AA21

448
-1

Published on

Published in: Entertainment & Humor
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
448
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

AA21

  1. 1. Aims <ul><li>To gain a clear understanding of the GCSE exam </li></ul>
  2. 2. Topic <ul><li>The exam topic for June 2011 is action-adventure film . </li></ul>
  3. 3. The Assessment Objectives <ul><li>AO1: </li></ul><ul><li>Recall, select and communicate their knowledge and understanding of media products and the contexts in which they are produced and consumed. </li></ul><ul><li>AO3: </li></ul><ul><li>Demonstrate research, planning and presentation skills. </li></ul><ul><li>  </li></ul><ul><li>AO4: </li></ul><ul><li>Construct and evaluate their own products using creative and technical skills. </li></ul>
  4. 4. The Exam <ul><li>The exam paper is issued to you up to four weeks before the exam. </li></ul><ul><li>The exam will last 1 hour and 30 minutes. </li></ul>
  5. 5. Pointers <ul><li>It is important that students understand the influence of the American film industry which has dominated and still does dominate film production. </li></ul><ul><li>The importance of targeting global audiences has had a significant bearing on the shaping of action-adventure films which are not easy to pigeonhole as belonging to one particular genre of film. </li></ul><ul><li>Students need to develop confidence in working with the concept of genre and to be able to consider how action-adventure draws on a variety of traditional generic forms. </li></ul>
  6. 6. Pointers <ul><li>In doing so, they should begin to explore the enduring appeal of action-adventure and why these films have proven to be so successful. </li></ul><ul><li>Students should be directed to an examination of subgenres as a way of identifying what constitutes an action-adventure film. </li></ul>
  7. 7. Some Key Texts <ul><li>Action-Adventure – Swashbuckler </li></ul><ul><li>The Mark of Zorro; The Three Musketeers; Pirates of the Caribbean </li></ul><ul><li>Action-Adventure – Disaster </li></ul><ul><li>The Poseidon Adventure; The Towering Inferno; Airport; The Day After Tomorrow </li></ul><ul><li>Action-Adventure – Fantasy </li></ul><ul><li>Star Wars; Lord of the Rings; Superman; Avatar </li></ul><ul><li>Action-Adventure – Quest </li></ul><ul><li>Raiders of the Lost Ark; Romancing the Stone; King Solomon’s Mines </li></ul><ul><li>Action-Adventure – Thriller/Suspense </li></ul><ul><li>The Fugitive; The Thirty Nine Steps; Die Hard; Cliffhanger; the Bond franchise </li></ul><ul><li>Action Adventure – Historical: Big adventures set against backdrop of history, legend and </li></ul><ul><li>folklore </li></ul><ul><li>Braveheart; Gladiator; Robin Hood: Prince of Thieves </li></ul>
  8. 8. Key Concepts <ul><li>Media Language: Forms and conventions </li></ul><ul><li>Institution </li></ul><ul><li>Audience </li></ul><ul><li>Representation </li></ul>
  9. 9. Media Language – Forms and Conventions <ul><ul><li>Action-adventure films: </li></ul></ul><ul><ul><li>Narrative: </li></ul></ul><ul><ul><ul><li>Good vs evil </li></ul></ul></ul><ul><ul><ul><li>Todorov – equilibrium, disruption, restoration </li></ul></ul></ul><ul><ul><ul><li>Hero emerges victorious </li></ul></ul></ul><ul><ul><ul><li>A quest/search for something </li></ul></ul></ul>
  10. 10. Media Language – Forms and Conventions <ul><ul><li>Iconography: </li></ul></ul><ul><ul><ul><li>Explosions </li></ul></ul></ul><ul><ul><ul><li>Violence </li></ul></ul></ul><ul><ul><ul><li>Guns/weapons </li></ul></ul></ul><ul><ul><ul><li>Authority </li></ul></ul></ul><ul><ul><ul><li>Energetic </li></ul></ul></ul><ul><ul><ul><li>Upbeat music </li></ul></ul></ul><ul><ul><ul><li>Adventure </li></ul></ul></ul>
  11. 11. Media Language – Forms and Conventions <ul><ul><li>Characters: </li></ul></ul><ul><ul><ul><li>Hero vs villain </li></ul></ul></ul><ul><ul><ul><li>Male protagonists and antagonist – female = damsel in distress </li></ul></ul></ul><ul><ul><ul><li>Good vs evil </li></ul></ul></ul><ul><ul><ul><li>Helper/donor/sidekick </li></ul></ul></ul>
  12. 12. Media Language – Forms and Conventions <ul><ul><li>Setting: </li></ul></ul><ul><ul><ul><li>Mysterious </li></ul></ul></ul><ul><ul><ul><li>Dark to create suspense </li></ul></ul></ul><ul><ul><ul><li>Isolated </li></ul></ul></ul><ul><ul><ul><li>Usually a minimal amount of people / isolated places </li></ul></ul></ul><ul><ul><ul><li>Fits the characters and era of the film, i.e. Batman = Gotham City – suits the mood of the film and the type of characters </li></ul></ul></ul>
  13. 13. Institution <ul><ul><li>Usually made by large institutions: Sony, Lucasfilm, Disney, 20 th Century Fox… </li></ul></ul><ul><ul><li>Advertising and Marketing: posters, trailers, website, merchandise, product placement, use of actors… </li></ul></ul><ul><ul><li>Technology: SFX, green/blue screen, stunts, CGI </li></ul></ul><ul><ul><li>Pre-production, production, post-production, distribution, exhibition </li></ul></ul><ul><ul><li>Cinema and DVD/Blu-Ray </li></ul></ul>
  14. 14. Audience <ul><ul><li>Largest cinema going audience is aged 16–24. </li></ul></ul><ul><ul><li>Predominantly men watch action-adventure films. </li></ul></ul><ul><ul><li>Purpose of watching = entertainment, escapism, social interaction. </li></ul></ul><ul><ul><li>Audiences do not want to get bored – theory of repetition and difference. </li></ul></ul><ul><ul><li>Audiences want bigger and better. </li></ul></ul>
  15. 15. Representation <ul><li>Gender representation is evolving – women are becoming more empowered in action-adventure films. </li></ul><ul><li>Representation of race is widening – it is common for films to star multicultural characters. </li></ul><ul><li>Events/places are becoming more realistic – fantasy/sci-fi hybrids are slowly dying out. </li></ul>

×