The Information Literacy Game Lesley Thomson
 
game phases <ul><li>describing the situation </li></ul><ul><li>choosing the cards </li></ul><ul><li>planning action </li><...
1.describe situation <ul><li>real situation </li></ul><ul><li>fictitious scenario </li></ul><ul><li>pre-prepared scenario ...
2. choose the cards picture cost title and description
3. plan action <ul><li>who to engage </li></ul><ul><li>methods to use </li></ul><ul><li>tools to use </li></ul><ul><li>rol...
4. present solution <ul><li>each group presents their conclusions </li></ul><ul><li>opportunity for discussion </li></ul>
&quot;really encouraged discussion - I don't think it will be the next Monopoly, but it succeeded in getting everyone talk...
&quot;a great game not only as an ice-breaker but also in ensuring people consider lots of important issues in a stimulati...
&quot;useful but was complicated by the number of cards produced making the decisions quite difficult.&quot; &quot;not a b...
want more? <ul><li>Creating an Information Literate Scotland community of practice </li></ul><ul><li>http://www.communitie...
keep in touch! <ul><li>[email_address] </li></ul><ul><li>http://uk.linkedin.com/in/lesleythomson </li></ul><ul><li>http://...
 
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Information literacy game

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Presentation for the first Scottish Library Teach Meet at Stirling University on 20 July 2011. #scotlibtm

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Information literacy game

  1. 1. The Information Literacy Game Lesley Thomson
  2. 3. game phases <ul><li>describing the situation </li></ul><ul><li>choosing the cards </li></ul><ul><li>planning action </li></ul><ul><li>presenting the solution/discussion </li></ul>
  3. 4. 1.describe situation <ul><li>real situation </li></ul><ul><li>fictitious scenario </li></ul><ul><li>pre-prepared scenario </li></ul>“ you have been asked to develop an Information Literacy training programme for your organisation” “ you have been asked to develop an Information Literacy eLearning tutorial for your organisation”
  4. 5. 2. choose the cards picture cost title and description
  5. 6. 3. plan action <ul><li>who to engage </li></ul><ul><li>methods to use </li></ul><ul><li>tools to use </li></ul><ul><li>roles and resources </li></ul>
  6. 7. 4. present solution <ul><li>each group presents their conclusions </li></ul><ul><li>opportunity for discussion </li></ul>
  7. 8. &quot;really encouraged discussion - I don't think it will be the next Monopoly, but it succeeded in getting everyone talking and thinking seriously about the practical implications of info lit work.”
  8. 9. &quot;a great game not only as an ice-breaker but also in ensuring people consider lots of important issues in a stimulating, participative and positive way.&quot;
  9. 10. &quot;useful but was complicated by the number of cards produced making the decisions quite difficult.&quot; &quot;not a big criticism, the Scottish Government ladies didn't really give us any feedback on the choices we'd made during the game - that would have helped solidify the learning.&quot;
  10. 11. want more? <ul><li>Creating an Information Literate Scotland community of practice </li></ul><ul><li>http://www.communities.idea.gov.uk/c/1571693/home.do </li></ul><ul><li>Scottish Government Library training blog </li></ul><ul><li>http://blogs.scotland.gov.uk/sglibraryservices/ </li></ul><ul><li>Social by Social Game http://www.socialbysocial.com/game </li></ul><ul><li>David Wilcox and Drew Mackie’s Useful Games </li></ul><ul><li>http://usefulgames.co.uk/ </li></ul>
  11. 12. keep in touch! <ul><li>[email_address] </li></ul><ul><li>http://uk.linkedin.com/in/lesleythomson </li></ul><ul><li>http://twitter.com/lelil </li></ul><ul><li>http://mea-mea-culpa.blogspot.com/ </li></ul>

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