Delivering Training via
Phones, iPads and
Tablets
SA E-learning Professional Development

Leo Gaggl
Managing Director
Brig...
Workshop Outline
1. Device Types / Contexts
2. BOYT / Availability / Equity
3. Content Development
Strategies
4. Tips / To...
Device Types

Mobiles

Tablets

Cloudbooks

Wearables

Personal

++

+

+

+++

Immediate

+++

+

+

+++

Connected

+++
...
Learning Everywhere

Image: CC by SSA Rustici Software
http://tincanapi.com/

Open Solutions for Online Learning
Use mobile where it adds value
● Context-aware
● Location based / remote assessment
● Camera (front & back)
● QR-Codes (2D...
Top mobile usage in learning contexts (current)
Top activities

Applications / Websites

1) User generated content
(media)...
BYOD / BYOT / BYOE
Stakeholders
● Users (comfortable with devices)
● Trainers (often less comfortable)
● IT Departments
● ...
Walled Gardens vs. Cross-platform
●
●
●
●
●

Monocultures vs. diversity
(In)Dependence
Lock-in
The 'SHINY' factor
Nobody g...
There.is.no.such.things.as.pages

Open Solutions for Online Learning
Responsive Learning Content Design
● One version - All devices
● Resizing
● Fluid layout
● "Mobile First"
● Generic Conten...
Adaptive Learning Content Design
● Extra/simplified content for
devices
● Reduced size
● Different interactions
● Speciali...
Agnostic Learning Content Design
● Content types with "display" apps
● Reduced size
● Text-only content
● Multimedia separ...
Apps versus Web
Native Device App
Content / Development High cost
Need to redevelop

Mobile Web (HTML5)
Low entry cost
Reu...
User Generated Content
● Video, Audio artifacts
● Mobile notes
● portfolioUP - iOS App
● Maharadroid - Android App
● Mobil...
Cloud Services
Discovery
● Search Engines
● Alert Tools
● News Feeds
● Bookmarking
● Surveys

Networking
● Social Networki...
Standards, Frameworks & Re-use
,
Standards
● Content (HTML, CSS)
● Resources (Video, Audio, Images)
● Metadata
● E-Standar...
DIY Tools
HTML5
● DreamWeaver
● Articulate Storyline
● Raptor (https://www.raptor-editor.com/)

App Builders
● PhoneGap Bu...
Tips

● K.I.S.S
● Atomic Objects (build in small chunks)
● Think about device context (mobility)
● Trust your teaching ins...
Challenges

● Batteries, batteries, batteries, ...
● Screen size
● No internet connection?
● Privacy?
● Technological chan...
Data-driven Learning
● Using the data you are already
gathering
● Measurement
● Collection
● Analysis
● Reporting
● Removi...
Go forth and be awesome ...

... and may the source be with you !
Open Solutions for Online Learning
About Brightcookie
● Established 2003
● South Australian based and owned
● Web-development background
● Initial system int...
QUESTIONS ? IDEAS ? COMMENTS ?
● Twitter: leogaggl
● Google+: Leo Gaggl
● LinkedIn: leogaggl
● Foursquare: leogaggl
● Flic...
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Delivering training via phones, i pads and tablets

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Delivering training via phones, iPads and Tablets with guest presenter Leo Gaggl, Managing Director of Brightcookie. Leo gave an extensive overview of mobile technologies and how they ‘work’ with education. He covered what trainers and students are actually using mobile learning for...how organisations are handling BYOD...responsive learning content design...DIY tools...and heaps more!

The session was recorded, so if you would like to catch up with it, review it again, or pass it on to colleagues, here is the link: https://sas.elluminate.com/p.jnlp?psid=2013-11-04.1524.M.1F7C0DF5F99766534BC585EB3EB473.vcr&sid=voffice

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Delivering training via phones, i pads and tablets

