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Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
Media sound terminology
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Media sound terminology

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Transcript

  • 1. DEFINING SOUND
  • 2. Ambient sound- The background sounds which are present in a scene or location. Common ambient sounds include wind, water, birds, crowds, office noises; traffic.
  • 3. Incidental music- Music used in a film or play as a background to create or enhance a particular atmosphere.
  • 4. Sound perspective- A sound’s position in space as perceived by the viewer given by volume, timbre, and pitch.
  • 5. Sound Mixing- In professional audio, a mixing console, is an electronic device for combining (also called "mixing"), dynamics of audio signals.
  • 6. Dialogue- A conversation between two or more people.
  • 7. Voice over- The voice of an unseen narrator, or of an onscreen character not seen speaking, in a movie or a television broadcast. A film or videotape recording narrated by a voice-over.
  • 8. Sound effects- A sound other than speech or music made artificially for use in a play, movie, or other broadcast production, E.g. An imitative sound, as of thunder or an explosion.
  • 9. Asynchronous sounds- Match the action being performed however is not precisely synchronised with the action. E.g. The sound being heard is of a train however what can be seen is a women screaming. Asynchronous sound is used when the director wants to create tension as the viewer can hear a sound but can not see its source.
  • 10. Synchronous sound- is sound that is matched to certain movements occurring in the scene e.g. when footsteps correspond to feet walking. However an actors lips moving at the same speed as the sound effect to make it look realistic and synchronized. This is an example of precise synchronisation where the actors lips match the speed of the sound.
  • 11. Sound bridge- When the scene begins with the carry-over sound from the previous scene before the new sound begins.
  • 12. Score– The musical component of a programme’s soundtrack, usually composed specifically for the scene.
  • 13. Diegetic Sound– sound that can be heard by the characters within a scene/ sound part of the imaginary world.
  • 14. Non-diegetic Sound– sound that the characters cannot hear and is not part of the imaginary world of the story. This includes a musical soundtrack or a voiceover (however this excludes a narration by a character within the story – referred to as an internal monologue and is diegetic).
  • 15. Rendering- The use of sounds to convey the feelings or effects associated with the situation on screen.
  • 16. Empathetic Sound- Music or sound effects whose mood matches the mood of the action.
  • 17. External logic- The logic by which the flow of sound includes effects of discontinuity as non diegetic interventions.
  • 18. Acousmatic sound- Sound one hears without seeing their originating cause.
  • 19. Audio-visual Contract- An agreement to forget that sound is coming from loudspeakers and picture from screen.

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