skype: leogaggl
        • Del.icio.us: leogaggl
        • Twine: leogaggl
        • Wave: leogaggl
        • Email: leo@brightcookie.com
      QUESTIONS? IDEAS? COMMENTS?

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