Introduction to Virtual Wolds in Higher Education

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    Introduction to Virtual Wolds in Higher Education - Presentation Transcript

    1. How the virtual world of Second Life is used for teaching, learning and research
    2. Dr. Larysa Nadolny Dept. of Foundational Studies in Education West Chester University, PA www.paedtech.com lnadolny@wcupa.edu SL: Larysa Freenote
    3. An online, multi-user, persistent environment populated by avatars (virtual representation of the user). Some virtual worlds are designed for a specific purpose while others are designed by the users. There are hundreds of virtual worlds, with over 200 designed for 18 and under.
    4. • Adult, user-created world opened 2003 – Teen Second Life for users 13-17 • Free, must download software • Over 16 million user accounts • Hundreds of universities and colleges in Second Life – Columbia, Drexel, Duke, Harvard, Idaho State, Ithaca College, Kansas State, MIT, Montana State, Monroe CC, Ohio, Penn State, IUP and many international institutions • Government Agencies including NASA and Ontario Public Services
    5. Second Life as a teaching and distance learning tool
    6. Ohio University Second Life Campus
    7. Duke University Nursing Second Life Campus
    8. Second Life as a medium for learning activities
    9. • Object is too big or too small – Planets – molecules • Topic is too dangerous or to risky – Weather – Run your own business • Promote creativity – Step into a painting – Create sculpture, design buildings • Immersive role playing – Go back in time or to the future – Participate in mock interviews – Meet and speak with people from other cultures and languages
    10. International Spaceflight Museum
    11. International Space Station
    12. Info Island International
    13. Amino World
    14. Weather and Oceanography (NOAA)
    15. Tsunami Simulation(NOAA)
    16. Catalhoyuk Island (Berkley)
    17. Nursing Teaching Hospital (Tacoma College)
    18. Virtual Hallucinations (UC Davis)
    19. Virtual Starry Night
    20. + Only limited by your imagination and available technology + Adds interest and motivation to hybrid or online courses + Adds authentic student-centered and collaborative activities to any course - Large time (or money) investment to build complex simulations - Can be difficult to manage in face-to-face situations - Students need adequate computer hardware and high speed internet access
    21. •Effective online teaching strategies •Student collaboration and problem-based learning •Self-image •Social and spatial behaviors •Medical treatment and support •Sensitive health issues •Autism •Smoking •Computer applications and technology •Business strategies…
    22. Dr. Larysa Nadolny Dept. of Foundational Studies in Education West Chester University, PA www.paedtech.com lnadolny@wcupa.edu SL: Larysa Freenote WCU SL Location on “Teaching 11”
    23. Definition: http://ubernoggin.com/archives/383 Number of virtual worlds: http://www.virtualworldsmanagement.com/ Second Life information: http://lindenlab.com/pressroom/general/factsheets/sloverview Universities and government in SL: http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki Great list of educational uses in second life: http://sleducation.wikispaces.com/educationaluses Article on Autism: “Virtual Worlds Turn Therapeutic for Autistic Disorders” Chronicle of Higher Education

    + larysanadolnylarysanadolny, 7 months ago

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