  1. 1. Delivering Training via Phones, iPads and Tablets SA E-learning Professional Development Leo Gaggl Managing Director Brightcookie Open Solutions for Online Learning
  2. 2. Workshop Outline 1. Device Types / Contexts 2. BOYT / Availability / Equity 3. Content Development Strategies 4. Tips / Tools / Challenges 5. Data-driven Learning Presentation URL: http://goo.gl/hzdaNq Open Solutions for Online Learning
  3. 3. Device Types Mobiles Tablets Cloudbooks Wearables Personal ++ + + +++ Immediate +++ + + +++ Connected +++ + ++ - --- + +++ + Content consumption - +++ + --- Content creation ( input methods) - + +++ --- Cost - -- ++ - Resources (battery, storage, ..) -- + +++ --- Interruptions Open Solutions for Online Learning
  4. 4. Learning Everywhere Image: CC by SSA Rustici Software http://tincanapi.com/ Open Solutions for Online Learning
  5. 5. Use mobile where it adds value ● Context-aware ● Location based / remote assessment ● Camera (front & back) ● QR-Codes (2D barcodes) ● RFID / NFR ● Augmented Reality (video overlay) ● GPS ● Sensors (temp, acceleration) Open Solutions for Online Learning
  6. 6. Top mobile usage in learning contexts (current) Top activities Applications / Websites 1) User generated content (media) Camera (photo & video), Voice, Social Media (FB, G+, Twitter) 2) Note taking, bookmarking Evernote, Keep, Springpad 3) Teamwork & collaboration (social learning) SMS, Messaging, Scheduling 4) Assistive technologies Text-to-Speech, Numeracy, Gaming concepts 5)“Mobile-only” activities QR Codes, Augmented Reality, Geolocation Open Solutions for Online Learning
  7. 7. BYOD / BYOT / BYOE Stakeholders ● Users (comfortable with devices) ● Trainers (often less comfortable) ● IT Departments ● Vendors Issues ● Cross-device content ● Student Support ● Trainer Support / PD ● Equity ● BYOT.ME Open Solutions for Online Learning
  8. 8. Walled Gardens vs. Cross-platform ● ● ● ● ● Monocultures vs. diversity (In)Dependence Lock-in The 'SHINY' factor Nobody got fired for buying XYX * * Originally 'IBM', however can be substituted by 'Apple', 'Micrososoft' and ‘Google’ Open Solutions for Online Learning
  9. 9. There.is.no.such.things.as.pages Open Solutions for Online Learning
  10. 10. Responsive Learning Content Design ● One version - All devices ● Resizing ● Fluid layout ● "Mobile First" ● Generic Content Open Solutions for Online Learning
  11. 11. Adaptive Learning Content Design ● Extra/simplified content for devices ● Reduced size ● Different interactions ● Specialised content ● Server Side Logic Open Solutions for Online Learning
  12. 12. Agnostic Learning Content Design ● Content types with "display" apps ● Reduced size ● Text-only content ● Multimedia separated Source: CCbySA INCRIdea Indonesia Open Solutions for Online Learning
  13. 13. Apps versus Web Native Device App Content / Development High cost Need to redevelop Mobile Web (HTML5) Low entry cost Reuse existing systems / content Advantages Fast, works perfect for each device Quick to develop Games, graphics Deployment across large number of devices Disadvantages Development times Performance Development and testing for each Need for data connection device group Open Solutions for Online Learning
  14. 14. User Generated Content ● Video, Audio artifacts ● Mobile notes ● portfolioUP - iOS App ● Maharadroid - Android App ● Mobile Video App ● Mobile Video Assignment App Open Solutions for Online Learning
  15. 15. Cloud Services Discovery ● Search Engines ● Alert Tools ● News Feeds ● Bookmarking ● Surveys Networking ● Social Networking ● Micro-blogging ● Sharing ● e-Portfolios Content Creation ● Image, Photo ● Audio ● Video ● Blogging ● Wiki Productivity ● Online Productivity Suites ● Video Conferencing ● Document Repositories ● Learning Management Open Solutions for Online Learning
  16. 16. Standards, Frameworks & Re-use , Standards ● Content (HTML, CSS) ● Resources (Video, Audio, Images) ● Metadata ● E-Standards mobile ● BYOT.ME Re-use ● Don't re-invent the wheel Open Solutions for Online Learning
  17. 17. DIY Tools HTML5 ● DreamWeaver ● Articulate Storyline ● Raptor (https://www.raptor-editor.com/) App Builders ● PhoneGap Builder ● Sencha (http://www.sencha.com/) ● AppCelerator (http://www.appcelerator.com/) Open Solutions for Online Learning
  18. 18. Tips ● K.I.S.S ● Atomic Objects (build in small chunks) ● Think about device context (mobility) ● Trust your teaching instinct ● Don't let technology drive classrooms Open Solutions for Online Learning
  19. 19. Challenges ● Batteries, batteries, batteries, ... ● Screen size ● No internet connection? ● Privacy? ● Technological change Open Solutions for Online Learning
  20. 20. Data-driven Learning ● Using the data you are already gathering ● Measurement ● Collection ● Analysis ● Reporting ● Removing 'data-islands' ● Connecting the dots .. Open Solutions for Online Learning
  21. 21. Go forth and be awesome ... ... and may the source be with you ! Open Solutions for Online Learning
  22. 22. About Brightcookie ● Established 2003 ● South Australian based and owned ● Web-development background ● Initial system integration focus ● Increasing educational content & instructional design focus ● 9 employees ● Various specialist contractors ● www.brightcookie.com Open Solutions for Online Learning
  23. 23. QUESTIONS ? IDEAS ? COMMENTS ? ● Twitter: leogaggl ● Google+: Leo Gaggl ● LinkedIn: leogaggl ● Foursquare: leogaggl ● Flickr: leogaggl ● Blog: http://brightcookie.com/blog/ ● Private Blog: http://www.gaggl.com/ ● Email: leo [at] brightcookie.com.au Open Solutions for Online Learning

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