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Prototyping Information Architecture

by on Feb 11, 2013

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A talk I gave for World IA Day in Bristol in 2013 describing how the way I have worked has changed dramatically over the years and how I've moved from abstraction to the concreteness of prototypes.

A talk I gave for World IA Day in Bristol in 2013 describing how the way I have worked has changed dramatically over the years and how I've moved from abstraction to the concreteness of prototypes.

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  • sub31 Martin at sub31, Consultant at sub31.com Yes. This is has been my experience. I have found that working on a recent 'could be dull' payments project involving multiple suppliers has been made MUCH easier using a combination of low and high fidelity prototypes. In the first instance, a prototype allows the UXD/IA to soak up requirements and explore technical constraints. The second stage allow for the development of a refined UI design that takes both constraints and requirements into account. Where a document review renders most stakeholders listless and bored, a prototype walkthrough will usually provoke a steady stream of comments and queries - all of which can be captured and used when designing the next iteration. With regard to what means are used to develop the prototype - yes HTML could be seen as the best option, but Axure can be a great tool in the right hands. 3 months ago
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  • reduxd Mike Atherton, User Experierence Designer at RedUXD Really good and totally agree. For IAs, given that we deal with the interplay of information, the need to prototype goes deeper even than interface-level interaction design. We should also be roughing up database tables that express the relationships between our concepts, and surfacing that through the UI. 3 months ago
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  • gavinwye gavinwye Great deck Leisa, I particularly like the slide 'strategy lives in delivery' so true 3 months ago
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