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AA21 AA21 Presentation Transcript

  • Aims
    • To gain a clear understanding of the GCSE exam
  • Topic
    • The exam topic for June 2011 is action-adventure film .
  • The Assessment Objectives
    • AO1:
    • Recall, select and communicate their knowledge and understanding of media products and the contexts in which they are produced and consumed.
    • AO3:
    • Demonstrate research, planning and presentation skills.
    • AO4:
    • Construct and evaluate their own products using creative and technical skills.
  • The Exam
    • The exam paper is issued to you up to four weeks before the exam.
    • The exam will last 1 hour and 30 minutes.
  • Pointers
    • It is important that students understand the influence of the American film industry which has dominated and still does dominate film production.
    • The importance of targeting global audiences has had a significant bearing on the shaping of action-adventure films which are not easy to pigeonhole as belonging to one particular genre of film.
    • Students need to develop confidence in working with the concept of genre and to be able to consider how action-adventure draws on a variety of traditional generic forms.
  • Pointers
    • In doing so, they should begin to explore the enduring appeal of action-adventure and why these films have proven to be so successful.
    • Students should be directed to an examination of subgenres as a way of identifying what constitutes an action-adventure film.
  • Some Key Texts
    • Action-Adventure – Swashbuckler
    • The Mark of Zorro; The Three Musketeers; Pirates of the Caribbean
    • Action-Adventure – Disaster
    • The Poseidon Adventure; The Towering Inferno; Airport; The Day After Tomorrow
    • Action-Adventure – Fantasy
    • Star Wars; Lord of the Rings; Superman; Avatar
    • Action-Adventure – Quest
    • Raiders of the Lost Ark; Romancing the Stone; King Solomon’s Mines
    • Action-Adventure – Thriller/Suspense
    • The Fugitive; The Thirty Nine Steps; Die Hard; Cliffhanger; the Bond franchise
    • Action Adventure – Historical: Big adventures set against backdrop of history, legend and
    • folklore
    • Braveheart; Gladiator; Robin Hood: Prince of Thieves
  • Key Concepts
    • Media Language: Forms and conventions
    • Institution
    • Audience
    • Representation
  • Media Language – Forms and Conventions
      • Action-adventure films:
      • Narrative:
        • Good vs evil
        • Todorov – equilibrium, disruption, restoration
        • Hero emerges victorious
        • A quest/search for something
  • Media Language – Forms and Conventions
      • Iconography:
        • Explosions
        • Violence
        • Guns/weapons
        • Authority
        • Energetic
        • Upbeat music
        • Adventure
  • Media Language – Forms and Conventions
      • Characters:
        • Hero vs villain
        • Male protagonists and antagonist – female = damsel in distress
        • Good vs evil
        • Helper/donor/sidekick
  • Media Language – Forms and Conventions
      • Setting:
        • Mysterious
        • Dark to create suspense
        • Isolated
        • Usually a minimal amount of people / isolated places
        • Fits the characters and era of the film, i.e. Batman = Gotham City – suits the mood of the film and the type of characters
  • Institution
      • Usually made by large institutions: Sony, Lucasfilm, Disney, 20 th Century Fox…
      • Advertising and Marketing: posters, trailers, website, merchandise, product placement, use of actors…
      • Technology: SFX, green/blue screen, stunts, CGI
      • Pre-production, production, post-production, distribution, exhibition
      • Cinema and DVD/Blu-Ray
  • Audience
      • Largest cinema going audience is aged 16–24.
      • Predominantly men watch action-adventure films.
      • Purpose of watching = entertainment, escapism, social interaction.
      • Audiences do not want to get bored – theory of repetition and difference.
      • Audiences want bigger and better.
  • Representation
    • Gender representation is evolving – women are becoming more empowered in action-adventure films.
    • Representation of race is widening – it is common for films to star multicultural characters.
    • Events/places are becoming more realistic – fantasy/sci-fi hybrids are slowly dying out.