EDEN 2007 Colbert Daunt

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New Media: Choosing the Right Option and Aligning with Learning Outcomes. This is the presentation I gave with Russ Colbert at EDEN 2007 conference.

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  • EDEN 2007 Colbert Daunt

    1. 1. New Media: Choosing the Right Option and Aligning with Learning Outcomes Russ Colbert Carol Daunt Polycom LearnTel
    2. 2. Agenda <ul><li>New media </li></ul><ul><li>Renewed media </li></ul><ul><li>Where will you go today? </li></ul><ul><li>Telepresence </li></ul><ul><li>Where will you go tomorrow? </li></ul><ul><li>Effect on teaching & learning </li></ul><ul><li>Choosing the right technology </li></ul><ul><li>Aligning with learning outcomes </li></ul>
    3. 3. New Media <ul><li>Blogs </li></ul><ul><li>Wikis </li></ul><ul><li>Podcasts </li></ul><ul><li>Virtual Worlds </li></ul>
    4. 4. Renewed Media <ul><li>Video Conferencing has added a resurgence & the latest developments: </li></ul><ul><ul><li>High Definition (HD) </li></ul></ul><ul><ul><li>Telepresence </li></ul></ul><ul><ul><li>Chroma key </li></ul></ul><ul><ul><li>RPS </li></ul></ul><ul><ul><li>Closed caption </li></ul></ul><ul><ul><li>High speed networks…etc </li></ul></ul><ul><li>Applications are important </li></ul><ul><li>Student performance and legislation is critical </li></ul><ul><li>Equity </li></ul><ul><li>Enrollments </li></ul><ul><li>Research </li></ul>
    5. 5. Where will you go today? <ul><li>Field trips </li></ul><ul><li>Global Studies </li></ul><ul><li>Museums </li></ul><ul><li>Authors </li></ul><ul><li>Zoos </li></ul><ul><li>Science Centers </li></ul><ul><li>Aquariums </li></ul><ul><li>Searchable Database to locate exciting interactive content </li></ul>
    6. 6. What is Telepresence? <ul><li>Telepresence refers to a set of technologies which allow a person to to feel as if they were present, to give the appearance that they were present, or to have an effect, at a location other than their true location. </li></ul><ul><li>Wikipedia </li></ul>
    7. 7. 'Presence' Technologies <ul><li>A new group of 'presence' technologies & standards that let applications know: </li></ul><ul><ul><li>where you are </li></ul></ul><ul><ul><li>what you're doing </li></ul></ul><ul><ul><li>what kind of communications you're prepared to receive </li></ul></ul>
    8. 8. RealPresence Experience with EyeConnect TM Technology Your natural gaze is to look here for eye contact <ul><li>Symmetric environment </li></ul><ul><li>Camera lenses and techniques </li></ul><ul><li>Screen size and design </li></ul><ul><li>Camera in center of the screen </li></ul><ul><li>Positioning of the people in the room </li></ul>Full size and in real proportion
    9. 9. Where will you go tomorrow? <ul><li>Virtual worlds </li></ul><ul><li>If you're not in Second Life go there NOW & find out what is happening. As at May 2007: </li></ul><ul><ul><li>Total accounts: over 6 million </li></ul></ul><ul><ul><li>Active users: 600,000 </li></ul></ul><ul><ul><li>Peak concurrency: 40,000 </li></ul></ul><ul><ul><li>Average concurrency: 25,000 </li></ul></ul><ul><ul><li>New signups a day: 25,000 </li></ul></ul><ul><ul><li>Average age 30: 16% over 55 </li></ul></ul><ul><ul><li>Gender: 60% men, 40% women </li></ul></ul><ul><ul><li>126 Universities </li></ul></ul>http://seanfitz.wikispaces.com/virtualworldsltug
    10. 10. What does this mean for Students? <ul><li>Rich learning environment </li></ul><ul><li>Lots of interaction </li></ul><ul><li>Instant responses to queries </li></ul><ul><li>Anywhere & anytime </li></ul>
    11. 11. What does this mean for Teachers? <ul><li>New ways of teaching </li></ul><ul><li>New ways of structuring learning </li></ul><ul><li>Always on? </li></ul><ul><ul><li>Anywhere </li></ul></ul><ul><ul><li>Anyone </li></ul></ul><ul><ul><li>Anytime </li></ul></ul><ul><ul><li>24/7 </li></ul></ul>
    12. 12. What does this mean for Institutions? <ul><li>Virtual staff? </li></ul><ul><li>Virtual students? </li></ul><ul><li>Non-standard teaching times? </li></ul>
    13. 13. Choosing the right media <ul><li>Establish learning outcomes </li></ul><ul><li>Look at the range of technologies </li></ul><ul><li>Include users in selection process </li></ul><ul><li>Consider needs of your learners </li></ul><ul><li>Measure outcomes </li></ul>No ONE technology is right!
    14. 14. Aligning to learning outcomes <ul><li>What is it that students will learn? </li></ul><ul><li>How can that outcome be BEST achieved? </li></ul><ul><li>Will media enhance the learning? </li></ul><ul><li>Assess the outcomes </li></ul>
    15. 15. Have a go…… <ul><li>Know what technologies are available so you can make informed decisions </li></ul><ul><li>Stretch your imagination and try something new </li></ul><ul><li>Let us know how it goes </li></ul>[email_address] [email_address]

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