Tangible Interfaces & Mixed Reality : A step toward digital augmented environments

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Conference in Vienna : Universität für angewandte Kunst Wien
May, 6th 2011

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Tangible Interfaces & Mixed Reality : A step toward digital augmented environments

  1. 1. http://www.flickr.com/photos/gregoirecliquet/5603411030/Grégoire Cliquet / L’Ecole de design Nantes Atlantique / READi design lab + Tangible Interfaces & Mixed Reality : A step toward digital augmented environments + Universität für angewandte Kunst Wien May, 6th 2011 A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  2. 2. “datataquarium” / Laval Virtual 2009Gregoire CliquetDirector of the « READi interaction design lab »L’Ecole de design Nantes Atlantique Phd. in Engineering Science Course leader in interaction design / H.M.I. Real-Time 3d developer / Information visualization A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  3. 3. http://www.flickr.com/photos/lecolededesign/2320698239/in/set-72157604076710360/Interaction design @lecolededesign ?10 years ;) 5 years curriculum : 1 Basics / 2 Undergraduate (Bachelor) / 2 Master’s program (Tangible Interfaces & Virtual Reality) Interacttion design : About 100 students + 25 masters degrees /year Prizes : Laval Virtual, Siggraph 2009 + IVRC 2009 & 2010 Interaction design @lecolededesign.com : Contents + Interfaces (Ui) + Interaction (Ux) + Services A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  4. 4. http://www.flickr.com/photos/loneyss/5546547889/sizes/l/in/set-72157626191918529/ Photo : L. NeyssensasREADi? Topics Tangible Interfaces Virtual Reality Visualizing and Sharing Knowledge A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  5. 5. “leARn” / Victor Manselon 2011 / http://www.pimentsrouges.com/READi ? Tangible interfaces From GUI to NUI the place & gestures as meanings of interaction The disappearance of graphic interfaces/embedding intelligence into day to day objects Natural User Interfaces for collaborative work DIY / FabLab : When mass production turns to home-made production A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  6. 6. http://www.flickr.com/photos/gregoirecliquet/3264184500/in/set-72157613484076021READi ? Virtual Realityx2 diploma in partnership with Arts et Métiers ParisTech Virtual, Augmented and Mixed Reality to improve User Experiences New applications, gameplays, services built with AR Interactive and Immersive 3d as a universal language in the process of co-creation Representing and interacting with / within data. Laboratoire Présence&innovation LAVAL A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  7. 7. ”IRS” / David Arenou / pfe 2010 Immersive Rail shooter / David Arenou 2010Tangible Interfaces & Mixed Reality :A step toward digital augmented environments  1. Definitions  2. Examples @READi  3. New paradigm in computing  4. Major design issues  5. Conclusion / Discussion A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  8. 8. http://www.flickr.com/photos/loneyss/3187497169/sizes/l/in/set-72157612394649393/ Photo : L. Neyssensas1. Definitions: Virtual Reality?  Jaron Lanier in 1985 for “computer-simulated environments”  Virtual Reality (VR) aims by using special devices to simulate physical presence : stereoscopic display, haptic feedbacks, IR tracking… Human into the Computer A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  9. 9. http://www.flickr.com/photos/loneyss/5187428975/sizes/l/in/set-72157625294610619 / ( L. Neyssensas)1. Definitions: Virtual Reality (example) http://www.youtube.com/watch?v=XECqdtdY-Gc  VR4D “Virtual Reality For Design” / project (2010)  demo (video) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  10. 10. http://www.flickr.com/photos/gregoirecliquet/3554878032/in/set-721576185477387551. Definitions: Augmented Reality?  Thomas Caudell & David Mizellin 1990 to overlap digital information in real time above the real world  Augmented Reality acts as a filter between real space and human to enrich their experiences Digital Information Everywhere A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  11. 11. http://www.layar.com1. Definitions: Augmented Reality (example)  Usefull to locate services and get extra information (context aware information) or even…  …to create new experiences (gamification ?) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  12. 12. ”Know How Augmented” / François Ballon 20111. Definitions: Mixed Reality?  Paul Milgram and Fumio Kishino in 1994 defined mixed reality as the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time  Mixed Reality enables users to interact physically with augmented artefacts Physical and Digital objects co-exist and interact in real time A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  13. 13. http://rogiken.org/vr/english.html1. Definitions: Mixed Reality (example) http://www.youtube.com/watch?v=F63Iac2IIDo  KOBITO / Virtual Brownies (Society for the Study of Robotics / 2004)  demo (video) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  14. 14. 1. Definitions: Mixed Reality (@READi) http://www.visionaries777.com/project-1/  SCOPE : Frantz Lasorne / 2009 / Objects (toys) mixed with video game / demo (video)  Immersive Rail shooter : David Arenou / 2010 / Space mixed with video game / demo (video) http://portfolio.davidarenou.com/video-game/immersive-rail-shooter/ A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  15. 