Ignite Portland 9: 5,000 Games of Solitaire
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Ignite Portland 9: 5,000 Games of Solitaire

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The slides from my Ignite Portland 9 presentation. You can see the video here: http://www.youtube.com/watch?v=RRCKYbnZJUA

The slides from my Ignite Portland 9 presentation. You can see the video here: http://www.youtube.com/watch?v=RRCKYbnZJUA

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  • In Solitaire, the ruleset, the player and the random assortment of the deck collaborate to reach an end state.Match-3, Time Management, and many other casual genres take the same basic formula and add infinity – you can go until you stop or until the game “beats” you.

Ignite Portland 9: 5,000 Games of Solitaire Ignite Portland 9: 5,000 Games of Solitaire Presentation Transcript

  • 5000 Games of Solitaire The Casual Gaming Revolution, Narrative, and Pleasure.
  • How Many?!
  • Pleasant Diversions “Solitaire is the only thing in life that demands absolute honesty.” -Hugh Wheeler A Game of Patience, Meredith Frampton, 1937. http://www.artrenewal.org
  • Wasted Time? “…playing a game is the voluntary attempt to overcome unnecessary obstacles.” -Bernard Suits, The Grasshopper: Games, Life and Utopia
  • Step One: Delimit = × (∞)
  • But What About Narrative? “These fictions, however weak, thematically unify a level.” -Chaim Gingold, “What WarioWare Can Teach Us about Game Design,” http://gamestudies.org vol. 5 no. 1
  • Heroic Narratives FTW
  • Step Two: Personalize
  • We Crave Stories “The lightest dusting of narrative will cause adults to devote countless hours to ‘unworthy’ causes.” -J-P Voillequé, Ignite Portland 9
  • Story Matters I hate puzzles like this. I am bad at puzzles like this. Will I solve this puzzle to move forward? Yes. Yes I will.
  • Click Here to Win Corian Slabb: • 170 Double Fanucci Cards • Level 50 (maxed) • 1.7M Zorkmids • 68 Coconuts (~$20 US) • Zero Skill Required
  • "In some ways, if a developer wants a player to gain an emotional attachment to something in their game, a location is a much safer bet than an NPC." -Quintin Smith, “Azeroth is Burning” Image  from  h+p://farmvillefreak.com/  
  • Step Three: Socialize
  • Safe Interactions “More than one-third of the comments described how social game play enabled them to reconnect with [folks] while the remaining third focus on how social games enable them to [meet new folks].” -Information Solutions Group “2010 PopCap Social Gaming Research”
  • Farmville Otaku “Beyond the social interaction, social game players like the friendly competition including leader boards and achievements (59%), followed by the interactive game play (49%) and the opportunity to win prizes (35%).” -Information Solutions Group “2010 PopCap Social Gaming Research”
  • The New Business Plan 1. ??? 2. Achievements and Badges 3. Profit
  • We are All of us Gamers Hey guys, I owe you money. Call me!
  • Rock “Casual” “Hardcore” Band
  • Next Levels 1.  Multiplayer – historical/new “board games” 2.  Interface/mobility as central mechanic of play 3.  Collaborative modeling – Sims-esque 4.  Indie development within “casual” channels
  • Press Play to Continue As always, comments, critiques and conversations welcome: @lawduck jvoilleque@gmail.com http://voilleque.com