Usability Analysis Final Report

913 views
810 views

Published on

Collaborative Effort for UI Class Final Project. Includes our User Testing Regime Strategy and Final Results.

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
913
On SlideShare
0
From Embeds
0
Number of Embeds
4
Actions
Shares
0
Downloads
20
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

Usability Analysis Final Report

  1. 1. iDivvy: Chore fairness in digital form. The Cookie-Lickers Jarid Bredmeier Brian Cullinan Carl Eberhard Leah Shanker
  2. 2. Households have regular chores. Nobody likes doing them. Nobody likes to yell. Problem.
  3. 3. Enter iDivvy. <ul><li>You’ve told us what causes your problems... </li></ul><ul><li>We’ve listened and found your solution. </li></ul>Fairness.
  4. 4. Project Goals <ul><li>Quick </li></ul><ul><li>Convenient </li></ul><ul><li>Persistent </li></ul>
  5. 5. 7 Factors of Testing Regime Design <ul><li>Stage of Project </li></ul><ul><li>Novelty of Design </li></ul><ul><li>Number of Users </li></ul><ul><li>Criticality of UI </li></ul><ul><li>Financial Budget </li></ul><ul><li>Time available </li></ul><ul><li>Skill of Design Team </li></ul>
  6. 6. Usability Testing Regime In-depth laboratory Usability Testing: Assessment and Acceptance Tests Usability and Visual Expert Reviews of iDivvy Prototype Paper Mock-ups and iDivvy Digital Prototyping Preliminary Survey, Informal Interviews, Focus Groups and Follow-up Surveys
  7. 7. Our main competitor is face-to-face communication. Task completion time needs to reflect average human “talking” speed. Pros Cons Quick Not enduring Context-aware Not (necessarily) recurring reminder
  8. 8. Pen & Paper Pros Cons Convenient No receipt feedback Enduring Unorganized
  9. 9. Expert Review Insight <ul><li>Cognitive Walkthrough </li></ul><ul><li>Golden Rules Analysis </li></ul><ul><li>Visual Design Principles </li></ul>
  10. 10. Usability Assessment
  11. 11. User Exercise Excerpts
  12. 12. Even though listed chores were not shaped like buttons, Most users attempted to touch chores for more info. Link Chore from Chore List Panel Assessment indicated users did not first look at the bottom navigation panel even though it was physically closer to them. Invisible Lower Navigation Bar Indication of confusion: Gender Icons? Unintended mismatch of mental model User Icon Selection
  13. 13. Acceptance Testing Function Experience Needed Time to Complete Add User The user must have a basic understanding of a keyboard layout in order to use the onscreen keyboard to type in any optional fields. They can select an avatar or picture to represent the user being added; this is the only requirement of this functionality. Less than 30 seconds. The user was able to select an avatar. Select User When adding a Task the user is require to select a person to designate the task to. This required them to make a selection from the list of users created using the Add User function. Less than 3 seconds depending on their picture association skills. Remove User The user must go in to “Remove User” mode and make a selection for which user to remove. Less than 5 seconds based on consideration. Function Experience Needed Time to Complete Add Chore User must be able to pick a picture to represent the chore. Optional chore name can be added. Less than 1 minute. Select Chore The user must be able to select a chore to assign to a person. Less than 20 seconds. Remove Chore The user must put the chore list into “Remove Chore” mode and then click the chore to remove. Less than 10 seconds. Performance Specification Metric Data PASSED View Task 100% < 30 seconds PASSED Create Task 100% < 20 seconds PASSED Show User Tasks 100% < 30 seconds PASSED Add New User 100% < 20 seconds PASSED Select User 100% < 10 seconds PASSED Remove User 100% < 10 seconds PASSED Create a Chore 100% < 20 seconds PASSED Schedule a Chore 100% < 10 seconds PASSED Un-schedule a Chore 100% < 10 seconds
  14. 14. Trimming the Fat
  15. 15. Problems <ul><li>Page Interconnectivity </li></ul><ul><li>Button Mislabeling </li></ul><ul><li>Controls too small </li></ul><ul><li>Visual patterns at top </li></ul><ul><li>Unintended Affordances </li></ul>
  16. 16. The Cookie-Lickers

×