EDEN 2007 Colbert Daunt

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    EDEN 2007 Colbert Daunt - Presentation Transcript

    1. New Media: Choosing the Right Option and Aligning with Learning Outcomes Russ Colbert Carol Daunt Polycom LearnTel
    2. Agenda
      • New media
      • Renewed media
      • Where will you go today?
      • Telepresence
      • Where will you go tomorrow?
      • Effect on teaching & learning
      • Choosing the right technology
      • Aligning with learning outcomes
    3. New Media
      • Blogs
      • Wikis
      • Podcasts
      • Virtual Worlds
    4. Renewed Media
      • Video Conferencing has added a resurgence & the latest developments:
        • High Definition (HD)
        • Telepresence
        • Chroma key
        • RPS
        • Closed caption
        • High speed networks…etc
      • Applications are important
      • Student performance and legislation is critical
      • Equity
      • Enrollments
      • Research
    5. Where will you go today?
      • Field trips
      • Global Studies
      • Museums
      • Authors
      • Zoos
      • Science Centers
      • Aquariums
      • Searchable Database to locate exciting interactive content
    6. What is Telepresence?
      • Telepresence refers to a set of technologies which allow a person to to feel as if they were present, to give the appearance that they were present, or to have an effect, at a location other than their true location.
      • Wikipedia
    7. 'Presence' Technologies
      • A new group of 'presence' technologies & standards that let applications know:
        • where you are
        • what you're doing
        • what kind of communications you're prepared to receive
    8. RealPresence Experience with EyeConnect TM Technology Your natural gaze is to look here for eye contact
      • Symmetric environment
      • Camera lenses and techniques
      • Screen size and design
      • Camera in center of the screen
      • Positioning of the people in the room
      Full size and in real proportion
    9. Where will you go tomorrow?
      • Virtual worlds
      • If you're not in Second Life go there NOW & find out what is happening. As at May 2007:
        • Total accounts: over 6 million
        • Active users: 600,000
        • Peak concurrency: 40,000
        • Average concurrency: 25,000
        • New signups a day: 25,000
        • Average age 30: 16% over 55
        • Gender: 60% men, 40% women
        • 126 Universities
      http://seanfitz.wikispaces.com/virtualworldsltug
    10. What does this mean for Students?
      • Rich learning environment
      • Lots of interaction
      • Instant responses to queries
      • Anywhere & anytime
    11. What does this mean for Teachers?
      • New ways of teaching
      • New ways of structuring learning
      • Always on?
        • Anywhere
        • Anyone
        • Anytime
        • 24/7
    12. What does this mean for Institutions?
      • Virtual staff?
      • Virtual students?
      • Non-standard teaching times?
    13. Choosing the right media
      • Establish learning outcomes
      • Look at the range of technologies
      • Include users in selection process
      • Consider needs of your learners
      • Measure outcomes
      No ONE technology is right!
    14. Aligning to learning outcomes
      • What is it that students will learn?
      • How can that outcome be BEST achieved?
      • Will media enhance the learning?
      • Assess the outcomes
    15. Have a go……
      • Know what technologies are available so you can make informed decisions
      • Stretch your imagination and try something new
      • Let us know how it goes
      [email_address] [email_address]

    + Carol SkyringCarol Skyring, 2 years ago

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