Final Fantasy IX

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This is a platform game analysis of Final Fantasy IX. This presentation was given for Video Games as Learning Tools class at the University of ... less Minnesota

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Final Fantasy IX

  1. 1. Final Fantasy IX By: The High Flyers Erika, Liz, Linda, and Kim
  2. 2. Planning <ul><li>10 days of play, 45 minutes play/15 minutes reflection and journal </li></ul><ul><li>Reflection on story structure through game elements </li></ul><ul><li>Professional language within the game </li></ul><ul><li>Game Journal activity and also a paper on elements to improve game </li></ul>
  3. 3. Erika <ul><li>Storekeeper </li></ul><ul><li>Code Breaker </li></ul>
  4. 4. Liz <ul><li>Spy </li></ul><ul><li>Participant </li></ul>
  5. 5. Linda <ul><li>Cop </li></ul><ul><li>User </li></ul>
  6. 6. Kim <ul><li>Scribe </li></ul><ul><li>Analyst </li></ul>
  7. 7. Game Journal-Structure <ul><li>Intro —map of world (setting), classical music (mood), boy on ship (protagonist), princess is sad (characterization), explosions (foreshadowing) </li></ul><ul><li>Sandbox tutorials </li></ul><ul><li>Content written dialogue </li></ul>
  8. 8. Game Journal - Structure <ul><li>Rising Action —you know that someone is causing trouble, but will not met until later in the game </li></ul><ul><li>Conflict —wars within city states </li></ul><ul><li>Antagonist —Kuja </li></ul>
  9. 9. Game Journal-Structure <ul><li>Climax —solved at the end when you defeat the antagonist. This happened when you leveled-up </li></ul><ul><li>Ending -- main characters get together at the end </li></ul>
  10. 10. Game Journal (summary) <ul><li>With teachers knowledge of the game we create the journal based on the main points of the structure. </li></ul>
  11. 11. Game Journal <ul><li>Introduction </li></ul><ul><li>Setting </li></ul><ul><li>Protagonist </li></ul><ul><li>Reflection </li></ul>
  12. 12. Comprehension Model <ul><li>1. A spatial-temporal framework: </li></ul><ul><ul><li>Setting (changes based on content and action), students foreshadow upcoming events based on still images of background </li></ul></ul><ul><li>2. Entities : </li></ul><ul><ul><li>Characters develop throughout story as they gain skills and knowledge </li></ul></ul><ul><li>3. Properties of entities : </li></ul><ul><ul><li>Mood from music, students can close their eyes and listen to the game music to predict scenes </li></ul></ul><ul><li>4. Relational information : </li></ul><ul><ul><li>Four characters that work together to defeat the antagonist. Each character has different skills that can be utilized. How do the people in your group work together based on your skills? </li></ul></ul>
  13. 13. Usability - Pros <ul><li>Literary Voice : player created </li></ul><ul><li>Images : fit tone and mood (foreshowing and parts of the story) </li></ul><ul><li>Soundtrack – Emotion : speed reflects intensity of experience, makes actions more dramatic </li></ul><ul><li>Usability: game is linear, but side quests are available. Has sandbox tutorial and can customize some items. This game is pleasantly frustrating. Has scaffolding and On-demand information. </li></ul>
  14. 14. Usability - Cons <ul><li>Complexity : more decision making on how to achieve goal. Co-author of the story arc. </li></ul>
  15. 15. Group <ul><li>Work ethic strong </li></ul><ul><li>Good to have an expert </li></ul><ul><li>Good connections to class reflections </li></ul>

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