Second Life as a Pedagogical Tool

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This was our presentation for the Learning 2.0 Conference at Montclair State University. Teachers from across the disciplines and from K-20 attended in a Standing Room Only crowd.

This was our presentation for the Learning 2.0 Conference at Montclair State University. Teachers from across the disciplines and from K-20 attended in a Standing Room Only crowd.

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  • 1. Second Life Virtual Environment as Pedagogical Tool AJ Kelton Laura Nicosia AJ Brooks LauraMaria Onomatopoeia Director of Teaching and Emerging Technology Assistant Prof English/Dir. Eng.Education College of Humanities and Social Sciences @ Montclair State University
  • 2. What do you already know about Second Life? Why Second Life?
  • 3. A Universe of Virtual Worlds Platforms Adult - 22 Teen /Tween - 18 “Kids” - 15 55 virtual platforms 80.8 million users
  • 4. What is Second Life? Officially Launched in 2003 (beta in 1999) “Second Life is a 3-D virtual world entirely built and owned by its residents.” A flexible space for learning and exploration An opportunity for people to interact in a way that conveys a sense of presence lacking in other media. Generalized rather than contextual, applicable to almost any discipline, business, industry, etc...
  • 5. What is Second Life? Second life is NOT a game - there are no rules or a fixed goal-oriented purpose. 10-15K sign ups daily - nearly 14 million total 30 - 60K residents on at one time - avg 50K (2000 census puts Montclair and Little Falls at about 50K) over $1 million spent daily (real US dollars) Well over 300 educational institutions with thousands of meters of land dedicated to education
  • 6. The CHSS Pilot Project
  • 7. Recreate What Exists
  • 8. xt Recreate what exists, differently! Recreate what exists, differently!
  • 9. Walk into a story
  • 10. Always “On” Content
  • 11. Gloria Naylor’s Willow Springs
  • 12. Traditional Spaces
  • 13. Create Something New
  • 14. Engage Your Students
  • 15. ENWR 105:18 Introduction to College Writing I
  • 16. ENWR 105:18 • The technology use was required • Notification prior to the start of classes (MWB / MWH / MWO) • Full support from the Department • Open and Clear Communication • Email prior to class starting • Posting syllabus prior to class • Expectations clearly outlined in syllabus • Expectation of use • Expectation of access
  • 17. ENWR 105:18
  • 18. Assignments • Explore NMC’s Orientation Island • Group work • Info Island field trip • Research and share relevant SL places • Alternate meeting place • Library research (RL and SL) • Friends, Groups, and Landmarks • Final Project: Dorm
  • 19. What does it take to teach a technology rich class? • Relevance • Planning • Flexibility • Experimentation • Research
  • 20. Using SL in a Literature Class • ENGL 240.03 The Art of Fiction
  • 21. By Using SL in Literature Classes: Comprehension soars Learning communities are fostered Collaboration is nurtured Cognitive capital is distributed
  • 22. Students become immersed when inworld
  • 23. And they enter a world... where the environment is as persistent as I build it to be
  • 24. My learning sites are “always on” & “always full of content” Each site is “always on” and “always full of content”
  • 25. We meet in “interesting” places
  • 26. Meeting in these places would be difficult or impossible in real life.
  • 27. Dante’s Inferno and Linden Hills
  • 28. Construct 3-D Sites
  • 29. Autonomous Learning
  • 30. Students visit the always available site
  • 31. They enter the learning space
  • 32. Explore and orient themselves
  • 33. Encounter my assigned tasks
  • 34. Open search engines and visit my pre- screened and pre- selected urls. I control the environment.
  • 35. They receive tasks to accomplish (whether I am with them or not)
  • 36. Students write essays on note cards, deliver them to me via an “inworld email” system or deposit them in items.
  • 37. Creating note cards is as easy as opening a file in a word processing program
  • 38. Their note cards can be as long as they need to be.
  • 39. Yet, while SL is new and fun • It is not an end, in and of itself
  • 40. Technology for learning’s sake--not as an end
  • 41. Business
  • 42. Collaboration
  • 43. Genome Island
  • 44. NOAA
  • 45. Spaceport Alpha and Delta
  • 46. The Second Louvre
  • 47. Renaissance Island
  • 48. The Lost Gardens of Apollo
  • 49. San Francesco Assisi
  • 50. InfoIsland
  • 51. Princeton
  • 52. The Sistine Chapel Vassar
  • 53. Vassar Island
  • 54. Abbott’s Aerodrome
  • 55. Kelly Employment Services
  • 56. ?
  • 57. MUVEing Education Forward An Unconference for Anyone Interested in Second Life as a Tool for Teaching and Learning Monday, June 23rd, 2008 University Hall - 7th Floor 8:00am to 3:00pm Free and open to all