15. Reality-Virtuality continuum according to Milgram, Takemura, Utsumi and Kishino (1994) ”IRS” / David Arenou / pfe 20102. New paradigm in computing: VR / AR / MR ?  Various Realitie(S) related to their relationships with the “real” (perceived) environment  New paradigms in computing // Keyboard + Mouse + Screen = Obsolete ! A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  16. 16. Street Museum (London)http://www.museumoflondon.org.uk/Resources/app/you-are-here-app/index.html 2. New paradigm in computing : Space & Time  Virtual Reality : Generates spaces & objects (simulation / past-present-future)  Augmented Reality : Enriches existing spaces & objects (extra information / past-present-future)  Computers which are based on time to calculate are able to generate space (Time Generate Spaces)  Time Shifted + Augmented Spaces = “another” reality / new means of expression (art) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  17. 17. ”IRS” / David Arenou / pfe 2010 3 major steps in the meanings of interaction2. New paradigm in computing: meanings of interaction  From Direct Manipulation (B. Schneiderman / 1982) to Natural User Interaction  Follow the state of child’s evolution : Mouse to Point and Click / Multi-Touch Surfaces / Tangible & Gesture interactions (manipulating & moving)  Find new metaphors to describe gesture and natural interactions (implying the body) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  18. 18. ”Stepping Garden” / P. Thebault / 20063. Major design issues : « Feel » http://llllllllllllllll.org/stepping-garden/  Virtual Reality : Reinforce the feeling of being immerged into a virtual space (sens + emotions) by extending implied senses : Proprioception / Kinesthetic…  Augmented Reality : How do I perceive that an environment, an object is augmented ?  It’s often much more interesting to observe people’s reactions more than the disposal in itself !! A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  19. 19. ”Funny Planet” / l16.org (2007) / http://llllllllllllllll.org3. Major design issues : « Understand »  How users know that they can interact, “anyware” ?  Affordance ? (Don. Norman) // How to these new Devices / Objects / Spaces will explain us their functioning ?  New ways to design meaningful and usable “augmented” objects and spaces (tangible interfaces) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  20. 20. ”IRS” / David Arenou / pfe 2010 http://www.ted.com/talks/john_underkoffler_drive_3d_data_with_a_gesture.html3. Major design issues : « Interact »  Common Vocabulary / Grammar for this new means of interaction ? (From a device to another ?) / Obvious ?  Look to point & click (cf. SCOPE) or access to “help” in Kinect ( left arm to 45°)  Feedbacks ? Haptic ? (“Minority Report” is absolutely not an ergonomic experience !)  Reality even “augmented” is an experience need to be shared (http://mixedreality.tumblr.com/post/177049282/place-a-la-realite-mixte) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  21. 21. International Civil Flight Traffic Mapping in 1999 (B. Gerard, L. Briceno, B.A. Bui The Thuong / 2011)3. Major design issues : « Assimilate »  Contextualize and adapt contents regarding to mobility  Find more explicit ways to present contents (graphically, cartographically… avoid list mode !!) A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  22. 22. ”IRS” / David Arenou / pfe 2010 http://www.chrisoakley.com/the_catalogue.html (2004)3. Major design issues : « Privacy » http://www.chrisoakley.com/the_catalogue.html  How users can keep control on the system, on informations about their identity, life, habits ?  Who owns the data ? (Facebook ? Google ?) / cf. P. K. Dick… A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  23. 23. The cyberspace is too large to fit into my screen ! Expand it into the real World !! http://www.flickr.com/photos/gregoirecliquet/3442435998/in/set-721576089777845384. Conclusion  The cyberspace is too large to fit into my screen… so…  Expand it into the real World ! But… Would it be large enough ? A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  24. 24. http://www.lowtech.org/press/gfx/raid.jpg4. Conclusion  The cyberspace offers new experiences that can’t be lived through screen, keyboard and mouse  Explore new meanings and propose new metaphors of interaction A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  25. 25. http://www.syfy.com/caprica/4. Conclusion  Augmented humanity ? considering the influence of environments on biological evolutions ?  Interaction design as a temporary solution ? (regarding time of evolution) ? Hardware / “cheap” devices previously dedicated to VR (Camera Vision / Wiimote / Kinect… => Hacking !) Middleware : Visual Scripting Languages (blocks): Virtools / Unity / Open Spaces 3d… A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011
  26. 26. Demo « Immersive Rail Shooter » David Arenou / (L. Neyssensas 2010)Thank YouQuestions ?g.cliquet@lecolededesign.comhttp://www.lecolededesign.comhttp://readi.lecolededesign.com A step toward digital augmented environments / Universität für angewandte Kunst Wien / G. Cliquet / May. 2011

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